complet
This commit is contained in:
parent
f61d4cfb48
commit
4bda1107d1
2
.gitignore
vendored
2
.gitignore
vendored
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@ -1 +1,3 @@
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build/
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deps/
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3rdparty/
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12
.vscode/settings.json
vendored
Normal file
12
.vscode/settings.json
vendored
Normal file
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@ -0,0 +1,12 @@
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{
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"files.associations": {
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"*.lp": "plaintext",
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"*.dat": "gmpl",
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"ostream": "cpp",
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"*.ipp": "cpp",
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"cmath": "cpp",
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"complex": "cpp",
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"vector": "cpp",
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"iostream": "cpp"
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}
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}
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@ -13,14 +13,13 @@
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using namespace cv;
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using namespace std;
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// Display the help for the programm
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void help( const char* programName );
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void help(const char *programName);
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// parse the input command line arguments
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bool parseArgs( int argc, char**argv, Size &boardSize, string &inputFilename, Pattern &pattern );
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bool parseArgs(int argc, char **argv, Size &boardSize, string &inputFilename, Pattern &pattern);
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int main( int argc, char** argv )
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int main(int argc, char **argv)
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{
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/******************************************************************/
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/* CONSTANTS to use */
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@ -29,14 +28,12 @@ int main( int argc, char** argv )
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// the name of the window
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const string WINDOW_NAME = "Image View";
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/******************************************************************/
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/* VARIABLES TO use */
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/******************************************************************/
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Mat view; // it will contain the original image loaded from file
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vector<Point2f> pointbuf; // it will contain the detected corners on the chessboard
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bool found; // it will be true if a chessboard is found, false otherwise
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@ -50,21 +47,16 @@ int main( int argc, char** argv )
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// Default pattern is chessboard
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Pattern pattern = CHESSBOARD;
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/******************************************************************/
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/* READ THE INPUT PARAMETERS - DO NOT MODIFY */
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/******************************************************************/
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if( !parseArgs( argc, argv, boardSize, inputFilename, pattern ) )
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if (!parseArgs(argc, argv, boardSize, inputFilename, pattern))
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{
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cerr << "Aborting..." << endl;
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return EXIT_FAILURE;
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}
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/******************************************************************/
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/* PART TO DEVELOP */
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/******************************************************************/
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@ -72,51 +64,51 @@ int main( int argc, char** argv )
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/******************************************************************/
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// create a window to display the image --> see namedWindow
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/******************************************************************/
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namedWindow(WINDOW_NAME, WINDOW_AUTOSIZE);
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/******************************************************************/
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// read the input image from file into "view" --> see imread
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/******************************************************************/
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view = imread(inputFilename, CV_LOAD_IMAGE_COLOR);
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//Measure the execution time, get time before function call
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auto t = ( double ) getTickCount( );
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// Measure the execution time, get time before function call
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auto t = (double)getTickCount();
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/******************************************************************/
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// call the function that detects the chessboard on the image
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// found = detectChessboard...
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/******************************************************************/
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found = detectChessboard(view, pointbuf, boardSize, pattern);
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// get time after function call and display info
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t = ( ( double ) getTickCount( ) - t ) / getTickFrequency( );
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t = ((double)getTickCount() - t) / getTickFrequency();
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cout << ( ( !found ) ? ( "No " ) : ( "" ) ) << "chessboard detected!" << endl;
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cout << ((!found) ? ("No ") : ("")) << "chessboard detected!" << endl;
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cout << "Chessboard detection took " << t * 1000 << "ms" << endl;
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/******************************************************************/
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// if the chessboard is found draw the cornerns on top of it
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// --> see drawChessboardCorners
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/******************************************************************/
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if (found)
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{
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drawChessboardCorners(view, boardSize, Mat(pointbuf), found);
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}
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/******************************************************************/
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// show the image inside the window --> see imshow
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/******************************************************************/
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imshow(WINDOW_NAME, view);
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// wait for user input before ending --> see waitKey
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waitKey( -1 );
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waitKey(-1);
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return EXIT_SUCCESS;
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}
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// Display the help for the programm
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void help( const char* programName )
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void help(const char *programName)
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{
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cout << "Detect a chessboard in a given image" << endl
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<< "Usage: " << programName << endl
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@ -129,48 +121,47 @@ void help( const char* programName )
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// parse the input command line arguments
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bool parseArgs( int argc, char**argv, Size &boardSize, string &inputFilename, Pattern &pattern )
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bool parseArgs(int argc, char **argv, Size &boardSize, string &inputFilename, Pattern &pattern)
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{
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// check the minimum number of arguments
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if( argc < 3 )
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if (argc < 3)
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{
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help( argv[0] );
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help(argv[0]);
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return false;
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}
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// Read the input arguments
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for( int i = 1; i < argc; i++ )
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for (int i = 1; i < argc; i++)
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{
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const char* s = argv[i];
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if( strcmp( s, "-w" ) == 0 )
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const char *s = argv[i];
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if (strcmp(s, "-w") == 0)
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{
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if( sscanf( argv[++i], "%u", &boardSize.width ) != 1 || boardSize.width <= 0 )
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if (sscanf(argv[++i], "%u", &boardSize.width) != 1 || boardSize.width <= 0)
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{
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cerr << "Invalid board width" << endl;
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return false;
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}
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}
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else if( strcmp( s, "-h" ) == 0 )
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else if (strcmp(s, "-h") == 0)
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{
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if( sscanf( argv[++i], "%u", &boardSize.height ) != 1 || boardSize.height <= 0 )
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if (sscanf(argv[++i], "%u", &boardSize.height) != 1 || boardSize.height <= 0)
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{
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cerr << "Invalid board height" << endl;
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return false;
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}
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}
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else if( s[0] != '-' )
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else if (s[0] != '-')
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{
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inputFilename.assign( s );
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inputFilename.assign(s);
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}
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else if( strcmp( s, "-pt" ) == 0 )
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else if (strcmp(s, "-pt") == 0)
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{
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i++;
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if( !strcmp( argv[i], "circles" ) )
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if (!strcmp(argv[i], "circles"))
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pattern = CIRCLES_GRID;
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else if( !strcmp( argv[i], "acircles" ) )
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else if (!strcmp(argv[i], "acircles"))
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pattern = ASYMMETRIC_CIRCLES_GRID;
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else if( !strcmp( argv[i], "chess" ) )
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else if (!strcmp(argv[i], "chess"))
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pattern = CHESSBOARD;
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else
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{
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return true;
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}
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@ -14,12 +14,12 @@ using namespace cv;
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using namespace std;
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// Display the help for the program
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void help( const char* programName );
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void help(const char *programName);
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// parse the input command line arguments
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bool parseArgs( int argc, char**argv, Size &boardSize, string &inputFilename, Pattern &pattern );
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bool parseArgs(int argc, char **argv, Size &boardSize, string &inputFilename, Pattern &pattern);
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int main( int argc, char** argv )
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int main(int argc, char **argv)
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{
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/******************************************************************/
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/* CONSTANTS to use */
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@ -48,109 +48,104 @@ int main( int argc, char** argv )
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// Used to load the video and get the frames
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VideoCapture capture;
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/******************************************************************/
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/* READ THE INPUT PARAMETERS - DO NOT MODIFY */
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/******************************************************************/
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if( !parseArgs( argc, argv, boardSize, inputFilename, pattern ) )
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if (!parseArgs(argc, argv, boardSize, inputFilename, pattern))
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{
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cerr << "Aborting..." << endl;
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return EXIT_FAILURE;
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}
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/******************************************************************/
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/* PART TO DEVELOP */
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/******************************************************************/
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/******************************************************************/
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// create a window to display the image --> see namedWindow
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/******************************************************************/
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namedWindow(WINDOW_NAME, CV_WINDOW_AUTOSIZE);
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/******************************************************************/
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// read the input video with capture
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/******************************************************************/
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capture.open(inputFilename);
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/******************************************************************/
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// check it is really opened
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/******************************************************************/
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if (!capture.isOpened())
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{
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cerr << "Could not open the video file " << inputFilename << endl;
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return EXIT_FAILURE;
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}
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// processing loop
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while(true)
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while (true)
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{
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Mat view;
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Mat frame;
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/******************************************************************/
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// get the new frame from capture and copy it to view
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// get the new frame from capture and copy it to frame
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/******************************************************************/
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capture >> frame;
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// capture.retrieve(frame);
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/******************************************************************/
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// if no more images to process exit the loop
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/******************************************************************/
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if (frame.empty())
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{
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break;
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}
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//Measure the execution time, get time before function call
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auto t = ( double ) getTickCount( );
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// Measure the execution time, get time before function call
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auto t = (double)getTickCount();
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/******************************************************************/
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// call the function that detects the chessboard on the image
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// found = detectChessboard...
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/******************************************************************/
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found = detectChessboard(frame, pointbuf, boardSize, pattern);
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// get time after function call and display info
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t = ( ( double ) getTickCount( ) - t ) / getTickFrequency( );
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t = ((double)getTickCount() - t) / getTickFrequency();
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cout << ( ( !found ) ? ( "No " ) : ( "" ) ) << "chessboard detected!" << endl;
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cout << ((!found) ? ("No ") : ("")) << "chessboard detected!" << endl;
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cout << "Chessboard detection took " << t * 1000 << "ms" << endl;
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/******************************************************************/
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// if the chessboard is found draw the corners on top of it
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// --> see drawChessboardCorners
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/******************************************************************/
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if (found)
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{
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drawChessboardCorners(frame, boardSize, Mat(pointbuf), found);
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}
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/******************************************************************/
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// show the image inside the window --> see imshow
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/******************************************************************/
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imshow(WINDOW_NAME, frame);
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// wait 20ms for user input before processing the next frame
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// Any user input will stop the execution
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if( waitKey( 10 ) >= 0 )
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if (waitKey(10) >= 0)
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{
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break;
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}
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}
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/******************************************************************/
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// release the video resource
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/******************************************************************/
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return EXIT_SUCCESS;
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}
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// Display the help for the program
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void help( const char* programName )
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void help(const char *programName)
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{
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cout << "Detect a chessboard in a given video" << endl
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<< "Usage: " << programName << endl
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|
@ -163,48 +158,47 @@ void help( const char* programName )
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// parse the input command line arguments
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bool parseArgs( int argc, char**argv, Size &boardSize, string &inputFilename, Pattern &pattern )
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bool parseArgs(int argc, char **argv, Size &boardSize, string &inputFilename, Pattern &pattern)
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{
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// check the minimum number of arguments
|
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if( argc < 3 )
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if (argc < 3)
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{
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help( argv[0] );
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help(argv[0]);
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return false;
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}
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// Read the input arguments
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for( int i = 1; i < argc; i++ )
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for (int i = 1; i < argc; i++)
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{
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const char* s = argv[i];
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if( strcmp( s, "-w" ) == 0 )
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const char *s = argv[i];
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if (strcmp(s, "-w") == 0)
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{
|
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if( sscanf( argv[++i], "%u", &boardSize.width ) != 1 || boardSize.width <= 0 )
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if (sscanf(argv[++i], "%u", &boardSize.width) != 1 || boardSize.width <= 0)
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{
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cerr << "Invalid board width" << endl;
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return false;
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}
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}
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else if( strcmp( s, "-h" ) == 0 )
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else if (strcmp(s, "-h") == 0)
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{
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if( sscanf( argv[++i], "%u", &boardSize.height ) != 1 || boardSize.height <= 0 )
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if (sscanf(argv[++i], "%u", &boardSize.height) != 1 || boardSize.height <= 0)
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{
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cerr << "Invalid board height" << endl;
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return false;
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}
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}
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else if( s[0] != '-' )
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else if (s[0] != '-')
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{
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inputFilename.assign( s );
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inputFilename.assign(s);
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}
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else if( strcmp( s, "-pt" ) == 0 )
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else if (strcmp(s, "-pt") == 0)
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{
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i++;
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if( !strcmp( argv[i], "circles" ) )
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if (!strcmp(argv[i], "circles"))
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pattern = CIRCLES_GRID;
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else if( !strcmp( argv[i], "acircles" ) )
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else if (!strcmp(argv[i], "acircles"))
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pattern = ASYMMETRIC_CIRCLES_GRID;
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else if( !strcmp( argv[i], "chess" ) )
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else if (!strcmp(argv[i], "chess"))
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pattern = CHESSBOARD;
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else
|
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{
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|
@ -221,4 +215,3 @@ bool parseArgs( int argc, char**argv, Size &boardSize, string &inputFilename, Pa
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -75,33 +75,33 @@ int main( int argc, char** argv )
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/******************************************************************/
|
||||
// create a window using WINDOW_NAME as name to display the image --> see namedWindow
|
||||
/******************************************************************/
|
||||
|
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namedWindow(WINDOW_NAME, CV_WINDOW_AUTOSIZE);
|
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/******************************************************************/
|
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// create a second window using WINDOW_RECTIFIED as name to display the rectified image
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/******************************************************************/
|
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namedWindow(WINDOW_RECTIFIED, CV_WINDOW_AUTOSIZE);
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/******************************************************************/
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// read the input video with capture (same as before)
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/******************************************************************/
|
||||
|
||||
capture.open(inputFilename);
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||||
|
||||
/******************************************************************/
|
||||
// check it is really opened
|
||||
/******************************************************************/
|
||||
|
||||
|
||||
|
||||
|
||||
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if(!capture.isOpened())
|
||||
{
|
||||
cerr << "Could not open the video file " << inputFilename << endl;
|
||||
return EXIT_FAILURE;
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||||
}
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||||
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/******************************************************************/
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// create the set of 2D (arbitrary) points of the checkerboard, let's say the
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// size of the squares is 25
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// call to calcChessboardCorners
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/******************************************************************/
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calcChessboardCorners(boardSize, 25, objectPoints, pattern);
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// processing loop
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while( true )
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|
@ -110,19 +110,18 @@ int main( int argc, char** argv )
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/******************************************************************/
|
||||
// get the new frame from capture and copy it to view
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||||
/******************************************************************/
|
||||
|
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capture >> view;
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|
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/******************************************************************/
|
||||
// if no more images to process exit the loop
|
||||
/******************************************************************/
|
||||
|
||||
|
||||
if(view.empty())
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||||
break;
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||||
|
||||
/******************************************************************/
|
||||
// call the function that detects the chessboard on the image
|
||||
/******************************************************************/
|
||||
// found = detectChessboard...
|
||||
|
||||
found = detectChessboard(view, pointbuf, boardSize, pattern);
|
||||
|
||||
cout << ( ( !found ) ? ( "No " ) : ( "" ) ) << "chessboard detected!" << endl;
|
||||
|
||||
|
@ -134,14 +133,14 @@ int main( int argc, char** argv )
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// --> see findHomography
|
||||
// http://docs.opencv.org/2.4.13.4/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.html?highlight=homography#findhomography
|
||||
/******************************************************************/
|
||||
|
||||
Mat H = findHomography(pointbuf, objectPoints, CV_RANSAC);
|
||||
|
||||
/******************************************************************/
|
||||
// use the estimated homography to rectify the image
|
||||
// --> see warpPerspective
|
||||
// http://docs.opencv.org/2.4.13.4/modules/imgproc/doc/geometric_transformations.html#void warpPerspective(InputArray src, OutputArray dst, InputArray M, Size dsize, int flags, int borderMode, const Scalar& borderValue)
|
||||
/******************************************************************/
|
||||
|
||||
warpPerspective(view, rectified, H, view.size());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -149,26 +148,25 @@ int main( int argc, char** argv )
|
|||
// otherwise copy the original image in rectified
|
||||
// Mat.copyTo()
|
||||
/******************************************************************/
|
||||
|
||||
view.copyTo(rectified);
|
||||
}
|
||||
|
||||
|
||||
/******************************************************************/
|
||||
// if the chessboard is found draw the cornerns on top of it
|
||||
// --> see drawChessboardCorners
|
||||
/******************************************************************/
|
||||
|
||||
|
||||
if(found)
|
||||
drawChessboardCorners(view, boardSize, Mat(pointbuf), found);
|
||||
|
||||
/******************************************************************/
|
||||
// show the image inside the window --> see imshow
|
||||
/******************************************************************/
|
||||
|
||||
imshow(WINDOW_NAME, view);
|
||||
|
||||
/******************************************************************/
|
||||
// show the rectified image inside the window --> see imshow
|
||||
/******************************************************************/
|
||||
|
||||
imshow(WINDOW_RECTIFIED, rectified);
|
||||
|
||||
// wait 20ms for user input before processing the next frame
|
||||
// Any user input will stop the execution
|
||||
|
@ -179,8 +177,7 @@ int main( int argc, char** argv )
|
|||
/******************************************************************/
|
||||
// release the video resource
|
||||
/******************************************************************/
|
||||
|
||||
|
||||
capture.release();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
|
|
@ -35,31 +35,32 @@ bool loadCameraParameters( const string &calibFilename, Mat &matK, Mat &dist )
|
|||
{
|
||||
// object that will parse the file
|
||||
FileStorage fs;
|
||||
|
||||
/******************************************************************/
|
||||
// open the file to read the parameters
|
||||
// --> see method open() of FileStorage
|
||||
/******************************************************************/
|
||||
|
||||
fs.open(calibFilename, FileStorage::READ);
|
||||
|
||||
/******************************************************************/
|
||||
// check if the file has been found/opened
|
||||
// --> see isOpened()
|
||||
/******************************************************************/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if (!fs.isOpened())
|
||||
{
|
||||
cerr << "Could not open the calibration file" << endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
/******************************************************************/
|
||||
// load the camera matrix from the tag "camera_matrix" of the file
|
||||
/******************************************************************/
|
||||
|
||||
fs["camera_matrix"] >> matK;
|
||||
|
||||
/******************************************************************/
|
||||
// load the distortion coefficients from the tag "distortion_coefficients" of the file
|
||||
/******************************************************************/
|
||||
|
||||
fs["distortion_coefficients"] >> dist;
|
||||
|
||||
cout << matK << endl;
|
||||
cout << dist << endl;
|
||||
|
@ -98,7 +99,6 @@ int main( int argc, char** argv )
|
|||
// variable used to read the user input
|
||||
int mode = 'o';
|
||||
|
||||
|
||||
/******************************************************************/
|
||||
/* READ THE INPUT PARAMETERS - DO NOT MODIFY */
|
||||
/******************************************************************/
|
||||
|
@ -109,9 +109,6 @@ int main( int argc, char** argv )
|
|||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/******************************************************************/
|
||||
/* PART TO DEVELOP */
|
||||
/******************************************************************/
|
||||
|
@ -119,43 +116,41 @@ int main( int argc, char** argv )
|
|||
/******************************************************************/
|
||||
// create a window using WINDOW_NAME as name to display the image --> see namedWindow
|
||||
/******************************************************************/
|
||||
|
||||
namedWindow( WINDOW_NAME, CV_WINDOW_AUTOSIZE );
|
||||
|
||||
/******************************************************************/
|
||||
// read the input video with capture (same as before)
|
||||
/******************************************************************/
|
||||
|
||||
capture.open(inputFilename);
|
||||
|
||||
/******************************************************************/
|
||||
// check it is really opened
|
||||
/******************************************************************/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if( !capture.isOpened() )
|
||||
{
|
||||
cerr << "Could not open the input video: " << inputFilename << endl;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
/******************************************************************/
|
||||
// call to loadCameraParameters. we want to read the calibration
|
||||
// matrix in matK and the distortion coefficients in dist
|
||||
/******************************************************************/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if( !loadCameraParameters( calibFilename, matK, dist ) )
|
||||
{
|
||||
cerr << "Aborting..." << endl;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// processing loop
|
||||
while( true )
|
||||
while(true)
|
||||
{
|
||||
Mat view;
|
||||
|
||||
/******************************************************************/
|
||||
// get the new frame from capture and copy it to view
|
||||
/******************************************************************/
|
||||
|
||||
capture >> view;
|
||||
|
||||
if( view.empty( ) )
|
||||
break;
|
||||
|
@ -174,20 +169,21 @@ int main( int argc, char** argv )
|
|||
/******************************************************************/
|
||||
// copy the original image into temp --> see Mat.clone()
|
||||
/******************************************************************/
|
||||
|
||||
view.copyTo(temp);
|
||||
|
||||
/******************************************************************/
|
||||
// apply the undistortion and store the new image in view
|
||||
// --> see undistort
|
||||
/******************************************************************/
|
||||
|
||||
undistort(temp, view, matK, dist);
|
||||
|
||||
/******************************************************************/
|
||||
// compute the difference between the two images and store the result in view
|
||||
// see --> absdiff
|
||||
/******************************************************************/
|
||||
|
||||
absdiff(temp, view, view);
|
||||
}
|
||||
|
||||
// if we want to see the undistorted image
|
||||
else if( mode == 'u' )
|
||||
{
|
||||
|
@ -198,13 +194,13 @@ int main( int argc, char** argv )
|
|||
/******************************************************************/
|
||||
// copy the original image into temp --> see Mat.clone()
|
||||
/******************************************************************/
|
||||
|
||||
view.copyTo(temp);
|
||||
|
||||
/******************************************************************/
|
||||
// apply the undistortion and store the new image in view
|
||||
// --> see undistort
|
||||
/******************************************************************/
|
||||
|
||||
undistort(temp, view, matK, dist);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -221,7 +217,7 @@ int main( int argc, char** argv )
|
|||
/******************************************************************/
|
||||
// show view inside the window --> see imshow
|
||||
/******************************************************************/
|
||||
|
||||
imshow(WINDOW_NAME, view);
|
||||
|
||||
// wait 20ms for user input before processing the next frame
|
||||
// Any user input will stop the execution
|
||||
|
|
|
@ -16,33 +16,35 @@ bool Camera::init( const std::string& calibFilename )
|
|||
/******************************************************************/
|
||||
// open the file storage with the given filename
|
||||
/******************************************************************/
|
||||
|
||||
FileStorage fs( calibFilename, FileStorage::READ );
|
||||
|
||||
/******************************************************************/
|
||||
// check if the file storage has been opened correclty
|
||||
/******************************************************************/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if( !fs.isOpened() )
|
||||
{
|
||||
cerr << "Could not open the calibration file: " << calibFilename << endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
/******************************************************************/
|
||||
// load the camera_matrix in matK
|
||||
/******************************************************************/
|
||||
fs["camera_matrix"] >> matK;
|
||||
|
||||
/******************************************************************/
|
||||
// load the distortion_coefficients in distCoeff
|
||||
/******************************************************************/
|
||||
fs["distortion_coefficients"] >> distCoeff;
|
||||
|
||||
/******************************************************************/
|
||||
// load image_width and image_height in imageSize.[width|height]
|
||||
/******************************************************************/
|
||||
fs["image_width"] >> imageSize.width;
|
||||
fs["image_height"] >> imageSize.height;
|
||||
|
||||
|
||||
|
||||
// cout << matK << endl;
|
||||
// cout << distCoeff << endl;
|
||||
// cout << matK << endl;
|
||||
// cout << distCoeff << endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -56,8 +58,6 @@ bool Camera::init( const std::string& calibFilename )
|
|||
*/
|
||||
void Camera::getOGLProjectionMatrix( float *proj, float znear, float zfar ) const
|
||||
{
|
||||
|
||||
|
||||
// With window_coords==’y down’, we have:
|
||||
//
|
||||
// [2*K00/width, -2*K01/width, (width - 2*K02 + 2*x0)/width, 0]
|
||||
|
|
|
@ -31,13 +31,29 @@ bool ChessboardCameraTracker::process( cv::Mat &view, cv::Mat &pose, const Camer
|
|||
// undistort the input image. view at the end must contain the undistorted version
|
||||
// of the image.
|
||||
//******************************************************************/
|
||||
|
||||
|
||||
Mat temp;
|
||||
view.copyTo(temp);
|
||||
undistort(temp, view, cam.matK, cam.distCoeff);
|
||||
temp.copyTo(view);
|
||||
|
||||
//******************************************************************/
|
||||
// detect the chessboard
|
||||
//******************************************************************/
|
||||
|
||||
switch (pattern)
|
||||
{
|
||||
case CHESSBOARD:
|
||||
found = findChessboardCorners(view, boardSize, corners, CV_CALIB_CB_ADAPTIVE_THRESH | CV_CALIB_CB_NORMALIZE_IMAGE);
|
||||
break;
|
||||
case CIRCLES_GRID:
|
||||
found = findCirclesGrid(view, boardSize, corners);
|
||||
break;
|
||||
case ASYMMETRIC_CIRCLES_GRID:
|
||||
found = findCirclesGrid(view, boardSize, corners, CALIB_CB_ASYMMETRIC_GRID);
|
||||
break;
|
||||
default:
|
||||
found = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// cout << ( (!found ) ? ( "No " ) : ("") ) << "chessboard detected!" << endl;
|
||||
|
||||
|
@ -46,7 +62,6 @@ bool ChessboardCameraTracker::process( cv::Mat &view, cv::Mat &pose, const Camer
|
|||
//******************************************************************/
|
||||
if( found )
|
||||
{
|
||||
|
||||
// contains the points on the chessboard
|
||||
vector<Point2f> objectPoints;
|
||||
|
||||
|
@ -54,24 +69,23 @@ bool ChessboardCameraTracker::process( cv::Mat &view, cv::Mat &pose, const Camer
|
|||
// create the set of 2D (arbitrary) points of the checkerboard
|
||||
// call to calcChessboardCorners
|
||||
//******************************************************************/
|
||||
|
||||
calcChessboardCorners(boardSize, 1, objectPoints, pattern);
|
||||
|
||||
//******************************************************************/
|
||||
// estimate the homography
|
||||
// --> see findHomography
|
||||
// http://docs.opencv.org/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.html?highlight=homography#findhomography
|
||||
//******************************************************************/
|
||||
Mat H = findHomography(objectPoints, corners, CV_RANSAC);
|
||||
|
||||
|
||||
// cout << "H = " << H << endl << endl;
|
||||
// cout << "corners =" << corners << endl << endl;
|
||||
// cout << "ptsOb =" << objectPoints << endl << endl;
|
||||
// cout << "H = " << H << endl << endl;
|
||||
// cout << "corners =" << corners << endl << endl;
|
||||
// cout << "ptsOb =" << objectPoints << endl << endl;
|
||||
|
||||
//******************************************************************/
|
||||
// decompose the homography
|
||||
//******************************************************************/
|
||||
|
||||
|
||||
decomposeHomography(H, cam.matK, pose);
|
||||
}
|
||||
|
||||
return found;
|
||||
|
|
|
@ -25,13 +25,14 @@ bool ChessboardCameraTrackerKLT::process( cv::Mat &view, cv::Mat &pose, const Ca
|
|||
// true if the chessboard is found
|
||||
bool found = false;
|
||||
|
||||
Mat temp = view.clone( ); // used for correcting the optical distortion
|
||||
Mat temp = view.clone(); // used for correcting the optical distortion
|
||||
|
||||
//******************************************************************/
|
||||
// undistort the input image. view at the end must contain the undistorted version
|
||||
// of the image.
|
||||
//******************************************************************/
|
||||
|
||||
Mat viewUndistorted;
|
||||
undistort( view, viewUndistorted, cam.matK, cam.distCoeff );
|
||||
|
||||
// contains the grey version of the current frame
|
||||
Mat viewGrey;
|
||||
|
@ -39,7 +40,7 @@ bool ChessboardCameraTrackerKLT::process( cv::Mat &view, cv::Mat &pose, const Ca
|
|||
//******************************************************************/
|
||||
// convert the current left frame into greylevel image
|
||||
//******************************************************************/
|
||||
|
||||
cvtColor( viewUndistorted, viewGrey, CV_BGR2GRAY );
|
||||
|
||||
// if we have too few points or none
|
||||
if( _corners.size( ) < 10 )
|
||||
|
@ -47,7 +48,7 @@ bool ChessboardCameraTrackerKLT::process( cv::Mat &view, cv::Mat &pose, const Ca
|
|||
//******************************************************************/
|
||||
// detect the chessboard
|
||||
//******************************************************************/
|
||||
|
||||
found = findChessboardCorners( viewGrey, boardSize, _corners, CV_CALIB_CB_ADAPTIVE_THRESH | CV_CALIB_CB_FILTER_QUADS );
|
||||
|
||||
if( found )
|
||||
{
|
||||
|
@ -55,19 +56,16 @@ bool ChessboardCameraTrackerKLT::process( cv::Mat &view, cv::Mat &pose, const Ca
|
|||
// generate the points on the chessboard, this time 3D points
|
||||
// see --> calcChessboardCorners3D
|
||||
//******************************************************************/
|
||||
|
||||
|
||||
calcChessboardCorners3D( boardSize, 1, _objectPoints, pattern );
|
||||
|
||||
//******************************************************************/
|
||||
// compute the pose of the camera using mySolvePnPRansac (utility.hpp))
|
||||
//******************************************************************/
|
||||
|
||||
mySolvePnPRansac(_objectPoints, _corners, cam.matK, cam.distCoeff, pose);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// use klt to track the points
|
||||
{ // use klt to track the points
|
||||
|
||||
// some parameters for the optical flow algorithm
|
||||
Size winSize( 11, 11 );
|
||||
|
@ -85,7 +83,7 @@ bool ChessboardCameraTrackerKLT::process( cv::Mat &view, cv::Mat &pose, const Ca
|
|||
//******************************************************************/
|
||||
// estimate the new position of the tracked points using calcOpticalFlowPyrLK
|
||||
//******************************************************************/
|
||||
|
||||
calcOpticalFlowPyrLK( _prevGrey, viewGrey, _corners, currPts, status, err, winSize, 3, termcrit, 0, 0.001 );
|
||||
|
||||
//******************************************************************/
|
||||
// Filter currPts and update the lists _corners and _objectPoints: if
|
||||
|
@ -103,29 +101,28 @@ bool ChessboardCameraTrackerKLT::process( cv::Mat &view, cv::Mat &pose, const Ca
|
|||
// if it's a good point copy it in _corners and also copy keep the
|
||||
// corresponding _objectPoints
|
||||
//******************************************************************/
|
||||
// if..
|
||||
if (status[i] > 0)
|
||||
{
|
||||
#if DEBUGGING
|
||||
#if DEBUGGING
|
||||
line( view, _corners[ i ], currPts[ i ], Scalar( 255, 0, 0 ), 1 );
|
||||
circle( view, currPts[ i ], 3, Scalar( 255, 0, 255 ), -1, 8 );
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//******************************************************************/
|
||||
// copy the current point in _corners
|
||||
//******************************************************************/
|
||||
|
||||
_corners[k] = currPts[i];
|
||||
|
||||
//******************************************************************/
|
||||
// copy the corresponding _objectPoints
|
||||
//******************************************************************/
|
||||
|
||||
_objectPoints[k] = _objectPoints[i];
|
||||
|
||||
//******************************************************************/
|
||||
// update k
|
||||
//******************************************************************/
|
||||
++k;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// resize the two vector to the size k, the number of "well" tracked features
|
||||
|
@ -138,9 +135,10 @@ bool ChessboardCameraTrackerKLT::process( cv::Mat &view, cv::Mat &pose, const Ca
|
|||
//******************************************************************/
|
||||
// compute the pose of the camera using mySolvePnPRansac (utility.hpp))
|
||||
//******************************************************************/
|
||||
mySolvePnPRansac(_objectPoints, _corners, cam.matK, cam.distCoeff, pose, idxInl);
|
||||
|
||||
// _vecCorners.push_back(_corners);
|
||||
//// _vecObjectPoints.push_back(_objectPoints);
|
||||
// _vecObjectPoints.push_back(_objectPoints);
|
||||
// _vecIdx.push_back(_indices);
|
||||
|
||||
//******************************************************************/
|
||||
|
@ -148,15 +146,13 @@ bool ChessboardCameraTrackerKLT::process( cv::Mat &view, cv::Mat &pose, const Ca
|
|||
// Filter both the image points and the 3D reference points
|
||||
//******************************************************************/
|
||||
|
||||
|
||||
|
||||
found = true;
|
||||
}
|
||||
|
||||
//******************************************************************/
|
||||
// update _prevGrey with the current grey frame
|
||||
//******************************************************************/
|
||||
|
||||
viewGrey.copyTo( _prevGrey );
|
||||
|
||||
return found;
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
#include <iostream>
|
||||
|
||||
#define DEBUGGING 1
|
||||
#define DEBUGGING 0
|
||||
|
||||
#if DEBUGGING
|
||||
#define PRINTVAR( a ) std::cout << #a << " = " << (a) << endl << endl;
|
||||
|
|
|
@ -8,8 +8,6 @@
|
|||
using namespace cv;
|
||||
using namespace std;
|
||||
|
||||
|
||||
|
||||
/******************************************************************/
|
||||
/* FUNCTIONS TO DEVELOP */
|
||||
/******************************************************************/
|
||||
|
@ -23,12 +21,12 @@ using namespace std;
|
|||
* @param[in] patternType The type of chessboard pattern to look for
|
||||
* @return true if the chessboard is detected inside the image, false otherwise
|
||||
*/
|
||||
bool detectChessboard( const Mat &rgbimage, vector<Point2f> &pointbuf, const Size &boardSize, Pattern patternType )
|
||||
bool detectChessboard(const Mat &rgbimage, vector<Point2f> &pointbuf, const Size &boardSize, Pattern patternType)
|
||||
{
|
||||
// it contains the value to return
|
||||
bool found = false;
|
||||
|
||||
switch( patternType )
|
||||
switch (patternType)
|
||||
{
|
||||
// detect a classic chessboard
|
||||
case CHESSBOARD:
|
||||
|
@ -37,11 +35,11 @@ bool detectChessboard( const Mat &rgbimage, vector<Point2f> &pointbuf, const Siz
|
|||
// detect the chessboard --> see findChessboardCorners
|
||||
// found = ...
|
||||
/******************************************************************/
|
||||
|
||||
found = findChessboardCorners(rgbimage, boardSize, pointbuf, CALIB_CB_ADAPTIVE_THRESH | CALIB_CB_NORMALIZE_IMAGE);
|
||||
|
||||
// if a chessboard is found refine the position of the points in a window 11x11 pixel
|
||||
// use the default value for the termination criteria --> TermCriteria( CV_TERMCRIT_EPS+CV_TERMCRIT_ITER, 30, 0.1 )
|
||||
if( found )
|
||||
if (found)
|
||||
{
|
||||
Mat viewGrey; // it will contain the graylevel version of the image
|
||||
|
||||
|
@ -49,13 +47,13 @@ bool detectChessboard( const Mat &rgbimage, vector<Point2f> &pointbuf, const Siz
|
|||
// convert the image in "rgbimage" to gray level and save it in "viewGrey"
|
||||
// --> cvtColor with CV_BGR2GRAY option
|
||||
/******************************************************************/
|
||||
|
||||
cvtColor(rgbimage, viewGrey, CV_BGR2GRAY);
|
||||
|
||||
/******************************************************************/
|
||||
// refine the corner location in "pointbuf" using "viewGrey"
|
||||
// --> see cornerSubPix
|
||||
/******************************************************************/
|
||||
|
||||
cornerSubPix(viewGrey, pointbuf, Size(11, 11), Size(-1, -1), TermCriteria(CV_TERMCRIT_EPS + CV_TERMCRIT_ITER, 30, 0.1));
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -65,7 +63,7 @@ bool detectChessboard( const Mat &rgbimage, vector<Point2f> &pointbuf, const Siz
|
|||
// detect the circles --> see findCirclesGrid
|
||||
// found = ...
|
||||
/******************************************************************/
|
||||
|
||||
found = findCirclesGrid(rgbimage, boardSize, pointbuf, CALIB_CB_SYMMETRIC_GRID);
|
||||
|
||||
break;
|
||||
|
||||
|
@ -75,11 +73,10 @@ bool detectChessboard( const Mat &rgbimage, vector<Point2f> &pointbuf, const Siz
|
|||
// detect the circles --> see findCirclesGrid using the options CALIB_CB_ASYMMETRIC_GRID | CALIB_CB_CLUSTERING
|
||||
// found = ...
|
||||
/******************************************************************/
|
||||
|
||||
found = findCirclesGrid(rgbimage, boardSize, pointbuf, CALIB_CB_ASYMMETRIC_GRID | CALIB_CB_CLUSTERING);
|
||||
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
cerr << "Unknown pattern type" << endl;
|
||||
return found;
|
||||
|
@ -97,9 +94,8 @@ bool detectChessboard( const Mat &rgbimage, vector<Point2f> &pointbuf, const Siz
|
|||
* @param[in] scale A scale factor for the unit vectors to draw
|
||||
* @param[in] alreadyUndistorted A boolean value that tells if the input image rgbimage is already undistorted or we are working on a distorted image
|
||||
*/
|
||||
void drawReferenceSystem( cv::Mat &rgbimage, const Camera& cam, const cv::Mat &poseMat, const int &thickness, const double &scale, bool alreadyUndistorted )
|
||||
void drawReferenceSystem(cv::Mat &rgbimage, const Camera &cam, const cv::Mat &poseMat, const int &thickness, const double &scale, bool alreadyUndistorted)
|
||||
{
|
||||
|
||||
// contains the points to project to draw the 3 axis
|
||||
vector<Point3f> vertex3D;
|
||||
|
||||
|
@ -107,10 +103,10 @@ void drawReferenceSystem( cv::Mat &rgbimage, const Camera& cam, const cv::Mat &p
|
|||
// Add the four 3D points (Point3f) that we can use to draw
|
||||
// the reference system to vertex3D. Use <scale> as unit
|
||||
//******************************************************************/
|
||||
|
||||
|
||||
|
||||
|
||||
vertex3D.push_back(Point3f(0, 0, 0));
|
||||
vertex3D.push_back(Point3f(0, scale, 0));
|
||||
vertex3D.push_back(Point3f(scale, 0, 0));
|
||||
vertex3D.push_back(Point3f(0, 0, -scale));
|
||||
|
||||
// contains the projected 3D points on the image
|
||||
vector<Point2f> imgRefPts;
|
||||
|
@ -121,14 +117,7 @@ void drawReferenceSystem( cv::Mat &rgbimage, const Camera& cam, const cv::Mat &p
|
|||
// if it is true we pass a 1x5 zero vector, otherwise the distortion
|
||||
// parameter of cam
|
||||
//******************************************************************/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
myProjectPoints(vertex3D, poseMat, cam.matK, alreadyUndistorted ? Mat::zeros(1, 5, CV_64F) : cam.distCoeff, imgRefPts);
|
||||
|
||||
// cout << "vertex3D" << vertex3D << endl;
|
||||
// cout << "imgRefPts" << imgRefPts << endl;
|
||||
|
@ -136,21 +125,20 @@ void drawReferenceSystem( cv::Mat &rgbimage, const Camera& cam, const cv::Mat &p
|
|||
//******************************************************************/
|
||||
// draw the line of the x-axis and put "X" at the end
|
||||
//******************************************************************/
|
||||
|
||||
|
||||
line(rgbimage, imgRefPts[0], imgRefPts[1], Scalar(0, 0, 255), thickness);
|
||||
putText(rgbimage, "X", imgRefPts[1], FONT_HERSHEY_SIMPLEX, 1, Scalar(0, 0, 255), thickness);
|
||||
|
||||
//******************************************************************/
|
||||
// draw the line of the y-axis and put "Y" at the end
|
||||
//******************************************************************/
|
||||
|
||||
|
||||
line(rgbimage, imgRefPts[0], imgRefPts[2], Scalar(0, 255, 0), thickness);
|
||||
putText(rgbimage, "Y", imgRefPts[2], FONT_HERSHEY_SIMPLEX, 1, Scalar(0, 255, 0), thickness);
|
||||
|
||||
//******************************************************************/
|
||||
// draw the line of the z-axis and put "Z" at the end
|
||||
//******************************************************************/
|
||||
|
||||
|
||||
|
||||
line(rgbimage, imgRefPts[0], imgRefPts[3], Scalar(255, 0, 0), thickness);
|
||||
putText(rgbimage, "Z", imgRefPts[3], FONT_HERSHEY_SIMPLEX, 1, Scalar(255, 0, 0), thickness);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -162,12 +150,12 @@ void drawReferenceSystem( cv::Mat &rgbimage, const Camera& cam, const cv::Mat &p
|
|||
* @param distCoeffs the distortion coeffi
|
||||
* @param imagePoints
|
||||
*/
|
||||
void myProjectPoints( InputArray objectPoints, const Mat &poseMat, InputArray cameraMatrix, InputArray distCoeffs, OutputArray imagePoints )
|
||||
void myProjectPoints(InputArray objectPoints, const Mat &poseMat, InputArray cameraMatrix, InputArray distCoeffs, OutputArray imagePoints)
|
||||
{
|
||||
Mat rvec;
|
||||
Rodrigues( poseMat.colRange( 0, 3 ), rvec );
|
||||
Rodrigues(poseMat.colRange(0, 3), rvec);
|
||||
// projectPoints( Mat( vertex3D.t( ) ).reshape( 3, 1 ), rvec, Tvec, K, dist, imgRefPts );
|
||||
projectPoints( objectPoints, rvec, poseMat.col( 3 ), cameraMatrix, distCoeffs, imagePoints );
|
||||
projectPoints(objectPoints, rvec, poseMat.col(3), cameraMatrix, distCoeffs, imagePoints);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -178,43 +166,54 @@ void myProjectPoints( InputArray objectPoints, const Mat &poseMat, InputArray ca
|
|||
* @param[out] corners the set of 2D points on the chessboard
|
||||
* @param[in] patternType The type of chessboard pattern to look for
|
||||
*/
|
||||
void calcChessboardCorners( const Size &boardSize, const float &squareSize, vector<Point2f>& corners, Pattern patternType )
|
||||
void calcChessboardCorners(const Size &boardSize, const float &squareSize, vector<Point2f> &corners, Pattern patternType)
|
||||
{
|
||||
corners.resize( 0 );
|
||||
corners.reserve( boardSize.height * boardSize.width );
|
||||
corners.resize(0);
|
||||
corners.reserve(boardSize.height * boardSize.width);
|
||||
|
||||
switch( patternType )
|
||||
switch (patternType)
|
||||
{
|
||||
case CHESSBOARD:
|
||||
case CIRCLES_GRID:
|
||||
for( int i = 0; i < boardSize.height; i++ )
|
||||
for( int j = 0; j < boardSize.width; j++ )
|
||||
for (int i = 0; i < boardSize.height; i++)
|
||||
{
|
||||
for (int j = 0; j < boardSize.width; j++)
|
||||
{
|
||||
/******************************************************************/
|
||||
// create a Point2f(x,y) according to the position j,i and a square
|
||||
// size of squareSize. Add it to corners (using push_back...)
|
||||
/******************************************************************/
|
||||
|
||||
|
||||
corners.push_back(
|
||||
Point2f(
|
||||
j * squareSize,
|
||||
i * squareSize
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case ASYMMETRIC_CIRCLES_GRID:
|
||||
for( int i = 0; i < boardSize.height; i++ )
|
||||
for( int j = 0; j < boardSize.width; j++ )
|
||||
for (int i = 0; i < boardSize.height; i++)
|
||||
{
|
||||
for (int j = 0; j < boardSize.width; j++)
|
||||
{
|
||||
/******************************************************************/
|
||||
// create a Point2f(x,y) according to the position j,i considering
|
||||
// that x is generate using the formula (2*j + i % 2)*squareSize
|
||||
// Add it to corners (using push_back...)
|
||||
/******************************************************************/
|
||||
|
||||
|
||||
corners.push_back(
|
||||
Point2f(
|
||||
(2 * j + i % 2) * squareSize,
|
||||
i * squareSize
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
CV_Error( CV_StsBadArg, "Unknown pattern type\n" );
|
||||
CV_Error(CV_StsBadArg, "Unknown pattern type\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -225,78 +224,84 @@ void calcChessboardCorners( const Size &boardSize, const float &squareSize, vect
|
|||
* @param[in] matK The 3x3 calibration matrix K
|
||||
* @param[out] poseMat the 3x4 pose matrix [R t]
|
||||
*/
|
||||
void decomposeHomography( const Mat &H, const Mat& matK, Mat& poseMat )
|
||||
void decomposeHomography(const Mat &H, const Mat &matK, Mat &poseMat)
|
||||
{
|
||||
|
||||
Mat temp;
|
||||
|
||||
//******************************************************************/
|
||||
//temp contains inv(K)*H
|
||||
// temp contains inv(K)*H
|
||||
//******************************************************************/
|
||||
|
||||
// PRINTVAR( temp );
|
||||
temp = matK.inv() * H;
|
||||
// PRINTVAR( temp );
|
||||
|
||||
Mat r1, r2, r3, t;
|
||||
//******************************************************************/
|
||||
// get r1 and r2 from temp
|
||||
//******************************************************************/
|
||||
r1 = temp.col(0);
|
||||
r2 = temp.col(1);
|
||||
t = temp.col(2);
|
||||
|
||||
|
||||
// cout << "r1: " << r1 << endl;
|
||||
// cout << "r2: " << r2 << endl;
|
||||
// cout << "t: " << t << endl;
|
||||
|
||||
//******************************************************************/
|
||||
// compute lambda
|
||||
//******************************************************************/
|
||||
|
||||
float lambda;
|
||||
Mat prod = r1.t() * r1;
|
||||
// cout << "prod: " << prod << endl;
|
||||
lambda = sqrt(prod.at<double>(0));
|
||||
// cout << "lambda: " << lambda << endl;
|
||||
|
||||
//******************************************************************/
|
||||
// normalize r1 and r2
|
||||
// normalize r1 r2 and t
|
||||
//******************************************************************/
|
||||
if (lambda != 0)
|
||||
{
|
||||
|
||||
|
||||
r1 = r1 / lambda;
|
||||
r2 = r2 / lambda;
|
||||
t = t / lambda;
|
||||
}
|
||||
|
||||
//******************************************************************/
|
||||
// compute r3
|
||||
//******************************************************************/
|
||||
r3 = r1.cross(r2);
|
||||
|
||||
// PRINTVAR( r3 );
|
||||
|
||||
//******************************************************************/
|
||||
// compute t
|
||||
//******************************************************************/
|
||||
|
||||
// PRINTVAR( r3 );
|
||||
|
||||
//******************************************************************/
|
||||
// create a 3x4 matrix (float) for poseMat
|
||||
//******************************************************************/
|
||||
|
||||
poseMat = Mat::zeros(3, 4, CV_32F);
|
||||
|
||||
//******************************************************************/
|
||||
// fill the columns of poseMat with r1 r2 r3 and t
|
||||
//******************************************************************/
|
||||
// cout << "*r1: " << r1 << endl;
|
||||
// cout << "*r2: " << r2 << endl;
|
||||
// cout << "*t: " << t << endl;
|
||||
poseMat.at<float>(0, 0) = r1.at<double>(0);
|
||||
poseMat.at<float>(1, 0) = r1.at<double>(1);
|
||||
poseMat.at<float>(2, 0) = r1.at<double>(2);
|
||||
poseMat.at<float>(0, 1) = r2.at<double>(0);
|
||||
poseMat.at<float>(1, 1) = r2.at<double>(1);
|
||||
poseMat.at<float>(2, 1) = r2.at<double>(2);
|
||||
poseMat.at<float>(0, 2) = r3.at<double>(0);
|
||||
poseMat.at<float>(1, 2) = r3.at<double>(1);
|
||||
poseMat.at<float>(2, 2) = r3.at<double>(2);
|
||||
poseMat.at<float>(0, 3) = t.at<double>(0);
|
||||
poseMat.at<float>(1, 3) = t.at<double>(1);
|
||||
poseMat.at<float>(2, 3) = t.at<double>(2);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// PRINTVAR( poseMat );
|
||||
|
||||
// cout << "poseMat: " << poseMat << endl;
|
||||
}
|
||||
|
||||
|
||||
/******************************************************************************/
|
||||
//KLT ONLY
|
||||
// KLT ONLY
|
||||
|
||||
/**
|
||||
* Generate the set of 3D points of a chessboard
|
||||
|
@ -306,46 +311,54 @@ void decomposeHomography( const Mat &H, const Mat& matK, Mat& poseMat )
|
|||
* @param[out] corners the set of 3D points on the chessboard
|
||||
* @param[in] patternType The type of chessboard pattern to look for
|
||||
*/
|
||||
void calcChessboardCorners3D( const Size &boardSize, const float &squareSize, vector<Point3f>& corners, Pattern patternType )
|
||||
void calcChessboardCorners3D(const Size &boardSize, const float &squareSize, vector<Point3f> &corners, Pattern patternType)
|
||||
{
|
||||
corners.resize( 0 );
|
||||
corners.reserve( boardSize.height * boardSize.width );
|
||||
corners.resize(0);
|
||||
corners.reserve(boardSize.height * boardSize.width);
|
||||
|
||||
switch( patternType )
|
||||
switch (patternType)
|
||||
{
|
||||
case CHESSBOARD:
|
||||
case CIRCLES_GRID:
|
||||
for( int i = 0; i < boardSize.height; i++ )
|
||||
for( int j = 0; j < boardSize.width; j++ )
|
||||
for (int i = 0; i < boardSize.height; i++)
|
||||
for (int j = 0; j < boardSize.width; j++)
|
||||
{
|
||||
/******************************************************************/
|
||||
// create a Point3f(x,y,0) according to the position j,i and a square
|
||||
// size of squareSize. Add it to corners (using push_back...)
|
||||
/******************************************************************/
|
||||
|
||||
|
||||
|
||||
corners.push_back(
|
||||
Point3f(
|
||||
j * squareSize,
|
||||
i * squareSize,
|
||||
0
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case ASYMMETRIC_CIRCLES_GRID:
|
||||
for( int i = 0; i < boardSize.height; i++ )
|
||||
for( int j = 0; j < boardSize.width; j++ )
|
||||
for (int i = 0; i < boardSize.height; i++)
|
||||
for (int j = 0; j < boardSize.width; j++)
|
||||
{
|
||||
/******************************************************************/
|
||||
// create a Point3f(x,y,0) according to the position j,i considering
|
||||
// that x is generate using the formula (2*j + i % 2)*squareSize
|
||||
// Add it to corners (using push_back...)
|
||||
/******************************************************************/
|
||||
|
||||
|
||||
|
||||
corners.push_back(
|
||||
Point3f(
|
||||
(2 * j + i % 2) * squareSize,
|
||||
i * squareSize,
|
||||
0
|
||||
)
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
CV_Error( CV_StsBadArg, "Unknown pattern type\n" );
|
||||
CV_Error(CV_StsBadArg, "Unknown pattern type\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -359,34 +372,33 @@ void calcChessboardCorners3D( const Size &boardSize, const float &squareSize, ve
|
|||
* @param[out] poseMat the pose matrix
|
||||
* @param[out] inliers the list of indices of the inliers points
|
||||
*/
|
||||
void mySolvePnPRansac( cv::InputArray objectPoints, cv::InputArray imagePoints, cv::InputArray cameraMatrix, cv::InputArray distCoeffs, cv::Mat &poseMat, OutputArray inliers )
|
||||
void mySolvePnPRansac(cv::InputArray objectPoints, cv::InputArray imagePoints, cv::InputArray cameraMatrix, cv::InputArray distCoeffs, cv::Mat &poseMat, OutputArray inliers)
|
||||
{
|
||||
Mat currR, currT;
|
||||
solvePnPRansac( objectPoints, imagePoints, cameraMatrix, distCoeffs, currR, currT, false, 100, 4, 100, inliers );
|
||||
solvePnPRansac(objectPoints, imagePoints, cameraMatrix, distCoeffs, currR, currT, false, 100, 4, 100, inliers);
|
||||
|
||||
poseMat = Mat( 3, 4, CV_32F );
|
||||
poseMat = Mat(3, 4, CV_32F);
|
||||
|
||||
Mat Rot;
|
||||
Rodrigues( currR, Rot );
|
||||
Rodrigues(currR, Rot);
|
||||
#if CV_MINOR_VERSION < 4
|
||||
// apparently older versions does not support direct copy
|
||||
Mat temp;
|
||||
Rot.convertTo( temp, CV_32F );
|
||||
Mat a1 = poseMat.colRange( 0, 3 );
|
||||
temp.copyTo( a1 );
|
||||
a1 = poseMat.col( 3 );
|
||||
currT.convertTo( temp, CV_32F );
|
||||
temp.copyTo( a1 );
|
||||
Rot.convertTo(temp, CV_32F);
|
||||
Mat a1 = poseMat.colRange(0, 3);
|
||||
temp.copyTo(a1);
|
||||
a1 = poseMat.col(3);
|
||||
currT.convertTo(temp, CV_32F);
|
||||
temp.copyTo(a1);
|
||||
#else
|
||||
Rot.copyTo( poseMat.colRange( 0, 3 ) );
|
||||
currT.copyTo( poseMat.col( 3 ) );
|
||||
Rot.copyTo(poseMat.colRange(0, 3));
|
||||
currT.copyTo(poseMat.col(3));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
bool getVideoSizeAndType(const std::string &videoFilename, cv::VideoCapture capture, cv::Size &singleSize, int &imgInType)
|
||||
{
|
||||
if( !capture.isOpened( ) )
|
||||
if (!capture.isOpened())
|
||||
{
|
||||
cerr << "Could not open video file " << videoFilename << endl;
|
||||
return false;
|
||||
|
@ -395,17 +407,17 @@ bool getVideoSizeAndType(const std::string &videoFilename, cv::VideoCapture capt
|
|||
// open video file and get the first image just to get the image size
|
||||
Mat view0;
|
||||
capture >> view0;
|
||||
if( view0.empty( ) )
|
||||
if (view0.empty())
|
||||
{
|
||||
cerr << "Could not get the first frame of the video file " << videoFilename << endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
imgInType = view0.type( );
|
||||
singleSize = view0.size( );
|
||||
imgInType = view0.type();
|
||||
singleSize = view0.size();
|
||||
|
||||
// close capture...
|
||||
capture.release( );
|
||||
capture.release();
|
||||
// and re-open it so that we will start from the first frame again
|
||||
return capture.open(videoFilename);
|
||||
}
|
||||
|
|
|
@ -56,8 +56,6 @@ int main( int argc, char** argv )
|
|||
// 3x4 camera pose matrix [R t]
|
||||
Mat cameraPose;
|
||||
|
||||
|
||||
|
||||
/******************************************************************/
|
||||
/* READ THE INPUT PARAMETERS - DO NOT MODIFY */
|
||||
/******************************************************************/
|
||||
|
@ -68,9 +66,6 @@ int main( int argc, char** argv )
|
|||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/******************************************************************/
|
||||
/* PART TO DEVELOP */
|
||||
/******************************************************************/
|
||||
|
@ -97,8 +92,11 @@ int main( int argc, char** argv )
|
|||
//******************************************************************/
|
||||
// init the Camera loading the calibration parameters
|
||||
//******************************************************************/
|
||||
|
||||
|
||||
if( !cam.init( calibFilename ) )
|
||||
{
|
||||
cerr << "Could not load calibration file " << calibFilename << endl;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// processing loop
|
||||
while(true)
|
||||
|
@ -107,29 +105,30 @@ int main( int argc, char** argv )
|
|||
/******************************************************************/
|
||||
// get the new frame from capture and copy it to view
|
||||
/******************************************************************/
|
||||
|
||||
capture >> view;
|
||||
|
||||
/******************************************************************/
|
||||
// if no more images to process exit the loop
|
||||
/******************************************************************/
|
||||
|
||||
|
||||
if( view.empty() )
|
||||
break;
|
||||
|
||||
//******************************************************************/
|
||||
// process the image with the process method
|
||||
//******************************************************************/
|
||||
//if...
|
||||
|
||||
if ( tracker.process( view, cameraPose, cam, boardSize, pattern ) )
|
||||
{
|
||||
//******************************************************************/
|
||||
// draw the reference on top of the image
|
||||
//******************************************************************/
|
||||
|
||||
drawReferenceSystem( view, cam, cameraPose, 2, 5, false );
|
||||
}
|
||||
|
||||
/******************************************************************/
|
||||
// show the image inside the window --> see imshow
|
||||
/******************************************************************/
|
||||
|
||||
imshow( WINDOW_NAME, view );
|
||||
|
||||
// wait 20ms for user input before processing the next frame
|
||||
// Any user input will stop the execution
|
||||
|
@ -145,8 +144,7 @@ int main( int argc, char** argv )
|
|||
/******************************************************************/
|
||||
// release the video resource
|
||||
/******************************************************************/
|
||||
|
||||
|
||||
capture.release();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
|
|
@ -55,8 +55,6 @@ int main( int argc, char** argv )
|
|||
// 3x4 camera pose matrix [R t]
|
||||
Mat cameraPose;
|
||||
|
||||
|
||||
|
||||
/******************************************************************/
|
||||
/* READ THE INPUT PARAMETERS - DO NOT MODIFY */
|
||||
/******************************************************************/
|
||||
|
@ -66,9 +64,6 @@ int main( int argc, char** argv )
|
|||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/******************************************************************/
|
||||
/* PART TO DEVELOP */
|
||||
/******************************************************************/
|
||||
|
@ -95,8 +90,7 @@ int main( int argc, char** argv )
|
|||
//******************************************************************/
|
||||
// init the Camera loading the calibration parameters
|
||||
//******************************************************************/
|
||||
|
||||
|
||||
cam.init( calibFilename );
|
||||
|
||||
// processing loop
|
||||
while( true )
|
||||
|
@ -105,28 +99,33 @@ int main( int argc, char** argv )
|
|||
/******************************************************************/
|
||||
// get the new frame from capture and copy it to view
|
||||
/******************************************************************/
|
||||
|
||||
capture >> view;
|
||||
|
||||
/******************************************************************/
|
||||
// if no more images to process exit the loop
|
||||
/******************************************************************/
|
||||
|
||||
|
||||
if( view.empty( ) )
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
//******************************************************************/
|
||||
// process the image
|
||||
//******************************************************************/
|
||||
//if...
|
||||
if ( tracker.process( view, cameraPose, cam, boardSize, pattern ) )
|
||||
{
|
||||
//******************************************************************/
|
||||
// draw the reference on top of the image
|
||||
//******************************************************************/
|
||||
// drawCameraPose( view, cam, cameraPose, boardSize, pattern );
|
||||
drawReferenceSystem( view, cam, cameraPose, 2, 5, true );
|
||||
|
||||
}
|
||||
|
||||
/******************************************************************/
|
||||
// show the image inside the window --> see imshow
|
||||
/******************************************************************/
|
||||
imshow( WINDOW_NAME, view );
|
||||
|
||||
|
||||
// wait 20ms for user input before processing the next frame
|
||||
|
@ -145,7 +144,6 @@ int main( int argc, char** argv )
|
|||
/******************************************************************/
|
||||
capture.release( );
|
||||
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
#include <GL/freeglut.h>
|
||||
#endif
|
||||
|
||||
|
||||
#include <glm.h>
|
||||
|
||||
#include <cstdlib>
|
||||
|
@ -30,17 +29,14 @@
|
|||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
|
||||
using namespace std;
|
||||
using namespace cv;
|
||||
|
||||
|
||||
// Display the help for the programm
|
||||
void help( const char* programName );
|
||||
void help(const char *programName);
|
||||
|
||||
// parse the input command line arguments
|
||||
bool parseArgs( int argc, char**argv, Size &boardSize, string &inputFilename, string &calibFile, string &objFile );
|
||||
|
||||
bool parseArgs(int argc, char **argv, Size &boardSize, string &inputFilename, string &calibFile, string &objFile);
|
||||
|
||||
/*
|
||||
* Common globals
|
||||
|
@ -64,33 +60,27 @@ bool stop = false;
|
|||
// the size of the video frame
|
||||
Size singleSize;
|
||||
|
||||
|
||||
|
||||
|
||||
// OpenGL initialization
|
||||
|
||||
void glInit( )
|
||||
void glInit()
|
||||
{
|
||||
//******************************************************************
|
||||
// enable the depth test
|
||||
//******************************************************************
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
|
||||
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
glGenTextures( 1, &gCameraTextureId );
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glGenTextures(1, &gCameraTextureId);
|
||||
|
||||
//******************************************************************
|
||||
// set the Gouraud shading
|
||||
//******************************************************************
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
//******************************************************************
|
||||
// set the LIGHT0 as a simple white, directional light with direction [1,2,-2]
|
||||
//******************************************************************
|
||||
|
||||
|
||||
|
||||
GLfloat light0_position[] = {1.0, 2.0, -2.0, 0.0};
|
||||
|
||||
//******************************************************************
|
||||
// set the material properties for the teapot
|
||||
|
@ -98,150 +88,150 @@ void glInit( )
|
|||
// as you prefer. The teapot in the figure has is mainly gray with
|
||||
// ambient 0.7, diffuse 0.8, specular 1.0 and shininess 100
|
||||
//******************************************************************
|
||||
GLfloat mat_ambient[] = {0.7, 0.7, 0.7, 1.0};
|
||||
GLfloat mat_diffuse[] = {0.8, 0.8, 0.8, 1.0};
|
||||
GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
|
||||
GLfloat mat_shininess[] = {100.0};
|
||||
|
||||
// //******************************************************************
|
||||
// // enable the lights
|
||||
// //******************************************************************
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//******************************************************************
|
||||
// enable the lights
|
||||
//******************************************************************
|
||||
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, mat_ambient);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, mat_diffuse);
|
||||
glLightfv(GL_LIGHT0, GL_SPECULAR, mat_specular);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
|
||||
|
||||
//******************************************************************
|
||||
// set the opengl projection matrix to gProjectionMatrix:
|
||||
// load the identity and multiply it by gProjectionMatrix using glMultMatrixf
|
||||
//******************************************************************
|
||||
|
||||
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMultMatrixf(gProjectionMatrix);
|
||||
|
||||
//******************************************************************
|
||||
// set back the modelview mode
|
||||
//******************************************************************
|
||||
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
|
||||
// Updates texture handle gCameraTextureId with OpenCV image in cv::Mat from gResultImage
|
||||
|
||||
void updateTexture( )
|
||||
void updateTexture()
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_2D, gCameraTextureId );
|
||||
glBindTexture(GL_TEXTURE_2D, gCameraTextureId);
|
||||
|
||||
// set texture filter to linear - we do not build mipmaps for speed
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
// create the texture from OpenCV image data
|
||||
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, singleSize.width, singleSize.height, 0,
|
||||
#if _WIN32
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, singleSize.width, singleSize.height, 0,
|
||||
#if _WIN32
|
||||
GL_BGR_EXT,
|
||||
#else
|
||||
#else
|
||||
GL_BGR,
|
||||
#endif
|
||||
GL_UNSIGNED_BYTE, gResultImage.data );
|
||||
#endif
|
||||
GL_UNSIGNED_BYTE, gResultImage.data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the background from the camera image
|
||||
*/
|
||||
void drawBackground( )
|
||||
void drawBackground()
|
||||
{
|
||||
// set up the modelview matrix so that the view is between [-1,-1] and [1,1]
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glPushMatrix( );
|
||||
glLoadIdentity( );
|
||||
glOrtho( -1, 1, -1, 1, 0, 1 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity( );
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(-1, 1, -1, 1, 0, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
// draw the quad textured with the camera image
|
||||
glBindTexture( GL_TEXTURE_2D, gCameraTextureId );
|
||||
glBegin( GL_QUADS );
|
||||
glTexCoord2f( 0, 1 );
|
||||
glVertex2f( -1, -1 );
|
||||
glTexCoord2f( 0, 0 );
|
||||
glVertex2f( -1, 1 );
|
||||
glTexCoord2f( 1, 0 );
|
||||
glVertex2f( 1, 1 );
|
||||
glTexCoord2f( 1, 1 );
|
||||
glVertex2f( 1, -1 );
|
||||
glEnd( );
|
||||
glBindTexture(GL_TEXTURE_2D, gCameraTextureId);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2f(-1, -1);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(-1, 1);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex2f(1, 1);
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex2f(1, -1);
|
||||
glEnd();
|
||||
|
||||
// reset the projection matrix
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glPopMatrix( );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
/** OpenGL display callback */
|
||||
void displayFunc( )
|
||||
void displayFunc()
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// render the background image from camera texture
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
//******************************************************************
|
||||
// disable the lighting before drawing the background
|
||||
//******************************************************************
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
|
||||
drawBackground( );
|
||||
drawBackground();
|
||||
|
||||
// clear th depth buffer bit so that the background is overdrawn
|
||||
glClear( GL_DEPTH_BUFFER_BIT );
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// everything will be white
|
||||
glColor3f( 1, 1, 1 );
|
||||
glColor3f(1, 1, 1);
|
||||
|
||||
// start with fresh modelview matrix and apply the transform of the plane
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity( );
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
//******************************************************************
|
||||
// apply the modelview matrix gModelViewMatrix using glMultMatrixf
|
||||
//******************************************************************
|
||||
|
||||
glMultMatrixf(gModelViewMatrix);
|
||||
|
||||
// enable the texture for a nice effect ;)
|
||||
glDisable( GL_TEXTURE_2D );
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
//******************************************************************
|
||||
// enable the lighting before drawing the teapot/the object
|
||||
//******************************************************************
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
//******************************************************************
|
||||
// draw the teapot (the solid version)
|
||||
//******************************************************************
|
||||
glutSolidTeapot(1);
|
||||
|
||||
|
||||
glutSwapBuffers( );
|
||||
glutPostRedisplay( );
|
||||
glutSwapBuffers();
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
// Windows resize callback
|
||||
|
||||
void reshape( GLint width, GLint height )
|
||||
void reshape(GLint width, GLint height)
|
||||
{
|
||||
glViewport( 0, 0, width, height );
|
||||
glViewport(0, 0, width, height);
|
||||
}
|
||||
|
||||
// Keyboard callback
|
||||
|
||||
void keyFunc( unsigned char key, int x, int y )
|
||||
void keyFunc(unsigned char key, int x, int y)
|
||||
{
|
||||
cout << key << " pressed" << endl;
|
||||
|
||||
switch( key )
|
||||
switch (key)
|
||||
{
|
||||
case 27:
|
||||
gFinished = true;
|
||||
|
@ -255,9 +245,8 @@ void keyFunc( unsigned char key, int x, int y )
|
|||
}
|
||||
}
|
||||
|
||||
int main( int argc, char** argv )
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
|
||||
/******************************************************************/
|
||||
/* VARIABLES TO USE */
|
||||
/******************************************************************/
|
||||
|
@ -271,6 +260,12 @@ int main( int argc, char** argv )
|
|||
// the camera
|
||||
Camera cam;
|
||||
|
||||
// Camera Tracker object
|
||||
ChessboardCameraTrackerKLT tracker;
|
||||
|
||||
// 3x4 camera pose matrix [R t]
|
||||
Mat cameraPose;
|
||||
|
||||
// the filenames for the video and the calibration
|
||||
string videoFilename, calibFilename, objFile;
|
||||
int imgInType;
|
||||
|
@ -281,17 +276,14 @@ int main( int argc, char** argv )
|
|||
VideoCapture capture;
|
||||
|
||||
// the video capture a dummy matrix used to show the teapot in a fix position of the image
|
||||
Mat dummyMatrix = Mat::eye( 4, 4, CV_32F );
|
||||
dummyMatrix.at<float>( 1, 1 ) = -1;
|
||||
dummyMatrix.at<float>( 2, 3 ) = 50;
|
||||
|
||||
cout << dummyMatrix << endl;
|
||||
Mat dummyMatrix = Mat::eye(4, 4, CV_32F);
|
||||
// dummyMatrix.at<float>(1, 1) = -1;
|
||||
// dummyMatrix.at<float>(2, 3) = 50;
|
||||
|
||||
/******************************************************************/
|
||||
/* READ THE INPUT PARAMETERS - DO NOT MODIFY */
|
||||
/******************************************************************/
|
||||
|
||||
if( !parseArgs( argc, argv, boardSize, videoFilename, calibFilename, objFile ) )
|
||||
if (!parseArgs(argc, argv, boardSize, videoFilename, calibFilename, objFile))
|
||||
{
|
||||
cerr << "Aborting..." << endl;
|
||||
return EXIT_FAILURE;
|
||||
|
@ -300,97 +292,114 @@ int main( int argc, char** argv )
|
|||
//******************************************************************
|
||||
// init the Camera loading the calibration parameters
|
||||
//******************************************************************
|
||||
|
||||
if (!cam.init(calibFilename))
|
||||
{
|
||||
cerr << "Aborting..." << endl;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
//******************************************************************
|
||||
// get the corresponding projection matrix in OGL format
|
||||
//******************************************************************
|
||||
cam.getOGLProjectionMatrix(gProjectionMatrix, 0.25f, 500.0f);
|
||||
|
||||
|
||||
|
||||
capture.open( videoFilename );
|
||||
capture.open(videoFilename);
|
||||
|
||||
// check if capture has opened the video
|
||||
if( !capture.isOpened( ) )
|
||||
if (!capture.isOpened())
|
||||
{
|
||||
cerr << "Could not open video file " << videoFilename << endl;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
if( !getVideoSizeAndType(videoFilename, capture, singleSize, imgInType ) )
|
||||
if (!getVideoSizeAndType(videoFilename, capture, singleSize, imgInType))
|
||||
{
|
||||
cerr << "Something wrong while checking the size and type of the video " << videoFilename << endl;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
gResultImage = Mat( singleSize, imgInType );
|
||||
|
||||
gResultImage = Mat(singleSize, imgInType);
|
||||
|
||||
// Setup GLUT rendering and callbacks
|
||||
glutInit( &argc, argv );
|
||||
glutCreateWindow( "Main" );
|
||||
glutKeyboardFunc( keyFunc );
|
||||
glutReshapeFunc( reshape );
|
||||
// reshape the window with the size of the image
|
||||
glutReshapeWindow( singleSize.width, singleSize.height );
|
||||
glutDisplayFunc( displayFunc );
|
||||
glutInit(&argc, argv);
|
||||
glutCreateWindow("Main");
|
||||
glutKeyboardFunc(keyFunc);
|
||||
glutReshapeFunc(reshape);
|
||||
|
||||
glInit( );
|
||||
// reshape the window with the size of the image
|
||||
glutReshapeWindow(singleSize.width, singleSize.height);
|
||||
glutDisplayFunc(displayFunc);
|
||||
|
||||
glInit();
|
||||
|
||||
gFinished = false;
|
||||
|
||||
while( !gFinished )
|
||||
while (!gFinished)
|
||||
{
|
||||
|
||||
if( !stop )
|
||||
if (!stop)
|
||||
{
|
||||
Mat view0;
|
||||
capture >> view0;
|
||||
|
||||
if (!tracker.process(view0, cameraPose, cam, boardSize, pattern))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// get a copy of the frame
|
||||
if( view0.empty( ) )
|
||||
if (view0.empty())
|
||||
{
|
||||
cerr << "no more images available" << endl;
|
||||
gFinished = true;
|
||||
break;
|
||||
}
|
||||
|
||||
view0.copyTo( gResultImage );
|
||||
view0.copyTo(gResultImage);
|
||||
|
||||
// set the gModelViewMatrix with the content of the dummy matrix
|
||||
// OpenGL uses a column-major order for storing the matrix element, while OpenCV uses
|
||||
// a row major order for storing the elements. Hence we need first to convert the dummy matrix
|
||||
// to its transpose and only then pass the data pointer to gModelViewMatrix
|
||||
// Mat tmp;
|
||||
// cameraPose.convertTo(tmp, CV_32F);
|
||||
// tmp.copyTo(dummyMatrix);
|
||||
// gModelViewMatrix = (float *)Mat(dummyMatrix.t()).data;
|
||||
Mat temp;
|
||||
cameraPose.convertTo(temp, CV_32F);
|
||||
PRINTVAR(temp);
|
||||
temp.copyTo(dummyMatrix.rowRange(0, 3));
|
||||
PRINTVAR(dummyMatrix);
|
||||
gModelViewMatrix = ( float* ) Mat( dummyMatrix.t( ) ).data;
|
||||
|
||||
cout << endl << endl << "****************** frame " << frameNumber << " ******************" << endl;
|
||||
cout << endl
|
||||
<< endl
|
||||
<< "****************** frame " << frameNumber << " ******************" << endl;
|
||||
|
||||
++frameNumber;
|
||||
}
|
||||
|
||||
// update the texture to be displayed in OPENGL
|
||||
updateTexture( );
|
||||
updateTexture();
|
||||
|
||||
// force Opengl to call the displayFunc
|
||||
#if __APPLE__
|
||||
glutCheckLoop( );
|
||||
glutCheckLoop();
|
||||
#else
|
||||
glutMainLoopEvent( );
|
||||
glutMainLoopEvent();
|
||||
#endif
|
||||
|
||||
// sleep for 35ms
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(35));
|
||||
|
||||
}
|
||||
|
||||
capture.release( );
|
||||
|
||||
capture.release();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
// Display the help for the programm
|
||||
|
||||
void help( const char* programName )
|
||||
void help(const char *programName)
|
||||
{
|
||||
cout << "Detect a chessboard in a given video and visualize a teapot on top of it" << endl
|
||||
<< "Usage: " << programName << endl
|
||||
|
@ -402,58 +411,56 @@ void help( const char* programName )
|
|||
<< endl;
|
||||
}
|
||||
|
||||
|
||||
// parse the input command line arguments
|
||||
|
||||
bool parseArgs( int argc, char**argv, Size &boardSize, string &inputFilename, string &calibFile, string &objFile )
|
||||
bool parseArgs(int argc, char **argv, Size &boardSize, string &inputFilename, string &calibFile, string &objFile)
|
||||
{
|
||||
// check the minimum number of arguments
|
||||
if( argc < 3 )
|
||||
if (argc < 3)
|
||||
{
|
||||
help( argv[0] );
|
||||
help(argv[0]);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Read the input arguments
|
||||
for( int i = 1; i < argc; i++ )
|
||||
for (int i = 1; i < argc; i++)
|
||||
{
|
||||
const char* s = argv[i];
|
||||
const char *s = argv[i];
|
||||
|
||||
if( strcmp( s, "-w" ) == 0 )
|
||||
if (strcmp(s, "-w") == 0)
|
||||
{
|
||||
if( sscanf( argv[++i], "%u", &boardSize.width ) != 1 || boardSize.width <= 0 )
|
||||
if (sscanf(argv[++i], "%u", &boardSize.width) != 1 || boardSize.width <= 0)
|
||||
{
|
||||
cerr << "Invalid board width" << endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if( strcmp( s, "-h" ) == 0 )
|
||||
else if (strcmp(s, "-h") == 0)
|
||||
{
|
||||
if( sscanf( argv[++i], "%u", &boardSize.height ) != 1 || boardSize.height <= 0 )
|
||||
if (sscanf(argv[++i], "%u", &boardSize.height) != 1 || boardSize.height <= 0)
|
||||
{
|
||||
cerr << "Invalid board height" << endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if( s[0] != '-' )
|
||||
else if (s[0] != '-')
|
||||
{
|
||||
inputFilename.assign( s );
|
||||
inputFilename.assign(s);
|
||||
}
|
||||
else if( strcmp( s, "-c" ) == 0 )
|
||||
else if (strcmp(s, "-c") == 0)
|
||||
{
|
||||
if( i + 1 < argc )
|
||||
calibFile.assign( argv[++i] );
|
||||
if (i + 1 < argc)
|
||||
calibFile.assign(argv[++i]);
|
||||
else
|
||||
{
|
||||
cerr << "Missing argument for option " << s << endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if( strcmp( s, "-o" ) == 0 )
|
||||
else if (strcmp(s, "-o") == 0)
|
||||
{
|
||||
if( i + 1 < argc )
|
||||
objFile.assign( argv[++i] );
|
||||
if (i + 1 < argc)
|
||||
objFile.assign(argv[++i]);
|
||||
else
|
||||
{
|
||||
cerr << "Missing argument for the obj file " << s << endl;
|
||||
|
|
Loading…
Reference in a new issue