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/*
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* generated by Xtext 2.23.0
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*/
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2021-12-03 10:28:42 +00:00
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package fr.n7.xtext.serializer;
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import com.google.inject.Inject;
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import fr.n7.xtext.gAME.Chemin;
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import fr.n7.xtext.gAME.Condition;
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import fr.n7.xtext.gAME.ConditionConnaissance;
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import fr.n7.xtext.gAME.ConditionEt;
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import fr.n7.xtext.gAME.ConditionObjet;
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import fr.n7.xtext.gAME.Connaissance;
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import fr.n7.xtext.gAME.Description;
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import fr.n7.xtext.gAME.Explorateur;
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import fr.n7.xtext.gAME.GAMEPackage;
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import fr.n7.xtext.gAME.Interaction;
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import fr.n7.xtext.gAME.Jeu;
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import fr.n7.xtext.gAME.Lieu;
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import fr.n7.xtext.gAME.NOTConditionConnaissance;
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import fr.n7.xtext.gAME.Nom;
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import fr.n7.xtext.gAME.Objet;
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import fr.n7.xtext.gAME.Personne;
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import fr.n7.xtext.gAME.Territoire;
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import fr.n7.xtext.gAME.Transformation;
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import fr.n7.xtext.services.GAMEGrammarAccess;
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import java.util.Set;
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import org.eclipse.emf.ecore.EObject;
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import org.eclipse.emf.ecore.EPackage;
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import org.eclipse.xtext.Action;
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import org.eclipse.xtext.Parameter;
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import org.eclipse.xtext.ParserRule;
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import org.eclipse.xtext.serializer.ISerializationContext;
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import org.eclipse.xtext.serializer.acceptor.SequenceFeeder;
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import org.eclipse.xtext.serializer.sequencer.AbstractDelegatingSemanticSequencer;
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import org.eclipse.xtext.serializer.sequencer.ITransientValueService.ValueTransient;
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@SuppressWarnings("all")
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public class GAMESemanticSequencer extends AbstractDelegatingSemanticSequencer {
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@Inject
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private GAMEGrammarAccess grammarAccess;
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@Override
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public void sequence(ISerializationContext context, EObject semanticObject) {
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EPackage epackage = semanticObject.eClass().getEPackage();
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ParserRule rule = context.getParserRule();
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Action action = context.getAssignedAction();
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Set<Parameter> parameters = context.getEnabledBooleanParameters();
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if (epackage == GAMEPackage.eINSTANCE)
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switch (semanticObject.eClass().getClassifierID()) {
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case GAMEPackage.ACTION:
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sequence_Action(context, (fr.n7.xtext.gAME.Action) semanticObject);
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return;
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case GAMEPackage.CHEMIN:
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sequence_Chemin(context, (Chemin) semanticObject);
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return;
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case GAMEPackage.CONDITION:
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sequence_Condition(context, (Condition) semanticObject);
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return;
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case GAMEPackage.CONDITION_CONNAISSANCE:
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sequence_ConditionConnaissance(context, (ConditionConnaissance) semanticObject);
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return;
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case GAMEPackage.CONDITION_ET:
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sequence_ConditionEt(context, (ConditionEt) semanticObject);
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return;
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case GAMEPackage.CONDITION_OBJET:
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sequence_ConditionObjet(context, (ConditionObjet) semanticObject);
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return;
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case GAMEPackage.CONNAISSANCE:
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sequence_Connaissance(context, (Connaissance) semanticObject);
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return;
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case GAMEPackage.DESCRIPTION:
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sequence_Description(context, (Description) semanticObject);
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return;
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case GAMEPackage.EXPLORATEUR:
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sequence_Explorateur(context, (Explorateur) semanticObject);
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return;
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case GAMEPackage.INTERACTION:
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sequence_Interaction(context, (Interaction) semanticObject);
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return;
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case GAMEPackage.JEU:
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sequence_Jeu(context, (Jeu) semanticObject);
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return;
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case GAMEPackage.LIEU:
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sequence_Lieu(context, (Lieu) semanticObject);
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return;
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case GAMEPackage.NOT_CONDITION_CONNAISSANCE:
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sequence_NOTConditionConnaissance(context, (NOTConditionConnaissance) semanticObject);
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return;
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case GAMEPackage.NOM:
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sequence_Nom(context, (Nom) semanticObject);
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return;
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case GAMEPackage.OBJET:
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sequence_Objet(context, (Objet) semanticObject);
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return;
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case GAMEPackage.PERSONNE:
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sequence_Personne(context, (Personne) semanticObject);
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return;
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case GAMEPackage.TERRITOIRE:
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sequence_Territoire(context, (Territoire) semanticObject);
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return;
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case GAMEPackage.TRANSFORMATION:
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sequence_Transformation(context, (Transformation) semanticObject);
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return;
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}
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if (errorAcceptor != null)
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errorAcceptor.accept(diagnosticProvider.createInvalidContextOrTypeDiagnostic(semanticObject, context));
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}
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/**
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* Contexts:
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* Action returns Action
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*
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* Constraint:
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* (
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* visible=Condition
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* finInteraction=Condition
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* (connaissances+=Nom connaissances+=Nom*)?
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* (objetsRecus+=Nom objetsRecus+=Nom*)?
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* (objetsConso+=Nom objetsConso+=Nom*)?
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* descriptions+=Description
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* descriptions+=Description*
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* )
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*/
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protected void sequence_Action(ISerializationContext context, fr.n7.xtext.gAME.Action semanticObject) {
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genericSequencer.createSequence(context, semanticObject);
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}
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/**
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* Contexts:
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* Chemin returns Chemin
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*
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* Constraint:
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* (
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* lieuIn=Nom
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* lieuOut=Nom
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* ouvert=Condition
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* visible=Condition
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* obligatoire=Condition
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* (connaissances+=Nom connaissances+=Nom*)?
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* (objetsRecus+=Nom objetsRecus+=Nom*)?
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* (objetsConso+=Nom objetsConso+=Nom*)?
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* descriptions+=Description
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* descriptions+=Description*
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* )
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*/
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protected void sequence_Chemin(ISerializationContext context, Chemin semanticObject) {
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genericSequencer.createSequence(context, semanticObject);
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}
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/**
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* Contexts:
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* ConditionTest returns ConditionConnaissance
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* ConditionConnaissance returns ConditionConnaissance
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*
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* Constraint:
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* connaissance=Nom
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*/
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protected void sequence_ConditionConnaissance(ISerializationContext context, ConditionConnaissance semanticObject) {
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if (errorAcceptor != null) {
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if (transientValues.isValueTransient(semanticObject, GAMEPackage.Literals.CONDITION_CONNAISSANCE__CONNAISSANCE) == ValueTransient.YES)
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errorAcceptor.accept(diagnosticProvider.createFeatureValueMissing(semanticObject, GAMEPackage.Literals.CONDITION_CONNAISSANCE__CONNAISSANCE));
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}
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SequenceFeeder feeder = createSequencerFeeder(context, semanticObject);
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feeder.accept(grammarAccess.getConditionConnaissanceAccess().getConnaissanceNomParserRuleCall_0(), semanticObject.getConnaissance());
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feeder.finish();
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}
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/**
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* Contexts:
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* ConditionEt returns ConditionEt
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*
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* Constraint:
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* (conditionTest+=ConditionTest conditionTest+=ConditionTest*)
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*/
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protected void sequence_ConditionEt(ISerializationContext context, ConditionEt semanticObject) {
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genericSequencer.createSequence(context, semanticObject);
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}
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/**
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* Contexts:
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* ConditionTest returns ConditionObjet
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* ConditionObjet returns ConditionObjet
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*
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* Constraint:
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* (objet=Nom comparateur=Comparateur nombre=INT)
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*/
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protected void sequence_ConditionObjet(ISerializationContext context, ConditionObjet semanticObject) {
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if (errorAcceptor != null) {
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if (transientValues.isValueTransient(semanticObject, GAMEPackage.Literals.CONDITION_OBJET__OBJET) == ValueTransient.YES)
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errorAcceptor.accept(diagnosticProvider.createFeatureValueMissing(semanticObject, GAMEPackage.Literals.CONDITION_OBJET__OBJET));
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if (transientValues.isValueTransient(semanticObject, GAMEPackage.Literals.CONDITION_OBJET__COMPARATEUR) == ValueTransient.YES)
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errorAcceptor.accept(diagnosticProvider.createFeatureValueMissing(semanticObject, GAMEPackage.Literals.CONDITION_OBJET__COMPARATEUR));
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if (transientValues.isValueTransient(semanticObject, GAMEPackage.Literals.CONDITION_OBJET__NOMBRE) == ValueTransient.YES)
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errorAcceptor.accept(diagnosticProvider.createFeatureValueMissing(semanticObject, GAMEPackage.Literals.CONDITION_OBJET__NOMBRE));
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}
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SequenceFeeder feeder = createSequencerFeeder(context, semanticObject);
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feeder.accept(grammarAccess.getConditionObjetAccess().getObjetNomParserRuleCall_0_0(), semanticObject.getObjet());
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feeder.accept(grammarAccess.getConditionObjetAccess().getComparateurComparateurParserRuleCall_1_0(), semanticObject.getComparateur());
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feeder.accept(grammarAccess.getConditionObjetAccess().getNombreINTTerminalRuleCall_2_0(), semanticObject.getNombre());
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feeder.finish();
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}
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/**
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* Contexts:
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* Condition returns Condition
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*
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* Constraint:
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* (condition+=ConditionEt condition+=ConditionEt*)
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*/
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protected void sequence_Condition(ISerializationContext context, Condition semanticObject) {
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genericSequencer.createSequence(context, semanticObject);
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}
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/**
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* Contexts:
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* Connaissance returns Connaissance
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*
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* Constraint:
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* (nom=Nom visible=Condition descriptions+=Description descriptions+=Description*)
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*/
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protected void sequence_Connaissance(ISerializationContext context, Connaissance semanticObject) {
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genericSequencer.createSequence(context, semanticObject);
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}
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/**
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* Contexts:
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* Description returns Description
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*
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* Constraint:
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* (texte=STRING condition=Condition)
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*/
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protected void sequence_Description(ISerializationContext context, Description semanticObject) {
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if (errorAcceptor != null) {
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if (transientValues.isValueTransient(semanticObject, GAMEPackage.Literals.DESCRIPTION__TEXTE) == ValueTransient.YES)
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errorAcceptor.accept(diagnosticProvider.createFeatureValueMissing(semanticObject, GAMEPackage.Literals.DESCRIPTION__TEXTE));
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if (transientValues.isValueTransient(semanticObject, GAMEPackage.Literals.DESCRIPTION__CONDITION) == ValueTransient.YES)
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errorAcceptor.accept(diagnosticProvider.createFeatureValueMissing(semanticObject, GAMEPackage.Literals.DESCRIPTION__CONDITION));
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}
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SequenceFeeder feeder = createSequencerFeeder(context, semanticObject);
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feeder.accept(grammarAccess.getDescriptionAccess().getTexteSTRINGTerminalRuleCall_3_0(), semanticObject.getTexte());
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feeder.accept(grammarAccess.getDescriptionAccess().getConditionConditionParserRuleCall_7_0(), semanticObject.getCondition());
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feeder.finish();
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}
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/**
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* Contexts:
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* Explorateur returns Explorateur
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*
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* Constraint:
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* (tailleInventaire=INT (connaissances+=Nom connaissances+=Nom*)? (objets+=Nom objets+=Nom*)?)
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*/
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protected void sequence_Explorateur(ISerializationContext context, Explorateur semanticObject) {
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genericSequencer.createSequence(context, semanticObject);
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}
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/**
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* Contexts:
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* Interaction returns Interaction
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*
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* Constraint:
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* (
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* visible=Condition
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* (connaissances+=Nom connaissances+=Nom*)?
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* (objetsRecus+=Nom objetsRecus+=Nom*)?
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* (objetsConso+=Nom objetsRecus+=Nom*)?
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* actions+=Action
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* actions+=Action*
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* )
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*/
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protected void sequence_Interaction(ISerializationContext context, Interaction semanticObject) {
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2021-11-30 17:25:45 +00:00
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genericSequencer.createSequence(context, semanticObject);
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}
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/**
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* Contexts:
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* Jeu returns Jeu
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*
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* Constraint:
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* (
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* explorateur=Explorateur
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* territoire=Territoire
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2021-12-03 08:38:29 +00:00
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* (objets+=Objet objets+=Objet*)?
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* (connaissances+=Connaissance connaissances+=Connaissance*)?
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* (personnes+=Personne personnes+=Personne*)?
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* (transformations+=Transformation transformations+=Transformation*)?
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2021-11-30 17:25:45 +00:00
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* )
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*/
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protected void sequence_Jeu(ISerializationContext context, Jeu semanticObject) {
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genericSequencer.createSequence(context, semanticObject);
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}
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/**
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* Contexts:
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* Lieu returns Lieu
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*
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* Constraint:
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* (
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2021-12-03 10:57:43 +00:00
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* nom=Nom
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2021-11-30 17:25:45 +00:00
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* deposable=Condition
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* depart=Condition
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2021-12-03 07:36:23 +00:00
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* fin=Condition
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2021-12-03 10:57:43 +00:00
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* (personnes+=Nom personnes+=Nom*)?
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2021-12-03 08:38:29 +00:00
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* descriptions+=Description
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* descriptions+=Description*
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2021-12-03 10:57:43 +00:00
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* (objets+=Nom objets+=Nom*)?
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* (connaissances+=Nom connaissances+=Nom*)?
|
2021-11-30 17:25:45 +00:00
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* )
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*/
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protected void sequence_Lieu(ISerializationContext context, Lieu semanticObject) {
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genericSequencer.createSequence(context, semanticObject);
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}
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2021-12-03 07:36:23 +00:00
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/**
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* Contexts:
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* ConditionTest returns NOTConditionConnaissance
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* NOTConditionConnaissance returns NOTConditionConnaissance
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*
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* Constraint:
|
2021-12-03 10:57:43 +00:00
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* connaissance=Nom
|
2021-12-03 07:36:23 +00:00
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*/
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protected void sequence_NOTConditionConnaissance(ISerializationContext context, NOTConditionConnaissance semanticObject) {
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if (errorAcceptor != null) {
|
2021-12-03 08:38:29 +00:00
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if (transientValues.isValueTransient(semanticObject, GAMEPackage.Literals.NOT_CONDITION_CONNAISSANCE__CONNAISSANCE) == ValueTransient.YES)
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errorAcceptor.accept(diagnosticProvider.createFeatureValueMissing(semanticObject, GAMEPackage.Literals.NOT_CONDITION_CONNAISSANCE__CONNAISSANCE));
|
2021-12-03 07:36:23 +00:00
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}
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SequenceFeeder feeder = createSequencerFeeder(context, semanticObject);
|
2021-12-03 10:57:43 +00:00
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feeder.accept(grammarAccess.getNOTConditionConnaissanceAccess().getConnaissanceNomParserRuleCall_1_0(), semanticObject.getConnaissance());
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feeder.finish();
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}
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/**
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* Contexts:
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|
* Nom returns Nom
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*
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* Constraint:
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|
* nom=STRING
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*/
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protected void sequence_Nom(ISerializationContext context, Nom semanticObject) {
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|
if (errorAcceptor != null) {
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|
if (transientValues.isValueTransient(semanticObject, GAMEPackage.Literals.NOM__NOM) == ValueTransient.YES)
|
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|
errorAcceptor.accept(diagnosticProvider.createFeatureValueMissing(semanticObject, GAMEPackage.Literals.NOM__NOM));
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|
}
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SequenceFeeder feeder = createSequencerFeeder(context, semanticObject);
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|
feeder.accept(grammarAccess.getNomAccess().getNomSTRINGTerminalRuleCall_0(), semanticObject.getNom());
|
2021-12-03 07:36:23 +00:00
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feeder.finish();
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|
}
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|
2021-11-30 17:25:45 +00:00
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|
|
/**
|
|
|
|
* Contexts:
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|
|
|
* Objet returns Objet
|
|
|
|
*
|
|
|
|
* Constraint:
|
2021-12-03 10:57:43 +00:00
|
|
|
* (nom=Nom taille=INT visible=Condition descriptions+=Description descriptions+=Description*)
|
2021-11-30 17:25:45 +00:00
|
|
|
*/
|
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|
protected void sequence_Objet(ISerializationContext context, Objet semanticObject) {
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|
|
genericSequencer.createSequence(context, semanticObject);
|
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|
}
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|
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|
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|
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|
|
/**
|
|
|
|
* Contexts:
|
|
|
|
* Personne returns Personne
|
|
|
|
*
|
|
|
|
* Constraint:
|
2021-12-03 10:57:43 +00:00
|
|
|
* (nom=Nom visible=Condition obligatoire=Condition (interactions+=Interaction interactions+=Interaction*)?)
|
2021-11-30 17:25:45 +00:00
|
|
|
*/
|
|
|
|
protected void sequence_Personne(ISerializationContext context, Personne semanticObject) {
|
|
|
|
genericSequencer.createSequence(context, semanticObject);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Contexts:
|
|
|
|
* Territoire returns Territoire
|
|
|
|
*
|
|
|
|
* Constraint:
|
2021-12-03 07:36:23 +00:00
|
|
|
* ((lieux+=Lieu lieux+=Lieu*)? (chemins+=Chemin chemins+=Chemin*)?)
|
2021-11-30 17:25:45 +00:00
|
|
|
*/
|
|
|
|
protected void sequence_Territoire(ISerializationContext context, Territoire semanticObject) {
|
|
|
|
genericSequencer.createSequence(context, semanticObject);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Contexts:
|
|
|
|
* Transformation returns Transformation
|
|
|
|
*
|
|
|
|
* Constraint:
|
2021-12-03 10:57:43 +00:00
|
|
|
* (condition=Condition (objetsIn+=Nom objetsIn+=Nom*)? (objetsOut+=Nom objetsOut+=Nom*)?)
|
2021-11-30 17:25:45 +00:00
|
|
|
*/
|
|
|
|
protected void sequence_Transformation(ISerializationContext context, Transformation semanticObject) {
|
|
|
|
genericSequencer.createSequence(context, semanticObject);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|