projet-genie-logiciel-systeme/workspace/fr.n7.game/src-gen/xtext/game/GamePackage.java

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/**
* generated by Xtext 2.23.0
*/
package xtext.game;
import org.eclipse.emf.ecore.EAttribute;
import org.eclipse.emf.ecore.EClass;
import org.eclipse.emf.ecore.EPackage;
import org.eclipse.emf.ecore.EReference;
/**
* <!-- begin-user-doc -->
* The <b>Package</b> for the model.
* It contains accessors for the meta objects to represent
* <ul>
* <li>each class,</li>
* <li>each feature of each class,</li>
* <li>each enum,</li>
* <li>and each data type</li>
* </ul>
* <!-- end-user-doc -->
* @see xtext.game.GameFactory
* @model kind="package"
* @generated
*/
public interface GamePackage extends EPackage
{
/**
* The package name.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
String eNAME = "game";
/**
* The package namespace URI.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
String eNS_URI = "http://game";
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/**
* The package namespace name.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
String eNS_PREFIX = "game";
/**
* The singleton instance of the package.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
GamePackage eINSTANCE = xtext.game.impl.GamePackageImpl.init();
/**
* The meta object id for the '{@link xtext.game.impl.JeuImpl <em>Jeu</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.JeuImpl
* @see xtext.game.impl.GamePackageImpl#getJeu()
* @generated
*/
int JEU = 0;
/**
* The feature id for the '<em><b>Explorateur</b></em>' containment reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int JEU__EXPLORATEUR = 0;
/**
* The feature id for the '<em><b>Territoire</b></em>' containment reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int JEU__TERRITOIRE = 1;
/**
* The feature id for the '<em><b>Objets</b></em>' containment reference list.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int JEU__OBJETS = 2;
/**
* The feature id for the '<em><b>Connaissances</b></em>' containment reference list.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int JEU__CONNAISSANCES = 3;
/**
* The feature id for the '<em><b>Personnes</b></em>' containment reference list.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int JEU__PERSONNES = 4;
/**
* The feature id for the '<em><b>Transformations</b></em>' containment reference list.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int JEU__TRANSFORMATIONS = 5;
/**
* The number of structural features of the '<em>Jeu</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int JEU_FEATURE_COUNT = 6;
/**
* The meta object id for the '{@link xtext.game.impl.ExplorateurImpl <em>Explorateur</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ExplorateurImpl
* @see xtext.game.impl.GamePackageImpl#getExplorateur()
* @generated
*/
int EXPLORATEUR = 1;
/**
* The feature id for the '<em><b>Taille Inventaire</b></em>' attribute.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int EXPLORATEUR__TAILLE_INVENTAIRE = 0;
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/**
* The feature id for the '<em><b>Connaissances</b></em>' attribute list.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int EXPLORATEUR__CONNAISSANCES = 1;
/**
* The feature id for the '<em><b>Objets</b></em>' attribute list.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int EXPLORATEUR__OBJETS = 2;
/**
* The number of structural features of the '<em>Explorateur</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int EXPLORATEUR_FEATURE_COUNT = 3;
/**
* The meta object id for the '{@link xtext.game.impl.TerritoireImpl <em>Territoire</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.TerritoireImpl
* @see xtext.game.impl.GamePackageImpl#getTerritoire()
* @generated
*/
int TERRITOIRE = 2;
/**
* The feature id for the '<em><b>Lieux</b></em>' containment reference list.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int TERRITOIRE__LIEUX = 0;
/**
* The feature id for the '<em><b>Chemins</b></em>' containment reference list.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int TERRITOIRE__CHEMINS = 1;
/**
* The number of structural features of the '<em>Territoire</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int TERRITOIRE_FEATURE_COUNT = 2;
/**
* The meta object id for the '{@link xtext.game.impl.LieuImpl <em>Lieu</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.LieuImpl
* @see xtext.game.impl.GamePackageImpl#getLieu()
* @generated
*/
int LIEU = 3;
/**
* The feature id for the '<em><b>Nom</b></em>' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int LIEU__NOM = 0;
/**
* The feature id for the '<em><b>Deposable</b></em>' containment reference.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int LIEU__DEPOSABLE = 1;
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/**
* The feature id for the '<em><b>Depart</b></em>' containment reference.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int LIEU__DEPART = 2;
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/**
* The feature id for the '<em><b>Fin</b></em>' containment reference.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int LIEU__FIN = 3;
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/**
* The feature id for the '<em><b>Personnes</b></em>' attribute list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int LIEU__PERSONNES = 4;
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/**
* The feature id for the '<em><b>Descriptions</b></em>' containment reference list.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int LIEU__DESCRIPTIONS = 5;
/**
* The feature id for the '<em><b>Objets</b></em>' attribute list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int LIEU__OBJETS = 6;
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/**
* The feature id for the '<em><b>Connaissances</b></em>' attribute list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int LIEU__CONNAISSANCES = 7;
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/**
* The number of structural features of the '<em>Lieu</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int LIEU_FEATURE_COUNT = 8;
/**
* The meta object id for the '{@link xtext.game.impl.CheminImpl <em>Chemin</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.CheminImpl
* @see xtext.game.impl.GamePackageImpl#getChemin()
* @generated
*/
int CHEMIN = 4;
/**
* The feature id for the '<em><b>Lieu In</b></em>' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CHEMIN__LIEU_IN = 0;
/**
* The feature id for the '<em><b>Lieu Out</b></em>' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CHEMIN__LIEU_OUT = 1;
/**
* The feature id for the '<em><b>Ouvert</b></em>' containment reference.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CHEMIN__OUVERT = 2;
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/**
* The feature id for the '<em><b>Visible</b></em>' containment reference.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CHEMIN__VISIBLE = 3;
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/**
* The feature id for the '<em><b>Obligatoire</b></em>' containment reference.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CHEMIN__OBLIGATOIRE = 4;
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/**
* The feature id for the '<em><b>Connaissances</b></em>' attribute list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CHEMIN__CONNAISSANCES = 5;
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/**
* The feature id for the '<em><b>Objets Recus</b></em>' attribute list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CHEMIN__OBJETS_RECUS = 6;
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/**
* The feature id for the '<em><b>Objets Conso</b></em>' attribute list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CHEMIN__OBJETS_CONSO = 7;
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/**
* The feature id for the '<em><b>Descriptions</b></em>' containment reference list.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CHEMIN__DESCRIPTIONS = 8;
/**
* The number of structural features of the '<em>Chemin</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CHEMIN_FEATURE_COUNT = 9;
/**
* The meta object id for the '{@link xtext.game.impl.ObjetImpl <em>Objet</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ObjetImpl
* @see xtext.game.impl.GamePackageImpl#getObjet()
* @generated
*/
int OBJET = 5;
/**
* The feature id for the '<em><b>Nom</b></em>' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int OBJET__NOM = 0;
/**
* The feature id for the '<em><b>Taille</b></em>' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int OBJET__TAILLE = 1;
/**
* The feature id for the '<em><b>Visible</b></em>' containment reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int OBJET__VISIBLE = 2;
/**
* The feature id for the '<em><b>Descriptions</b></em>' containment reference list.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int OBJET__DESCRIPTIONS = 3;
/**
* The number of structural features of the '<em>Objet</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int OBJET_FEATURE_COUNT = 4;
/**
* The meta object id for the '{@link xtext.game.impl.TransformationImpl <em>Transformation</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.TransformationImpl
* @see xtext.game.impl.GamePackageImpl#getTransformation()
* @generated
*/
int TRANSFORMATION = 6;
/**
* The feature id for the '<em><b>Condition</b></em>' containment reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int TRANSFORMATION__CONDITION = 0;
/**
* The feature id for the '<em><b>Objets In</b></em>' attribute list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int TRANSFORMATION__OBJETS_IN = 1;
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/**
* The feature id for the '<em><b>Objets Out</b></em>' attribute list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int TRANSFORMATION__OBJETS_OUT = 2;
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/**
* The number of structural features of the '<em>Transformation</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int TRANSFORMATION_FEATURE_COUNT = 3;
/**
* The meta object id for the '{@link xtext.game.impl.ConnaissanceImpl <em>Connaissance</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ConnaissanceImpl
* @see xtext.game.impl.GamePackageImpl#getConnaissance()
* @generated
*/
int CONNAISSANCE = 7;
/**
* The feature id for the '<em><b>Nom</b></em>' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CONNAISSANCE__NOM = 0;
/**
* The feature id for the '<em><b>Visible</b></em>' containment reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CONNAISSANCE__VISIBLE = 1;
/**
* The feature id for the '<em><b>Descriptions</b></em>' containment reference list.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CONNAISSANCE__DESCRIPTIONS = 2;
/**
* The number of structural features of the '<em>Connaissance</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CONNAISSANCE_FEATURE_COUNT = 3;
/**
* The meta object id for the '{@link xtext.game.impl.PersonneImpl <em>Personne</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.PersonneImpl
* @see xtext.game.impl.GamePackageImpl#getPersonne()
* @generated
*/
int PERSONNE = 8;
/**
* The feature id for the '<em><b>Nom</b></em>' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int PERSONNE__NOM = 0;
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/**
* The feature id for the '<em><b>Visible</b></em>' containment reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int PERSONNE__VISIBLE = 1;
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/**
* The feature id for the '<em><b>Obligatoire</b></em>' containment reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int PERSONNE__OBLIGATOIRE = 2;
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/**
* The feature id for the '<em><b>Interactions</b></em>' containment reference list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int PERSONNE__INTERACTIONS = 3;
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/**
* The number of structural features of the '<em>Personne</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int PERSONNE_FEATURE_COUNT = 4;
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/**
* The meta object id for the '{@link xtext.game.impl.InteractionImpl <em>Interaction</em>}' class.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.InteractionImpl
* @see xtext.game.impl.GamePackageImpl#getInteraction()
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* @generated
*/
int INTERACTION = 9;
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/**
* The feature id for the '<em><b>Visible</b></em>' containment reference.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int INTERACTION__VISIBLE = 0;
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/**
* The feature id for the '<em><b>Connaissances</b></em>' attribute list.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int INTERACTION__CONNAISSANCES = 1;
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/**
* The feature id for the '<em><b>Objets Recus</b></em>' attribute list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int INTERACTION__OBJETS_RECUS = 2;
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/**
* The feature id for the '<em><b>Objets Conso</b></em>' attribute list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int INTERACTION__OBJETS_CONSO = 3;
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/**
* The feature id for the '<em><b>Actions</b></em>' containment reference list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int INTERACTION__ACTIONS = 4;
/**
* The number of structural features of the '<em>Interaction</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int INTERACTION_FEATURE_COUNT = 5;
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/**
* The meta object id for the '{@link xtext.game.impl.ActionImpl <em>Action</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ActionImpl
* @see xtext.game.impl.GamePackageImpl#getAction()
* @generated
*/
int ACTION = 10;
/**
* The feature id for the '<em><b>Descriptions</b></em>' containment reference list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int ACTION__DESCRIPTIONS = 0;
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/**
* The feature id for the '<em><b>Visible</b></em>' containment reference.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int ACTION__VISIBLE = 1;
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/**
* The feature id for the '<em><b>Connaissances</b></em>' attribute list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int ACTION__CONNAISSANCES = 2;
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/**
* The feature id for the '<em><b>Objets Recus</b></em>' attribute list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int ACTION__OBJETS_RECUS = 3;
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/**
* The feature id for the '<em><b>Objets Conso</b></em>' attribute list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int ACTION__OBJETS_CONSO = 4;
/**
* The feature id for the '<em><b>Fin Interaction</b></em>' containment reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int ACTION__FIN_INTERACTION = 5;
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/**
* The number of structural features of the '<em>Action</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int ACTION_FEATURE_COUNT = 6;
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/**
* The meta object id for the '{@link xtext.game.impl.DescriptionImpl <em>Description</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.DescriptionImpl
* @see xtext.game.impl.GamePackageImpl#getDescription()
* @generated
*/
int DESCRIPTION = 11;
/**
* The feature id for the '<em><b>Texte</b></em>' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int DESCRIPTION__TEXTE = 0;
/**
* The feature id for the '<em><b>Condition</b></em>' containment reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int DESCRIPTION__CONDITION = 1;
/**
* The number of structural features of the '<em>Description</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int DESCRIPTION_FEATURE_COUNT = 2;
/**
* The meta object id for the '{@link xtext.game.impl.ConditionImpl <em>Condition</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ConditionImpl
* @see xtext.game.impl.GamePackageImpl#getCondition()
* @generated
*/
int CONDITION = 12;
/**
* The feature id for the '<em><b>Condition</b></em>' containment reference list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CONDITION__CONDITION = 0;
/**
* The number of structural features of the '<em>Condition</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CONDITION_FEATURE_COUNT = 1;
/**
* The meta object id for the '{@link xtext.game.impl.ConditionEtImpl <em>Condition Et</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ConditionEtImpl
* @see xtext.game.impl.GamePackageImpl#getConditionEt()
* @generated
*/
int CONDITION_ET = 13;
/**
* The feature id for the '<em><b>Condition Test</b></em>' containment reference list.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CONDITION_ET__CONDITION_TEST = 0;
/**
* The number of structural features of the '<em>Condition Et</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CONDITION_ET_FEATURE_COUNT = 1;
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/**
* The meta object id for the '{@link xtext.game.impl.ConditionTestImpl <em>Condition Test</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ConditionTestImpl
* @see xtext.game.impl.GamePackageImpl#getConditionTest()
* @generated
*/
int CONDITION_TEST = 14;
/**
* The number of structural features of the '<em>Condition Test</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CONDITION_TEST_FEATURE_COUNT = 0;
/**
* The meta object id for the '{@link xtext.game.impl.ConditionConnaissanceImpl <em>Condition Connaissance</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ConditionConnaissanceImpl
* @see xtext.game.impl.GamePackageImpl#getConditionConnaissance()
* @generated
*/
int CONDITION_CONNAISSANCE = 15;
/**
* The feature id for the '<em><b>Connaissance</b></em>' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CONDITION_CONNAISSANCE__CONNAISSANCE = CONDITION_TEST_FEATURE_COUNT + 0;
/**
* The number of structural features of the '<em>Condition Connaissance</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CONDITION_CONNAISSANCE_FEATURE_COUNT = CONDITION_TEST_FEATURE_COUNT + 1;
/**
* The meta object id for the '{@link xtext.game.impl.NOTConditionConnaissanceImpl <em>NOT Condition Connaissance</em>}' class.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.NOTConditionConnaissanceImpl
* @see xtext.game.impl.GamePackageImpl#getNOTConditionConnaissance()
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* @generated
*/
int NOT_CONDITION_CONNAISSANCE = 16;
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/**
* The feature id for the '<em><b>Connaissance</b></em>' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int NOT_CONDITION_CONNAISSANCE__CONNAISSANCE = CONDITION_TEST_FEATURE_COUNT + 0;
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/**
* The number of structural features of the '<em>NOT Condition Connaissance</em>' class.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int NOT_CONDITION_CONNAISSANCE_FEATURE_COUNT = CONDITION_TEST_FEATURE_COUNT + 1;
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/**
* The meta object id for the '{@link xtext.game.impl.ConditionObjetImpl <em>Condition Objet</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ConditionObjetImpl
* @see xtext.game.impl.GamePackageImpl#getConditionObjet()
* @generated
*/
int CONDITION_OBJET = 17;
/**
* The feature id for the '<em><b>Objet</b></em>' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CONDITION_OBJET__OBJET = CONDITION_TEST_FEATURE_COUNT + 0;
/**
* The feature id for the '<em><b>Comparateur</b></em>' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CONDITION_OBJET__COMPARATEUR = CONDITION_TEST_FEATURE_COUNT + 1;
/**
* The feature id for the '<em><b>Nombre</b></em>' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CONDITION_OBJET__NOMBRE = CONDITION_TEST_FEATURE_COUNT + 2;
/**
* The number of structural features of the '<em>Condition Objet</em>' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
* @ordered
*/
int CONDITION_OBJET_FEATURE_COUNT = CONDITION_TEST_FEATURE_COUNT + 3;
/**
* Returns the meta object for class '{@link xtext.game.Jeu <em>Jeu</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Jeu</em>'.
* @see xtext.game.Jeu
* @generated
*/
EClass getJeu();
/**
* Returns the meta object for the containment reference '{@link xtext.game.Jeu#getExplorateur <em>Explorateur</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Explorateur</em>'.
* @see xtext.game.Jeu#getExplorateur()
* @see #getJeu()
* @generated
*/
EReference getJeu_Explorateur();
/**
* Returns the meta object for the containment reference '{@link xtext.game.Jeu#getTerritoire <em>Territoire</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Territoire</em>'.
* @see xtext.game.Jeu#getTerritoire()
* @see #getJeu()
* @generated
*/
EReference getJeu_Territoire();
/**
* Returns the meta object for the containment reference list '{@link xtext.game.Jeu#getObjets <em>Objets</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference list '<em>Objets</em>'.
* @see xtext.game.Jeu#getObjets()
* @see #getJeu()
* @generated
*/
EReference getJeu_Objets();
/**
* Returns the meta object for the containment reference list '{@link xtext.game.Jeu#getConnaissances <em>Connaissances</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference list '<em>Connaissances</em>'.
* @see xtext.game.Jeu#getConnaissances()
* @see #getJeu()
* @generated
*/
EReference getJeu_Connaissances();
/**
* Returns the meta object for the containment reference list '{@link xtext.game.Jeu#getPersonnes <em>Personnes</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference list '<em>Personnes</em>'.
* @see xtext.game.Jeu#getPersonnes()
* @see #getJeu()
* @generated
*/
EReference getJeu_Personnes();
/**
* Returns the meta object for the containment reference list '{@link xtext.game.Jeu#getTransformations <em>Transformations</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference list '<em>Transformations</em>'.
* @see xtext.game.Jeu#getTransformations()
* @see #getJeu()
* @generated
*/
EReference getJeu_Transformations();
/**
* Returns the meta object for class '{@link xtext.game.Explorateur <em>Explorateur</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Explorateur</em>'.
* @see xtext.game.Explorateur
* @generated
*/
EClass getExplorateur();
/**
* Returns the meta object for the attribute '{@link xtext.game.Explorateur#getTailleInventaire <em>Taille Inventaire</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute '<em>Taille Inventaire</em>'.
* @see xtext.game.Explorateur#getTailleInventaire()
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* @see #getExplorateur()
* @generated
*/
EAttribute getExplorateur_TailleInventaire();
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/**
* Returns the meta object for the attribute list '{@link xtext.game.Explorateur#getConnaissances <em>Connaissances</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute list '<em>Connaissances</em>'.
* @see xtext.game.Explorateur#getConnaissances()
* @see #getExplorateur()
* @generated
*/
EAttribute getExplorateur_Connaissances();
/**
* Returns the meta object for the attribute list '{@link xtext.game.Explorateur#getObjets <em>Objets</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute list '<em>Objets</em>'.
* @see xtext.game.Explorateur#getObjets()
* @see #getExplorateur()
* @generated
*/
EAttribute getExplorateur_Objets();
/**
* Returns the meta object for class '{@link xtext.game.Territoire <em>Territoire</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Territoire</em>'.
* @see xtext.game.Territoire
* @generated
*/
EClass getTerritoire();
/**
* Returns the meta object for the containment reference list '{@link xtext.game.Territoire#getLieux <em>Lieux</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference list '<em>Lieux</em>'.
* @see xtext.game.Territoire#getLieux()
* @see #getTerritoire()
* @generated
*/
EReference getTerritoire_Lieux();
/**
* Returns the meta object for the containment reference list '{@link xtext.game.Territoire#getChemins <em>Chemins</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference list '<em>Chemins</em>'.
* @see xtext.game.Territoire#getChemins()
* @see #getTerritoire()
* @generated
*/
EReference getTerritoire_Chemins();
/**
* Returns the meta object for class '{@link xtext.game.Lieu <em>Lieu</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Lieu</em>'.
* @see xtext.game.Lieu
* @generated
*/
EClass getLieu();
/**
* Returns the meta object for the attribute '{@link xtext.game.Lieu#getNom <em>Nom</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute '<em>Nom</em>'.
* @see xtext.game.Lieu#getNom()
* @see #getLieu()
* @generated
*/
EAttribute getLieu_Nom();
/**
* Returns the meta object for the containment reference '{@link xtext.game.Lieu#getDeposable <em>Deposable</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Deposable</em>'.
* @see xtext.game.Lieu#getDeposable()
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* @see #getLieu()
* @generated
*/
EReference getLieu_Deposable();
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/**
* Returns the meta object for the containment reference '{@link xtext.game.Lieu#getDepart <em>Depart</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Depart</em>'.
* @see xtext.game.Lieu#getDepart()
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* @see #getLieu()
* @generated
*/
EReference getLieu_Depart();
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/**
* Returns the meta object for the containment reference '{@link xtext.game.Lieu#getFin <em>Fin</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Fin</em>'.
* @see xtext.game.Lieu#getFin()
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* @see #getLieu()
* @generated
*/
EReference getLieu_Fin();
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/**
* Returns the meta object for the attribute list '{@link xtext.game.Lieu#getPersonnes <em>Personnes</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute list '<em>Personnes</em>'.
* @see xtext.game.Lieu#getPersonnes()
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* @see #getLieu()
* @generated
*/
EAttribute getLieu_Personnes();
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/**
* Returns the meta object for the containment reference list '{@link xtext.game.Lieu#getDescriptions <em>Descriptions</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference list '<em>Descriptions</em>'.
* @see xtext.game.Lieu#getDescriptions()
* @see #getLieu()
* @generated
*/
EReference getLieu_Descriptions();
/**
* Returns the meta object for the attribute list '{@link xtext.game.Lieu#getObjets <em>Objets</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute list '<em>Objets</em>'.
* @see xtext.game.Lieu#getObjets()
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* @see #getLieu()
* @generated
*/
EAttribute getLieu_Objets();
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/**
* Returns the meta object for the attribute list '{@link xtext.game.Lieu#getConnaissances <em>Connaissances</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute list '<em>Connaissances</em>'.
* @see xtext.game.Lieu#getConnaissances()
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* @see #getLieu()
* @generated
*/
EAttribute getLieu_Connaissances();
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/**
* Returns the meta object for class '{@link xtext.game.Chemin <em>Chemin</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Chemin</em>'.
* @see xtext.game.Chemin
* @generated
*/
EClass getChemin();
/**
* Returns the meta object for the attribute '{@link xtext.game.Chemin#getLieuIn <em>Lieu In</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute '<em>Lieu In</em>'.
* @see xtext.game.Chemin#getLieuIn()
* @see #getChemin()
* @generated
*/
EAttribute getChemin_LieuIn();
/**
* Returns the meta object for the attribute '{@link xtext.game.Chemin#getLieuOut <em>Lieu Out</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute '<em>Lieu Out</em>'.
* @see xtext.game.Chemin#getLieuOut()
* @see #getChemin()
* @generated
*/
EAttribute getChemin_LieuOut();
/**
* Returns the meta object for the containment reference '{@link xtext.game.Chemin#getOuvert <em>Ouvert</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Ouvert</em>'.
* @see xtext.game.Chemin#getOuvert()
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* @see #getChemin()
* @generated
*/
EReference getChemin_Ouvert();
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/**
* Returns the meta object for the containment reference '{@link xtext.game.Chemin#getVisible <em>Visible</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Visible</em>'.
* @see xtext.game.Chemin#getVisible()
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* @see #getChemin()
* @generated
*/
EReference getChemin_Visible();
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/**
* Returns the meta object for the containment reference '{@link xtext.game.Chemin#getObligatoire <em>Obligatoire</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Obligatoire</em>'.
* @see xtext.game.Chemin#getObligatoire()
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* @see #getChemin()
* @generated
*/
EReference getChemin_Obligatoire();
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/**
* Returns the meta object for the attribute list '{@link xtext.game.Chemin#getConnaissances <em>Connaissances</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute list '<em>Connaissances</em>'.
* @see xtext.game.Chemin#getConnaissances()
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* @see #getChemin()
* @generated
*/
EAttribute getChemin_Connaissances();
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/**
* Returns the meta object for the attribute list '{@link xtext.game.Chemin#getObjetsRecus <em>Objets Recus</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute list '<em>Objets Recus</em>'.
* @see xtext.game.Chemin#getObjetsRecus()
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* @see #getChemin()
* @generated
*/
EAttribute getChemin_ObjetsRecus();
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/**
* Returns the meta object for the attribute list '{@link xtext.game.Chemin#getObjetsConso <em>Objets Conso</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute list '<em>Objets Conso</em>'.
* @see xtext.game.Chemin#getObjetsConso()
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* @see #getChemin()
* @generated
*/
EAttribute getChemin_ObjetsConso();
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/**
* Returns the meta object for the containment reference list '{@link xtext.game.Chemin#getDescriptions <em>Descriptions</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference list '<em>Descriptions</em>'.
* @see xtext.game.Chemin#getDescriptions()
* @see #getChemin()
* @generated
*/
EReference getChemin_Descriptions();
/**
* Returns the meta object for class '{@link xtext.game.Objet <em>Objet</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Objet</em>'.
* @see xtext.game.Objet
* @generated
*/
EClass getObjet();
/**
* Returns the meta object for the attribute '{@link xtext.game.Objet#getNom <em>Nom</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute '<em>Nom</em>'.
* @see xtext.game.Objet#getNom()
* @see #getObjet()
* @generated
*/
EAttribute getObjet_Nom();
/**
* Returns the meta object for the attribute '{@link xtext.game.Objet#getTaille <em>Taille</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute '<em>Taille</em>'.
* @see xtext.game.Objet#getTaille()
* @see #getObjet()
* @generated
*/
EAttribute getObjet_Taille();
/**
* Returns the meta object for the containment reference '{@link xtext.game.Objet#getVisible <em>Visible</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Visible</em>'.
* @see xtext.game.Objet#getVisible()
* @see #getObjet()
* @generated
*/
EReference getObjet_Visible();
/**
* Returns the meta object for the containment reference list '{@link xtext.game.Objet#getDescriptions <em>Descriptions</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference list '<em>Descriptions</em>'.
* @see xtext.game.Objet#getDescriptions()
* @see #getObjet()
* @generated
*/
EReference getObjet_Descriptions();
/**
* Returns the meta object for class '{@link xtext.game.Transformation <em>Transformation</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Transformation</em>'.
* @see xtext.game.Transformation
* @generated
*/
EClass getTransformation();
/**
* Returns the meta object for the containment reference '{@link xtext.game.Transformation#getCondition <em>Condition</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Condition</em>'.
* @see xtext.game.Transformation#getCondition()
* @see #getTransformation()
* @generated
*/
EReference getTransformation_Condition();
/**
* Returns the meta object for the attribute list '{@link xtext.game.Transformation#getObjetsIn <em>Objets In</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute list '<em>Objets In</em>'.
* @see xtext.game.Transformation#getObjetsIn()
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* @see #getTransformation()
* @generated
*/
EAttribute getTransformation_ObjetsIn();
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/**
* Returns the meta object for the attribute list '{@link xtext.game.Transformation#getObjetsOut <em>Objets Out</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute list '<em>Objets Out</em>'.
* @see xtext.game.Transformation#getObjetsOut()
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* @see #getTransformation()
* @generated
*/
EAttribute getTransformation_ObjetsOut();
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/**
* Returns the meta object for class '{@link xtext.game.Connaissance <em>Connaissance</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Connaissance</em>'.
* @see xtext.game.Connaissance
* @generated
*/
EClass getConnaissance();
/**
* Returns the meta object for the attribute '{@link xtext.game.Connaissance#getNom <em>Nom</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute '<em>Nom</em>'.
* @see xtext.game.Connaissance#getNom()
* @see #getConnaissance()
* @generated
*/
EAttribute getConnaissance_Nom();
/**
* Returns the meta object for the containment reference '{@link xtext.game.Connaissance#getVisible <em>Visible</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Visible</em>'.
* @see xtext.game.Connaissance#getVisible()
* @see #getConnaissance()
* @generated
*/
EReference getConnaissance_Visible();
/**
* Returns the meta object for the containment reference list '{@link xtext.game.Connaissance#getDescriptions <em>Descriptions</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference list '<em>Descriptions</em>'.
* @see xtext.game.Connaissance#getDescriptions()
* @see #getConnaissance()
* @generated
*/
EReference getConnaissance_Descriptions();
/**
* Returns the meta object for class '{@link xtext.game.Personne <em>Personne</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Personne</em>'.
* @see xtext.game.Personne
* @generated
*/
EClass getPersonne();
/**
* Returns the meta object for the attribute '{@link xtext.game.Personne#getNom <em>Nom</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute '<em>Nom</em>'.
* @see xtext.game.Personne#getNom()
* @see #getPersonne()
* @generated
*/
EAttribute getPersonne_Nom();
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/**
* Returns the meta object for the containment reference '{@link xtext.game.Personne#getVisible <em>Visible</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Visible</em>'.
* @see xtext.game.Personne#getVisible()
* @see #getPersonne()
* @generated
*/
EReference getPersonne_Visible();
/**
* Returns the meta object for the containment reference '{@link xtext.game.Personne#getObligatoire <em>Obligatoire</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Obligatoire</em>'.
* @see xtext.game.Personne#getObligatoire()
* @see #getPersonne()
* @generated
*/
EReference getPersonne_Obligatoire();
/**
* Returns the meta object for the containment reference list '{@link xtext.game.Personne#getInteractions <em>Interactions</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference list '<em>Interactions</em>'.
* @see xtext.game.Personne#getInteractions()
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* @see #getPersonne()
* @generated
*/
EReference getPersonne_Interactions();
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/**
* Returns the meta object for class '{@link xtext.game.Interaction <em>Interaction</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Interaction</em>'.
* @see xtext.game.Interaction
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* @generated
*/
EClass getInteraction();
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/**
* Returns the meta object for the containment reference '{@link xtext.game.Interaction#getVisible <em>Visible</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Visible</em>'.
* @see xtext.game.Interaction#getVisible()
* @see #getInteraction()
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* @generated
*/
EReference getInteraction_Visible();
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/**
* Returns the meta object for the attribute list '{@link xtext.game.Interaction#getConnaissances <em>Connaissances</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute list '<em>Connaissances</em>'.
* @see xtext.game.Interaction#getConnaissances()
* @see #getInteraction()
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* @generated
*/
EAttribute getInteraction_Connaissances();
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/**
* Returns the meta object for the attribute list '{@link xtext.game.Interaction#getObjetsRecus <em>Objets Recus</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute list '<em>Objets Recus</em>'.
* @see xtext.game.Interaction#getObjetsRecus()
* @see #getInteraction()
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* @generated
*/
EAttribute getInteraction_ObjetsRecus();
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/**
* Returns the meta object for the attribute list '{@link xtext.game.Interaction#getObjetsConso <em>Objets Conso</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute list '<em>Objets Conso</em>'.
* @see xtext.game.Interaction#getObjetsConso()
* @see #getInteraction()
* @generated
*/
EAttribute getInteraction_ObjetsConso();
/**
* Returns the meta object for the containment reference list '{@link xtext.game.Interaction#getActions <em>Actions</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference list '<em>Actions</em>'.
* @see xtext.game.Interaction#getActions()
* @see #getInteraction()
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* @generated
*/
EReference getInteraction_Actions();
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/**
* Returns the meta object for class '{@link xtext.game.Action <em>Action</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Action</em>'.
* @see xtext.game.Action
* @generated
*/
EClass getAction();
/**
* Returns the meta object for the containment reference list '{@link xtext.game.Action#getDescriptions <em>Descriptions</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference list '<em>Descriptions</em>'.
* @see xtext.game.Action#getDescriptions()
* @see #getAction()
* @generated
*/
EReference getAction_Descriptions();
/**
* Returns the meta object for the containment reference '{@link xtext.game.Action#getVisible <em>Visible</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Visible</em>'.
* @see xtext.game.Action#getVisible()
* @see #getAction()
* @generated
*/
EReference getAction_Visible();
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/**
* Returns the meta object for the attribute list '{@link xtext.game.Action#getConnaissances <em>Connaissances</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute list '<em>Connaissances</em>'.
* @see xtext.game.Action#getConnaissances()
* @see #getAction()
* @generated
*/
EAttribute getAction_Connaissances();
/**
* Returns the meta object for the attribute list '{@link xtext.game.Action#getObjetsRecus <em>Objets Recus</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute list '<em>Objets Recus</em>'.
* @see xtext.game.Action#getObjetsRecus()
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* @see #getAction()
* @generated
*/
EAttribute getAction_ObjetsRecus();
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/**
* Returns the meta object for the attribute list '{@link xtext.game.Action#getObjetsConso <em>Objets Conso</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute list '<em>Objets Conso</em>'.
* @see xtext.game.Action#getObjetsConso()
* @see #getAction()
* @generated
*/
EAttribute getAction_ObjetsConso();
/**
* Returns the meta object for the containment reference '{@link xtext.game.Action#getFinInteraction <em>Fin Interaction</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Fin Interaction</em>'.
* @see xtext.game.Action#getFinInteraction()
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* @see #getAction()
* @generated
*/
EReference getAction_FinInteraction();
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/**
* Returns the meta object for class '{@link xtext.game.Description <em>Description</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Description</em>'.
* @see xtext.game.Description
* @generated
*/
EClass getDescription();
/**
* Returns the meta object for the attribute '{@link xtext.game.Description#getTexte <em>Texte</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute '<em>Texte</em>'.
* @see xtext.game.Description#getTexte()
* @see #getDescription()
* @generated
*/
EAttribute getDescription_Texte();
/**
* Returns the meta object for the containment reference '{@link xtext.game.Description#getCondition <em>Condition</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference '<em>Condition</em>'.
* @see xtext.game.Description#getCondition()
* @see #getDescription()
* @generated
*/
EReference getDescription_Condition();
/**
* Returns the meta object for class '{@link xtext.game.Condition <em>Condition</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Condition</em>'.
* @see xtext.game.Condition
* @generated
*/
EClass getCondition();
/**
* Returns the meta object for the containment reference list '{@link xtext.game.Condition#getCondition <em>Condition</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference list '<em>Condition</em>'.
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* @see xtext.game.Condition#getCondition()
* @see #getCondition()
* @generated
*/
EReference getCondition_Condition();
/**
* Returns the meta object for class '{@link xtext.game.ConditionEt <em>Condition Et</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Condition Et</em>'.
* @see xtext.game.ConditionEt
* @generated
*/
EClass getConditionEt();
/**
* Returns the meta object for the containment reference list '{@link xtext.game.ConditionEt#getConditionTest <em>Condition Test</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the containment reference list '<em>Condition Test</em>'.
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* @see xtext.game.ConditionEt#getConditionTest()
* @see #getConditionEt()
* @generated
*/
EReference getConditionEt_ConditionTest();
/**
* Returns the meta object for class '{@link xtext.game.ConditionTest <em>Condition Test</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Condition Test</em>'.
* @see xtext.game.ConditionTest
* @generated
*/
EClass getConditionTest();
/**
* Returns the meta object for class '{@link xtext.game.ConditionConnaissance <em>Condition Connaissance</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Condition Connaissance</em>'.
* @see xtext.game.ConditionConnaissance
* @generated
*/
EClass getConditionConnaissance();
/**
* Returns the meta object for the attribute '{@link xtext.game.ConditionConnaissance#getConnaissance <em>Connaissance</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute '<em>Connaissance</em>'.
* @see xtext.game.ConditionConnaissance#getConnaissance()
* @see #getConditionConnaissance()
* @generated
*/
EAttribute getConditionConnaissance_Connaissance();
/**
* Returns the meta object for class '{@link xtext.game.NOTConditionConnaissance <em>NOT Condition Connaissance</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>NOT Condition Connaissance</em>'.
* @see xtext.game.NOTConditionConnaissance
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* @generated
*/
EClass getNOTConditionConnaissance();
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/**
* Returns the meta object for the attribute '{@link xtext.game.NOTConditionConnaissance#getConnaissance <em>Connaissance</em>}'.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute '<em>Connaissance</em>'.
* @see xtext.game.NOTConditionConnaissance#getConnaissance()
* @see #getNOTConditionConnaissance()
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* @generated
*/
EAttribute getNOTConditionConnaissance_Connaissance();
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/**
* Returns the meta object for class '{@link xtext.game.ConditionObjet <em>Condition Objet</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for class '<em>Condition Objet</em>'.
* @see xtext.game.ConditionObjet
* @generated
*/
EClass getConditionObjet();
/**
* Returns the meta object for the attribute '{@link xtext.game.ConditionObjet#getObjet <em>Objet</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute '<em>Objet</em>'.
* @see xtext.game.ConditionObjet#getObjet()
* @see #getConditionObjet()
* @generated
*/
EAttribute getConditionObjet_Objet();
/**
* Returns the meta object for the attribute '{@link xtext.game.ConditionObjet#getComparateur <em>Comparateur</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute '<em>Comparateur</em>'.
* @see xtext.game.ConditionObjet#getComparateur()
* @see #getConditionObjet()
* @generated
*/
EAttribute getConditionObjet_Comparateur();
/**
* Returns the meta object for the attribute '{@link xtext.game.ConditionObjet#getNombre <em>Nombre</em>}'.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the meta object for the attribute '<em>Nombre</em>'.
* @see xtext.game.ConditionObjet#getNombre()
* @see #getConditionObjet()
* @generated
*/
EAttribute getConditionObjet_Nombre();
/**
* Returns the factory that creates the instances of the model.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the factory that creates the instances of the model.
* @generated
*/
GameFactory getGameFactory();
/**
* <!-- begin-user-doc -->
* Defines literals for the meta objects that represent
* <ul>
* <li>each class,</li>
* <li>each feature of each class,</li>
* <li>each enum,</li>
* <li>and each data type</li>
* </ul>
* <!-- end-user-doc -->
* @generated
*/
interface Literals
{
/**
* The meta object literal for the '{@link xtext.game.impl.JeuImpl <em>Jeu</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.JeuImpl
* @see xtext.game.impl.GamePackageImpl#getJeu()
* @generated
*/
EClass JEU = eINSTANCE.getJeu();
/**
* The meta object literal for the '<em><b>Explorateur</b></em>' containment reference feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference JEU__EXPLORATEUR = eINSTANCE.getJeu_Explorateur();
/**
* The meta object literal for the '<em><b>Territoire</b></em>' containment reference feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference JEU__TERRITOIRE = eINSTANCE.getJeu_Territoire();
/**
* The meta object literal for the '<em><b>Objets</b></em>' containment reference list feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference JEU__OBJETS = eINSTANCE.getJeu_Objets();
/**
* The meta object literal for the '<em><b>Connaissances</b></em>' containment reference list feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference JEU__CONNAISSANCES = eINSTANCE.getJeu_Connaissances();
/**
* The meta object literal for the '<em><b>Personnes</b></em>' containment reference list feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference JEU__PERSONNES = eINSTANCE.getJeu_Personnes();
/**
* The meta object literal for the '<em><b>Transformations</b></em>' containment reference list feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference JEU__TRANSFORMATIONS = eINSTANCE.getJeu_Transformations();
/**
* The meta object literal for the '{@link xtext.game.impl.ExplorateurImpl <em>Explorateur</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ExplorateurImpl
* @see xtext.game.impl.GamePackageImpl#getExplorateur()
* @generated
*/
EClass EXPLORATEUR = eINSTANCE.getExplorateur();
/**
* The meta object literal for the '<em><b>Taille Inventaire</b></em>' attribute feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute EXPLORATEUR__TAILLE_INVENTAIRE = eINSTANCE.getExplorateur_TailleInventaire();
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/**
* The meta object literal for the '<em><b>Connaissances</b></em>' attribute list feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute EXPLORATEUR__CONNAISSANCES = eINSTANCE.getExplorateur_Connaissances();
/**
* The meta object literal for the '<em><b>Objets</b></em>' attribute list feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute EXPLORATEUR__OBJETS = eINSTANCE.getExplorateur_Objets();
/**
* The meta object literal for the '{@link xtext.game.impl.TerritoireImpl <em>Territoire</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.TerritoireImpl
* @see xtext.game.impl.GamePackageImpl#getTerritoire()
* @generated
*/
EClass TERRITOIRE = eINSTANCE.getTerritoire();
/**
* The meta object literal for the '<em><b>Lieux</b></em>' containment reference list feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference TERRITOIRE__LIEUX = eINSTANCE.getTerritoire_Lieux();
/**
* The meta object literal for the '<em><b>Chemins</b></em>' containment reference list feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference TERRITOIRE__CHEMINS = eINSTANCE.getTerritoire_Chemins();
/**
* The meta object literal for the '{@link xtext.game.impl.LieuImpl <em>Lieu</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.LieuImpl
* @see xtext.game.impl.GamePackageImpl#getLieu()
* @generated
*/
EClass LIEU = eINSTANCE.getLieu();
/**
* The meta object literal for the '<em><b>Nom</b></em>' attribute feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute LIEU__NOM = eINSTANCE.getLieu_Nom();
/**
* The meta object literal for the '<em><b>Deposable</b></em>' containment reference feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference LIEU__DEPOSABLE = eINSTANCE.getLieu_Deposable();
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/**
* The meta object literal for the '<em><b>Depart</b></em>' containment reference feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference LIEU__DEPART = eINSTANCE.getLieu_Depart();
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/**
* The meta object literal for the '<em><b>Fin</b></em>' containment reference feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference LIEU__FIN = eINSTANCE.getLieu_Fin();
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/**
* The meta object literal for the '<em><b>Personnes</b></em>' attribute list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute LIEU__PERSONNES = eINSTANCE.getLieu_Personnes();
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/**
* The meta object literal for the '<em><b>Descriptions</b></em>' containment reference list feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference LIEU__DESCRIPTIONS = eINSTANCE.getLieu_Descriptions();
/**
* The meta object literal for the '<em><b>Objets</b></em>' attribute list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute LIEU__OBJETS = eINSTANCE.getLieu_Objets();
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/**
* The meta object literal for the '<em><b>Connaissances</b></em>' attribute list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute LIEU__CONNAISSANCES = eINSTANCE.getLieu_Connaissances();
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/**
* The meta object literal for the '{@link xtext.game.impl.CheminImpl <em>Chemin</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.CheminImpl
* @see xtext.game.impl.GamePackageImpl#getChemin()
* @generated
*/
EClass CHEMIN = eINSTANCE.getChemin();
/**
* The meta object literal for the '<em><b>Lieu In</b></em>' attribute feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute CHEMIN__LIEU_IN = eINSTANCE.getChemin_LieuIn();
/**
* The meta object literal for the '<em><b>Lieu Out</b></em>' attribute feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute CHEMIN__LIEU_OUT = eINSTANCE.getChemin_LieuOut();
/**
* The meta object literal for the '<em><b>Ouvert</b></em>' containment reference feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference CHEMIN__OUVERT = eINSTANCE.getChemin_Ouvert();
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/**
* The meta object literal for the '<em><b>Visible</b></em>' containment reference feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference CHEMIN__VISIBLE = eINSTANCE.getChemin_Visible();
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/**
* The meta object literal for the '<em><b>Obligatoire</b></em>' containment reference feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference CHEMIN__OBLIGATOIRE = eINSTANCE.getChemin_Obligatoire();
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/**
* The meta object literal for the '<em><b>Connaissances</b></em>' attribute list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute CHEMIN__CONNAISSANCES = eINSTANCE.getChemin_Connaissances();
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/**
* The meta object literal for the '<em><b>Objets Recus</b></em>' attribute list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute CHEMIN__OBJETS_RECUS = eINSTANCE.getChemin_ObjetsRecus();
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/**
* The meta object literal for the '<em><b>Objets Conso</b></em>' attribute list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute CHEMIN__OBJETS_CONSO = eINSTANCE.getChemin_ObjetsConso();
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/**
* The meta object literal for the '<em><b>Descriptions</b></em>' containment reference list feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference CHEMIN__DESCRIPTIONS = eINSTANCE.getChemin_Descriptions();
/**
* The meta object literal for the '{@link xtext.game.impl.ObjetImpl <em>Objet</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ObjetImpl
* @see xtext.game.impl.GamePackageImpl#getObjet()
* @generated
*/
EClass OBJET = eINSTANCE.getObjet();
/**
* The meta object literal for the '<em><b>Nom</b></em>' attribute feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute OBJET__NOM = eINSTANCE.getObjet_Nom();
/**
* The meta object literal for the '<em><b>Taille</b></em>' attribute feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute OBJET__TAILLE = eINSTANCE.getObjet_Taille();
/**
* The meta object literal for the '<em><b>Visible</b></em>' containment reference feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference OBJET__VISIBLE = eINSTANCE.getObjet_Visible();
/**
* The meta object literal for the '<em><b>Descriptions</b></em>' containment reference list feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference OBJET__DESCRIPTIONS = eINSTANCE.getObjet_Descriptions();
/**
* The meta object literal for the '{@link xtext.game.impl.TransformationImpl <em>Transformation</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.TransformationImpl
* @see xtext.game.impl.GamePackageImpl#getTransformation()
* @generated
*/
EClass TRANSFORMATION = eINSTANCE.getTransformation();
/**
* The meta object literal for the '<em><b>Condition</b></em>' containment reference feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference TRANSFORMATION__CONDITION = eINSTANCE.getTransformation_Condition();
/**
* The meta object literal for the '<em><b>Objets In</b></em>' attribute list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute TRANSFORMATION__OBJETS_IN = eINSTANCE.getTransformation_ObjetsIn();
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/**
* The meta object literal for the '<em><b>Objets Out</b></em>' attribute list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute TRANSFORMATION__OBJETS_OUT = eINSTANCE.getTransformation_ObjetsOut();
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/**
* The meta object literal for the '{@link xtext.game.impl.ConnaissanceImpl <em>Connaissance</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ConnaissanceImpl
* @see xtext.game.impl.GamePackageImpl#getConnaissance()
* @generated
*/
EClass CONNAISSANCE = eINSTANCE.getConnaissance();
/**
* The meta object literal for the '<em><b>Nom</b></em>' attribute feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute CONNAISSANCE__NOM = eINSTANCE.getConnaissance_Nom();
/**
* The meta object literal for the '<em><b>Visible</b></em>' containment reference feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference CONNAISSANCE__VISIBLE = eINSTANCE.getConnaissance_Visible();
/**
* The meta object literal for the '<em><b>Descriptions</b></em>' containment reference list feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference CONNAISSANCE__DESCRIPTIONS = eINSTANCE.getConnaissance_Descriptions();
/**
* The meta object literal for the '{@link xtext.game.impl.PersonneImpl <em>Personne</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.PersonneImpl
* @see xtext.game.impl.GamePackageImpl#getPersonne()
* @generated
*/
EClass PERSONNE = eINSTANCE.getPersonne();
/**
* The meta object literal for the '<em><b>Nom</b></em>' attribute feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute PERSONNE__NOM = eINSTANCE.getPersonne_Nom();
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/**
* The meta object literal for the '<em><b>Visible</b></em>' containment reference feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference PERSONNE__VISIBLE = eINSTANCE.getPersonne_Visible();
/**
* The meta object literal for the '<em><b>Obligatoire</b></em>' containment reference feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference PERSONNE__OBLIGATOIRE = eINSTANCE.getPersonne_Obligatoire();
/**
* The meta object literal for the '<em><b>Interactions</b></em>' containment reference list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference PERSONNE__INTERACTIONS = eINSTANCE.getPersonne_Interactions();
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/**
* The meta object literal for the '{@link xtext.game.impl.InteractionImpl <em>Interaction</em>}' class.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.InteractionImpl
* @see xtext.game.impl.GamePackageImpl#getInteraction()
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* @generated
*/
EClass INTERACTION = eINSTANCE.getInteraction();
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/**
* The meta object literal for the '<em><b>Visible</b></em>' containment reference feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference INTERACTION__VISIBLE = eINSTANCE.getInteraction_Visible();
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/**
* The meta object literal for the '<em><b>Connaissances</b></em>' attribute list feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute INTERACTION__CONNAISSANCES = eINSTANCE.getInteraction_Connaissances();
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/**
* The meta object literal for the '<em><b>Objets Recus</b></em>' attribute list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute INTERACTION__OBJETS_RECUS = eINSTANCE.getInteraction_ObjetsRecus();
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/**
* The meta object literal for the '<em><b>Objets Conso</b></em>' attribute list feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute INTERACTION__OBJETS_CONSO = eINSTANCE.getInteraction_ObjetsConso();
/**
* The meta object literal for the '<em><b>Actions</b></em>' containment reference list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference INTERACTION__ACTIONS = eINSTANCE.getInteraction_Actions();
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/**
* The meta object literal for the '{@link xtext.game.impl.ActionImpl <em>Action</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ActionImpl
* @see xtext.game.impl.GamePackageImpl#getAction()
* @generated
*/
EClass ACTION = eINSTANCE.getAction();
/**
* The meta object literal for the '<em><b>Descriptions</b></em>' containment reference list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference ACTION__DESCRIPTIONS = eINSTANCE.getAction_Descriptions();
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/**
* The meta object literal for the '<em><b>Visible</b></em>' containment reference feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference ACTION__VISIBLE = eINSTANCE.getAction_Visible();
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/**
* The meta object literal for the '<em><b>Connaissances</b></em>' attribute list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute ACTION__CONNAISSANCES = eINSTANCE.getAction_Connaissances();
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/**
* The meta object literal for the '<em><b>Objets Recus</b></em>' attribute list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute ACTION__OBJETS_RECUS = eINSTANCE.getAction_ObjetsRecus();
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/**
* The meta object literal for the '<em><b>Objets Conso</b></em>' attribute list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute ACTION__OBJETS_CONSO = eINSTANCE.getAction_ObjetsConso();
/**
* The meta object literal for the '<em><b>Fin Interaction</b></em>' containment reference feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference ACTION__FIN_INTERACTION = eINSTANCE.getAction_FinInteraction();
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/**
* The meta object literal for the '{@link xtext.game.impl.DescriptionImpl <em>Description</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.DescriptionImpl
* @see xtext.game.impl.GamePackageImpl#getDescription()
* @generated
*/
EClass DESCRIPTION = eINSTANCE.getDescription();
/**
* The meta object literal for the '<em><b>Texte</b></em>' attribute feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute DESCRIPTION__TEXTE = eINSTANCE.getDescription_Texte();
/**
* The meta object literal for the '<em><b>Condition</b></em>' containment reference feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference DESCRIPTION__CONDITION = eINSTANCE.getDescription_Condition();
/**
* The meta object literal for the '{@link xtext.game.impl.ConditionImpl <em>Condition</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ConditionImpl
* @see xtext.game.impl.GamePackageImpl#getCondition()
* @generated
*/
EClass CONDITION = eINSTANCE.getCondition();
/**
* The meta object literal for the '<em><b>Condition</b></em>' containment reference list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference CONDITION__CONDITION = eINSTANCE.getCondition_Condition();
/**
* The meta object literal for the '{@link xtext.game.impl.ConditionEtImpl <em>Condition Et</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ConditionEtImpl
* @see xtext.game.impl.GamePackageImpl#getConditionEt()
* @generated
*/
EClass CONDITION_ET = eINSTANCE.getConditionEt();
/**
* The meta object literal for the '<em><b>Condition Test</b></em>' containment reference list feature.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EReference CONDITION_ET__CONDITION_TEST = eINSTANCE.getConditionEt_ConditionTest();
/**
* The meta object literal for the '{@link xtext.game.impl.ConditionTestImpl <em>Condition Test</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ConditionTestImpl
* @see xtext.game.impl.GamePackageImpl#getConditionTest()
* @generated
*/
EClass CONDITION_TEST = eINSTANCE.getConditionTest();
/**
* The meta object literal for the '{@link xtext.game.impl.ConditionConnaissanceImpl <em>Condition Connaissance</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ConditionConnaissanceImpl
* @see xtext.game.impl.GamePackageImpl#getConditionConnaissance()
* @generated
*/
EClass CONDITION_CONNAISSANCE = eINSTANCE.getConditionConnaissance();
/**
* The meta object literal for the '<em><b>Connaissance</b></em>' attribute feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute CONDITION_CONNAISSANCE__CONNAISSANCE = eINSTANCE.getConditionConnaissance_Connaissance();
/**
* The meta object literal for the '{@link xtext.game.impl.NOTConditionConnaissanceImpl <em>NOT Condition Connaissance</em>}' class.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.NOTConditionConnaissanceImpl
* @see xtext.game.impl.GamePackageImpl#getNOTConditionConnaissance()
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* @generated
*/
EClass NOT_CONDITION_CONNAISSANCE = eINSTANCE.getNOTConditionConnaissance();
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/**
* The meta object literal for the '<em><b>Connaissance</b></em>' attribute feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute NOT_CONDITION_CONNAISSANCE__CONNAISSANCE = eINSTANCE.getNOTConditionConnaissance_Connaissance();
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/**
* The meta object literal for the '{@link xtext.game.impl.ConditionObjetImpl <em>Condition Objet</em>}' class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see xtext.game.impl.ConditionObjetImpl
* @see xtext.game.impl.GamePackageImpl#getConditionObjet()
* @generated
*/
EClass CONDITION_OBJET = eINSTANCE.getConditionObjet();
/**
* The meta object literal for the '<em><b>Objet</b></em>' attribute feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute CONDITION_OBJET__OBJET = eINSTANCE.getConditionObjet_Objet();
/**
* The meta object literal for the '<em><b>Comparateur</b></em>' attribute feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute CONDITION_OBJET__COMPARATEUR = eINSTANCE.getConditionObjet_Comparateur();
/**
* The meta object literal for the '<em><b>Nombre</b></em>' attribute feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
EAttribute CONDITION_OBJET__NOMBRE = eINSTANCE.getConditionObjet_Nombre();
}
} //GamePackage