projet-genie-logiciel-systeme/workspace/game/src-gen/xtext/serializer/GameSyntacticSequencer.java

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2021-11-30 17:25:45 +00:00
/*
* generated by Xtext 2.23.0
*/
package xtext.serializer;
import com.google.inject.Inject;
import java.util.List;
import org.eclipse.emf.ecore.EObject;
import org.eclipse.xtext.IGrammarAccess;
import org.eclipse.xtext.RuleCall;
import org.eclipse.xtext.nodemodel.INode;
import org.eclipse.xtext.serializer.analysis.GrammarAlias.AbstractElementAlias;
import org.eclipse.xtext.serializer.analysis.ISyntacticSequencerPDAProvider.ISynTransition;
import org.eclipse.xtext.serializer.sequencer.AbstractSyntacticSequencer;
import xtext.services.GameGrammarAccess;
@SuppressWarnings("all")
public class GameSyntacticSequencer extends AbstractSyntacticSequencer {
protected GameGrammarAccess grammarAccess;
@Inject
protected void init(IGrammarAccess access) {
grammarAccess = (GameGrammarAccess) access;
}
@Override
protected String getUnassignedRuleCallToken(EObject semanticObject, RuleCall ruleCall, INode node) {
return "";
}
@Override
protected void emitUnassignedTokens(EObject semanticObject, ISynTransition transition, INode fromNode, INode toNode) {
if (transition.getAmbiguousSyntaxes().isEmpty()) return;
List<INode> transitionNodes = collectNodes(fromNode, toNode);
for (AbstractElementAlias syntax : transition.getAmbiguousSyntaxes()) {
List<INode> syntaxNodes = getNodesFor(transitionNodes, syntax);
acceptNodes(getLastNavigableState(), syntaxNodes);
}
}
}