TP-rendu/TP1-2/moreteapots.cpp

127 lines
2.6 KiB
C++
Raw Normal View History

2023-06-22 18:30:57 +00:00
#include <cstdlib>
// for mac osx
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
#else
// only for windows
#ifdef _WIN32
#include <windows.h>
#endif
// for windows and linux
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/freeglut.h>
#endif
#include <iostream>
using namespace std;
void display()
{
glLoadIdentity();
/* clear window */
glClear(GL_COLOR_BUFFER_BIT);
// set current matrix as GL_MODELVIEW
glMatrixMode(GL_MODELVIEW);
// draw scene
// add a copy of the curr. matrix to the stack
glPushMatrix();
glPushMatrix();
// translate by -3 on the z
glTranslatef(0, 0, -3);
// set drawing color to red
glColor3f(1.0f, 0.0f, 0.0f);
// middle red teapot
glutWireTeapot(1);
// translate by 2 on the y
glTranslatef(0, 2, 0);
// set drawing color to green
glColor3f(0.0f, 1.0f, 0.0f);
// rotate 90 deg around x
glRotatef(90, 1.0f, 0.0f, 0.0f);
// top green teapot
glutWireTeapot(1);
// pop the current matrix
glPopMatrix();
// translate -2 on y and -1 on z
glTranslatef(0, -2, -1);
// set drawing color to blue
glColor3f(0.0f, 0.0f, 1.0f);
// bottom blue teapot
glutWireTeapot(1);
// pop the current matrix
glPopMatrix();
/* flush drawing routines to the window */
glFlush();
}
// Function called everytime a key is pressed
void key(unsigned char key, int x, int y)
{
switch (key)
{
case 27:
case 'q':
exit(EXIT_SUCCESS);
break;
default:
break;
}
glutPostRedisplay();
}
void reshape(int width, int height)
{
/* define the viewport transformation */
glViewport(0, 0, width, height);
}
int main(int argc, char *argv[])
{
/* initialize GLUT, using any commandline parameters passed to the
program */
glutInit(&argc, argv);
/* setup the size, position, and display mode for new windows */
glutInitWindowSize(500, 500);
glutInitWindowPosition(0, 0);
glutInitDisplayMode(GLUT_RGB);
/* create and set up a window */
glutCreateWindow("hello, teapot!");
// Set up the callback functions
// for display
glutDisplayFunc(display);
// for the keyboard
glutKeyboardFunc(key);
// for reshaping
glutReshapeFunc(reshape);
/* define the projection transformation */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60, 1, 1, 10);
/* define the viewing transformation */
glMatrixMode(GL_MODELVIEW);
gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, -1.0, 0.0, 1.0, 0.0);
/* tell GLUT to wait for events */
glutMainLoop();
}