TP-modelisation-geometrique/TP3/Assets/Scripts/Points.cs
2023-06-21 20:37:15 +02:00

44 lines
1.2 KiB
C#
Executable file

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Permet de stocker les coordonnees des points selectionnes a l'écran en vue d'un traitement
public class Points : MonoBehaviour
{
// Objet qui sera instancie sur un clic
public GameObject particle;
// Listes memoires des coordonnees
public List<float> X = new List<float>();
public List<float> Y = new List<float>();
// Methode appellee au debut du programme
void Start()
{
}
// Methode appellee a chaque pas de simulation
void Update()
{
Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f);
if (Input.GetButtonDown("Fire1"))
{
Vector3 wordPos;
Ray ray = Camera.main.ScreenPointToRay(mousePos);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 1000f))
{
wordPos = hit.point;
}
else
{
wordPos = Camera.main.ScreenToWorldPoint(mousePos);
}
Instantiate(particle, wordPos, Quaternion.identity);
X.Add(wordPos.x);
Y.Add(wordPos.z);
}
}
}