import numpy as np import obja.obja as obja class Edge: """Edge representation""" def __init__(self, a: int, b: int) -> None: """Create an edge Args: a (int): first vertex b (int): second vertex """ self.a = min(a, b) self.b = max(a, b) self.face1: Face | None = None self.face2: Face | None = None self.fold: float = 0.0 self.curvature: float = 0.0 def __eq__(self, __o: object) -> bool: """Check if two edges are equal Args: __o (object): other edge Returns: bool: True if equal, False otherwise """ if isinstance(__o, Edge): return self.a == __o.a and self.b == __o.b return False class Face: """Face representation""" def __init__(self, a: int, b: int, c: int) -> None: """Face constructor Args: a (int): first vertex index b (int): second vertex index c (int): third vertex index """ self.a = a self.b = b self.c = c self.edges: list[Edge] = [] self.a = a self.b = b self.c = c self.normal = np.zeros(3) def to_obja(self) -> obja.Face: """Convert face to obja format Returns: obja.Face: face in obja format """ return obja.Face(self.a, self.b, self.c) def __eq__(self, __o: object) -> bool: """Check if two faces are equal Args: __o (object): other face Returns: bool: True if equal, False otherwise """ if isinstance(__o, Face): return set((__o.a, __o.b, __o.c)) == set((self.a, self.b, self.c)) return False class Vertex: """Vertex representation""" def __init__(self, pos: np.ndarray[int, float]) -> None: """Vertex constructor Args: pos (np.ndarray[int, float]): position of the vertex """ self.pos = pos self.vertex_ring: list[int] = [] self.face_ring: list[int] = [] self.normal: np.ndarray = np.zeros(3) self.area: float = 0.0 self.curvature: float = 0.0 def to_obja(self) -> np.ndarray: """Convert vertex to obja format Returns: np.ndarray: vertex in obja format """ return self.pos if __name__ == "__main__": pass