113 lines
4.3 KiB
C#
113 lines
4.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CourbesFermees : MonoBehaviour
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{
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// Liste des points composant la courbe
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private List<Vector3> ListePoints = new List<Vector3>();
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// Donnees i.e. points cliqués
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public GameObject Donnees;
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// Coordonnees des points composant le polygone de controle
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private List<float> PolygoneControleX = new List<float>();
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private List<float> PolygoneControleY = new List<float>();
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// degres des polynomes par morceaux
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public int degres = 5;
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// nombre d'itération de subdivision
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public int nombreIteration = 5;
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//////////////////////////////////////////////////////////////////////////
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// fonction : subdivise //
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// semantique : réalise nombreIteration subdivision pour des polys de //
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// degres degres //
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// params : - List<float> X : abscisses des point de controle //
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// - List<float> Y : odronnees des point de controle //
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// sortie : //
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// - (List<float>, List<float>) : points de la courbe //
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//////////////////////////////////////////////////////////////////////////
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(List<float>, List<float>) subdivise(List<float> X, List<float> Y)
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{
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List<float> Xold = new List<float>(X);
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List<float> Yold = new List<float>(Y);
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List<float> XResult = new List<float>();
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List<float> YResult = new List<float>();
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for (int d = 1; d <= degres; d++)
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{
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XResult = new List<float>();
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YResult = new List<float>();
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for (int i = 0; i < Xold.Count; i++)
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{
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if (d != degres)
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{
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XResult.Add(Xold[i]);
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YResult.Add(Yold[i]);
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}
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XResult.Add((Xold[(i + 1) % Xold.Count] + Xold[i]) / 2);
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YResult.Add((Yold[(i + 1) % Yold.Count] + Yold[i]) / 2);
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}
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Xold = new List<float>(XResult);
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Yold = new List<float>(YResult);
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}
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return (Xold, Yold);
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}
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////// NE PAS TOUCHER //////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Return))
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{
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var ListePointsCliques = GameObject.Find("Donnees").GetComponent<Points>();
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if (ListePointsCliques.X.Count > 0)
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{
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for (int i = 0; i < ListePointsCliques.X.Count; ++i)
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{
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PolygoneControleX.Add(ListePointsCliques.X[i]);
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PolygoneControleY.Add(ListePointsCliques.Y[i]);
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}
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List<float> Xres = new List<float>();
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List<float> Yres = new List<float>();
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(Xres, Yres) = subdivise(ListePointsCliques.X, ListePointsCliques.Y);
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for (int i = 0; i < Xres.Count; ++i)
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{
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ListePoints.Add(new Vector3(Xres[i], -4.0f, Yres[i]));
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}
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}
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}
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}
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void OnDrawGizmosSelected()
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{
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Gizmos.color = Color.red;
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for (int i = 0; i < PolygoneControleX.Count - 1; ++i)
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{
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Gizmos.DrawLine(new Vector3(PolygoneControleX[i], -4.0f, PolygoneControleY[i]), new Vector3(PolygoneControleX[i + 1], -4.0f, PolygoneControleY[i + 1]));
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}
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if (PolygoneControleX.Count > 0)
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{
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Gizmos.DrawLine(new Vector3(PolygoneControleX[PolygoneControleX.Count - 1], -4.0f, PolygoneControleY[PolygoneControleY.Count - 1]), new Vector3(PolygoneControleX[0], -4.0f, PolygoneControleY[0]));
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}
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Gizmos.color = Color.blue;
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for (int i = 0; i < ListePoints.Count - 1; ++i)
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{
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Gizmos.DrawLine(ListePoints[i], ListePoints[i + 1]);
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}
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if (ListePoints.Count > 0)
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{
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Gizmos.DrawLine(ListePoints[ListePoints.Count - 1], ListePoints[0]);
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}
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}
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}
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