/** * generated by Xtext 2.23.0 */ package xtext.game.util; import org.eclipse.emf.common.notify.Adapter; import org.eclipse.emf.common.notify.Notifier; import org.eclipse.emf.common.notify.impl.AdapterFactoryImpl; import org.eclipse.emf.ecore.EObject; import xtext.game.*; /** * * The Adapter Factory for the model. * It provides an adapter createXXX method for each class of the model. * * @see xtext.game.GamePackage * @generated */ public class GameAdapterFactory extends AdapterFactoryImpl { /** * The cached model package. * * * @generated */ protected static GamePackage modelPackage; /** * Creates an instance of the adapter factory. * * * @generated */ public GameAdapterFactory() { if (modelPackage == null) { modelPackage = GamePackage.eINSTANCE; } } /** * Returns whether this factory is applicable for the type of the object. * * This implementation returns true if the object is either the model's package or is an instance object of the model. * * @return whether this factory is applicable for the type of the object. * @generated */ @Override public boolean isFactoryForType(Object object) { if (object == modelPackage) { return true; } if (object instanceof EObject) { return ((EObject)object).eClass().getEPackage() == modelPackage; } return false; } /** * The switch that delegates to the createXXX methods. * * * @generated */ protected GameSwitch modelSwitch = new GameSwitch() { @Override public Adapter caseJeu(Jeu object) { return createJeuAdapter(); } @Override public Adapter caseExplorateur(Explorateur object) { return createExplorateurAdapter(); } @Override public Adapter caseTerritoire(Territoire object) { return createTerritoireAdapter(); } @Override public Adapter caseLieu(Lieu object) { return createLieuAdapter(); } @Override public Adapter caseChemin(Chemin object) { return createCheminAdapter(); } @Override public Adapter caseObjet(Objet object) { return createObjetAdapter(); } @Override public Adapter caseTransformation(Transformation object) { return createTransformationAdapter(); } @Override public Adapter caseConnaissance(Connaissance object) { return createConnaissanceAdapter(); } @Override public Adapter casePersonne(Personne object) { return createPersonneAdapter(); } @Override public Adapter caseInteraction(Interaction object) { return createInteractionAdapter(); } @Override public Adapter caseAction(Action object) { return createActionAdapter(); } @Override public Adapter caseDescription(Description object) { return createDescriptionAdapter(); } @Override public Adapter caseCondition(Condition object) { return createConditionAdapter(); } @Override public Adapter caseConditionEt(ConditionEt object) { return createConditionEtAdapter(); } @Override public Adapter caseConditionTest(ConditionTest object) { return createConditionTestAdapter(); } @Override public Adapter caseConditionConnaissance(ConditionConnaissance object) { return createConditionConnaissanceAdapter(); } @Override public Adapter caseNOTConditionConnaissance(NOTConditionConnaissance object) { return createNOTConditionConnaissanceAdapter(); } @Override public Adapter caseConditionObjet(ConditionObjet object) { return createConditionObjetAdapter(); } @Override public Adapter defaultCase(EObject object) { return createEObjectAdapter(); } }; /** * Creates an adapter for the target. * * * @param target the object to adapt. * @return the adapter for the target. * @generated */ @Override public Adapter createAdapter(Notifier target) { return modelSwitch.doSwitch((EObject)target); } /** * Creates a new adapter for an object of class '{@link xtext.game.Jeu Jeu}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.Jeu * @generated */ public Adapter createJeuAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.Explorateur Explorateur}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.Explorateur * @generated */ public Adapter createExplorateurAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.Territoire Territoire}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.Territoire * @generated */ public Adapter createTerritoireAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.Lieu Lieu}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.Lieu * @generated */ public Adapter createLieuAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.Chemin Chemin}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.Chemin * @generated */ public Adapter createCheminAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.Objet Objet}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.Objet * @generated */ public Adapter createObjetAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.Transformation Transformation}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.Transformation * @generated */ public Adapter createTransformationAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.Connaissance Connaissance}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.Connaissance * @generated */ public Adapter createConnaissanceAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.Personne Personne}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.Personne * @generated */ public Adapter createPersonneAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.Interaction Interaction}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.Interaction * @generated */ public Adapter createInteractionAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.Action Action}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.Action * @generated */ public Adapter createActionAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.Description Description}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.Description * @generated */ public Adapter createDescriptionAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.Condition Condition}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.Condition * @generated */ public Adapter createConditionAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.ConditionEt Condition Et}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.ConditionEt * @generated */ public Adapter createConditionEtAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.ConditionTest Condition Test}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.ConditionTest * @generated */ public Adapter createConditionTestAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.ConditionConnaissance Condition Connaissance}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.ConditionConnaissance * @generated */ public Adapter createConditionConnaissanceAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.NOTConditionConnaissance NOT Condition Connaissance}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.NOTConditionConnaissance * @generated */ public Adapter createNOTConditionConnaissanceAdapter() { return null; } /** * Creates a new adapter for an object of class '{@link xtext.game.ConditionObjet Condition Objet}'. * * This default implementation returns null so that we can easily ignore cases; * it's useful to ignore a case when inheritance will catch all the cases anyway. * * @return the new adapter. * @see xtext.game.ConditionObjet * @generated */ public Adapter createConditionObjetAdapter() { return null; } /** * Creates a new adapter for the default case. * * This default implementation returns null. * * @return the new adapter. * @generated */ public Adapter createEObjectAdapter() { return null; } } //GameAdapterFactory