TP-modelisation-geometrique/TP3/Assets/Scripts/CourbesFermees.cs

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2023-06-21 18:37:15 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CourbesFermees : MonoBehaviour
{
// Liste des points composant la courbe
private List<Vector3> ListePoints = new List<Vector3>();
// Donnees i.e. points cliqués
public GameObject Donnees;
// Coordonnees des points composant le polygone de controle
private List<float> PolygoneControleX = new List<float>();
private List<float> PolygoneControleY = new List<float>();
// degres des polynomes par morceaux
public int degres = 5;
// nombre d'itération de subdivision
public int nombreIteration = 5;
//////////////////////////////////////////////////////////////////////////
// fonction : subdivise //
// semantique : réalise nombreIteration subdivision pour des polys de //
// degres degres //
// params : - List<float> X : abscisses des point de controle //
// - List<float> Y : odronnees des point de controle //
// sortie : //
// - (List<float>, List<float>) : points de la courbe //
//////////////////////////////////////////////////////////////////////////
(List<float>, List<float>) subdivise(List<float> X, List<float> Y)
{
List<float> Xold = new List<float>(X);
List<float> Yold = new List<float>(Y);
List<float> XResult = new List<float>();
List<float> YResult = new List<float>();
for (int d = 1; d <= degres; d++)
{
XResult = new List<float>();
YResult = new List<float>();
for (int i = 0; i < Xold.Count; i++)
{
if (d != degres)
{
XResult.Add(Xold[i]);
YResult.Add(Yold[i]);
}
XResult.Add((Xold[(i + 1) % Xold.Count] + Xold[i]) / 2);
YResult.Add((Yold[(i + 1) % Yold.Count] + Yold[i]) / 2);
}
Xold = new List<float>(XResult);
Yold = new List<float>(YResult);
}
return (Xold, Yold);
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////// NE PAS TOUCHER //////////////////////////////
//////////////////////////////////////////////////////////////////////////
void Update()
{
if (Input.GetKeyDown(KeyCode.Return))
{
var ListePointsCliques = GameObject.Find("Donnees").GetComponent<Points>();
if (ListePointsCliques.X.Count > 0)
{
for (int i = 0; i < ListePointsCliques.X.Count; ++i)
{
PolygoneControleX.Add(ListePointsCliques.X[i]);
PolygoneControleY.Add(ListePointsCliques.Y[i]);
}
List<float> Xres = new List<float>();
List<float> Yres = new List<float>();
(Xres, Yres) = subdivise(ListePointsCliques.X, ListePointsCliques.Y);
for (int i = 0; i < Xres.Count; ++i)
{
ListePoints.Add(new Vector3(Xres[i], -4.0f, Yres[i]));
}
}
}
}
void OnDrawGizmosSelected()
{
Gizmos.color = Color.red;
for (int i = 0; i < PolygoneControleX.Count - 1; ++i)
{
Gizmos.DrawLine(new Vector3(PolygoneControleX[i], -4.0f, PolygoneControleY[i]), new Vector3(PolygoneControleX[i + 1], -4.0f, PolygoneControleY[i + 1]));
}
if (PolygoneControleX.Count > 0)
{
Gizmos.DrawLine(new Vector3(PolygoneControleX[PolygoneControleX.Count - 1], -4.0f, PolygoneControleY[PolygoneControleY.Count - 1]), new Vector3(PolygoneControleX[0], -4.0f, PolygoneControleY[0]));
}
Gizmos.color = Color.blue;
for (int i = 0; i < ListePoints.Count - 1; ++i)
{
Gizmos.DrawLine(ListePoints[i], ListePoints[i + 1]);
}
if (ListePoints.Count > 0)
{
Gizmos.DrawLine(ListePoints[ListePoints.Count - 1], ListePoints[0]);
}
}
}