projet-genie-logiciel-systeme/workspace/game/src-gen/xtext/serializer/GameSemanticSequencer.java
2021-11-30 18:25:45 +01:00

373 lines
13 KiB
Java

/*
* generated by Xtext 2.23.0
*/
package xtext.serializer;
import com.google.inject.Inject;
import java.util.Set;
import org.eclipse.emf.ecore.EObject;
import org.eclipse.emf.ecore.EPackage;
import org.eclipse.xtext.Action;
import org.eclipse.xtext.Parameter;
import org.eclipse.xtext.ParserRule;
import org.eclipse.xtext.serializer.ISerializationContext;
import org.eclipse.xtext.serializer.acceptor.SequenceFeeder;
import org.eclipse.xtext.serializer.sequencer.AbstractDelegatingSemanticSequencer;
import org.eclipse.xtext.serializer.sequencer.ITransientValueService.ValueTransient;
import xtext.game.AntiConditionConnaissance;
import xtext.game.Chemin;
import xtext.game.Condition;
import xtext.game.ConditionConnaissance;
import xtext.game.ConditionEt;
import xtext.game.ConditionObjet;
import xtext.game.Connaissance;
import xtext.game.Description;
import xtext.game.Explorateur;
import xtext.game.GamePackage;
import xtext.game.Interraction;
import xtext.game.Jeu;
import xtext.game.Lieu;
import xtext.game.Objet;
import xtext.game.Personne;
import xtext.game.Territoire;
import xtext.game.Transformation;
import xtext.services.GameGrammarAccess;
@SuppressWarnings("all")
public class GameSemanticSequencer extends AbstractDelegatingSemanticSequencer {
@Inject
private GameGrammarAccess grammarAccess;
@Override
public void sequence(ISerializationContext context, EObject semanticObject) {
EPackage epackage = semanticObject.eClass().getEPackage();
ParserRule rule = context.getParserRule();
Action action = context.getAssignedAction();
Set<Parameter> parameters = context.getEnabledBooleanParameters();
if (epackage == GamePackage.eINSTANCE)
switch (semanticObject.eClass().getClassifierID()) {
case GamePackage.ACTION:
sequence_Action(context, (xtext.game.Action) semanticObject);
return;
case GamePackage.ANTI_CONDITION_CONNAISSANCE:
sequence_AntiConditionConnaissance(context, (AntiConditionConnaissance) semanticObject);
return;
case GamePackage.CHEMIN:
sequence_Chemin(context, (Chemin) semanticObject);
return;
case GamePackage.CONDITION:
sequence_Condition(context, (Condition) semanticObject);
return;
case GamePackage.CONDITION_CONNAISSANCE:
sequence_ConditionConnaissance(context, (ConditionConnaissance) semanticObject);
return;
case GamePackage.CONDITION_ET:
sequence_ConditionEt(context, (ConditionEt) semanticObject);
return;
case GamePackage.CONDITION_OBJET:
sequence_ConditionObjet(context, (ConditionObjet) semanticObject);
return;
case GamePackage.CONNAISSANCE:
sequence_Connaissance(context, (Connaissance) semanticObject);
return;
case GamePackage.DESCRIPTION:
sequence_Description(context, (Description) semanticObject);
return;
case GamePackage.EXPLORATEUR:
sequence_Explorateur(context, (Explorateur) semanticObject);
return;
case GamePackage.INTERRACTION:
sequence_Interraction(context, (Interraction) semanticObject);
return;
case GamePackage.JEU:
sequence_Jeu(context, (Jeu) semanticObject);
return;
case GamePackage.LIEU:
sequence_Lieu(context, (Lieu) semanticObject);
return;
case GamePackage.OBJET:
sequence_Objet(context, (Objet) semanticObject);
return;
case GamePackage.PERSONNE:
sequence_Personne(context, (Personne) semanticObject);
return;
case GamePackage.TERRITOIRE:
sequence_Territoire(context, (Territoire) semanticObject);
return;
case GamePackage.TRANSFORMATION:
sequence_Transformation(context, (Transformation) semanticObject);
return;
}
if (errorAcceptor != null)
errorAcceptor.accept(diagnosticProvider.createInvalidContextOrTypeDiagnostic(semanticObject, context));
}
/**
* Contexts:
* Action returns Action
*
* Constraint:
* (connaissances+=Nom* objets+=Nom* objetsConso+=Nom* visible=Condition finInterraction=Condition)
*/
protected void sequence_Action(ISerializationContext context, xtext.game.Action semanticObject) {
genericSequencer.createSequence(context, semanticObject);
}
/**
* Contexts:
* ConditionTest returns AntiConditionConnaissance
* AntiConditionConnaissance returns AntiConditionConnaissance
*
* Constraint:
* connaissance=Nom
*/
protected void sequence_AntiConditionConnaissance(ISerializationContext context, AntiConditionConnaissance semanticObject) {
if (errorAcceptor != null) {
if (transientValues.isValueTransient(semanticObject, GamePackage.Literals.ANTI_CONDITION_CONNAISSANCE__CONNAISSANCE) == ValueTransient.YES)
errorAcceptor.accept(diagnosticProvider.createFeatureValueMissing(semanticObject, GamePackage.Literals.ANTI_CONDITION_CONNAISSANCE__CONNAISSANCE));
}
SequenceFeeder feeder = createSequencerFeeder(context, semanticObject);
feeder.accept(grammarAccess.getAntiConditionConnaissanceAccess().getConnaissanceNomParserRuleCall_1_0(), semanticObject.getConnaissance());
feeder.finish();
}
/**
* Contexts:
* Chemin returns Chemin
*
* Constraint:
* (
* lieuIn=Nom
* lieuOut=Nom
* connaissances+=Nom*
* objets+=Nom*
* objetsConso+=Nom*
* ouvert=Condition
* ferme=Condition
* obligatoire=Condition
* descriptions+=Description+
* )
*/
protected void sequence_Chemin(ISerializationContext context, Chemin semanticObject) {
genericSequencer.createSequence(context, semanticObject);
}
/**
* Contexts:
* ConditionTest returns ConditionConnaissance
* ConditionConnaissance returns ConditionConnaissance
*
* Constraint:
* connaissance=Nom
*/
protected void sequence_ConditionConnaissance(ISerializationContext context, ConditionConnaissance semanticObject) {
if (errorAcceptor != null) {
if (transientValues.isValueTransient(semanticObject, GamePackage.Literals.CONDITION_CONNAISSANCE__CONNAISSANCE) == ValueTransient.YES)
errorAcceptor.accept(diagnosticProvider.createFeatureValueMissing(semanticObject, GamePackage.Literals.CONDITION_CONNAISSANCE__CONNAISSANCE));
}
SequenceFeeder feeder = createSequencerFeeder(context, semanticObject);
feeder.accept(grammarAccess.getConditionConnaissanceAccess().getConnaissanceNomParserRuleCall_0(), semanticObject.getConnaissance());
feeder.finish();
}
/**
* Contexts:
* ConditionEt returns ConditionEt
*
* Constraint:
* (conditionTest+=[ConditionTest|ID] conditonTest+=[ConditionTest|ID]*)
*/
protected void sequence_ConditionEt(ISerializationContext context, ConditionEt semanticObject) {
genericSequencer.createSequence(context, semanticObject);
}
/**
* Contexts:
* ConditionTest returns ConditionObjet
* ConditionObjet returns ConditionObjet
*
* Constraint:
* (objet=STRING comparateur=Comparateur nombre=INT)
*/
protected void sequence_ConditionObjet(ISerializationContext context, ConditionObjet semanticObject) {
if (errorAcceptor != null) {
if (transientValues.isValueTransient(semanticObject, GamePackage.Literals.CONDITION_OBJET__OBJET) == ValueTransient.YES)
errorAcceptor.accept(diagnosticProvider.createFeatureValueMissing(semanticObject, GamePackage.Literals.CONDITION_OBJET__OBJET));
if (transientValues.isValueTransient(semanticObject, GamePackage.Literals.CONDITION_OBJET__COMPARATEUR) == ValueTransient.YES)
errorAcceptor.accept(diagnosticProvider.createFeatureValueMissing(semanticObject, GamePackage.Literals.CONDITION_OBJET__COMPARATEUR));
if (transientValues.isValueTransient(semanticObject, GamePackage.Literals.CONDITION_OBJET__NOMBRE) == ValueTransient.YES)
errorAcceptor.accept(diagnosticProvider.createFeatureValueMissing(semanticObject, GamePackage.Literals.CONDITION_OBJET__NOMBRE));
}
SequenceFeeder feeder = createSequencerFeeder(context, semanticObject);
feeder.accept(grammarAccess.getConditionObjetAccess().getObjetSTRINGTerminalRuleCall_0_0(), semanticObject.getObjet());
feeder.accept(grammarAccess.getConditionObjetAccess().getComparateurComparateurParserRuleCall_1_0(), semanticObject.getComparateur());
feeder.accept(grammarAccess.getConditionObjetAccess().getNombreINTTerminalRuleCall_2_0(), semanticObject.getNombre());
feeder.finish();
}
/**
* Contexts:
* Condition returns Condition
*
* Constraint:
* (condition+=[ConditionEt|ID] condition+=[ConditionEt|ID]*)
*/
protected void sequence_Condition(ISerializationContext context, Condition semanticObject) {
genericSequencer.createSequence(context, semanticObject);
}
/**
* Contexts:
* Connaissance returns Connaissance
*
* Constraint:
* (nom=Nom visible=Condition descriptions+=Description+)
*/
protected void sequence_Connaissance(ISerializationContext context, Connaissance semanticObject) {
genericSequencer.createSequence(context, semanticObject);
}
/**
* Contexts:
* Description returns Description
*
* Constraint:
* (texte=STRING condition=Condition)
*/
protected void sequence_Description(ISerializationContext context, Description semanticObject) {
if (errorAcceptor != null) {
if (transientValues.isValueTransient(semanticObject, GamePackage.Literals.DESCRIPTION__TEXTE) == ValueTransient.YES)
errorAcceptor.accept(diagnosticProvider.createFeatureValueMissing(semanticObject, GamePackage.Literals.DESCRIPTION__TEXTE));
if (transientValues.isValueTransient(semanticObject, GamePackage.Literals.DESCRIPTION__CONDITION) == ValueTransient.YES)
errorAcceptor.accept(diagnosticProvider.createFeatureValueMissing(semanticObject, GamePackage.Literals.DESCRIPTION__CONDITION));
}
SequenceFeeder feeder = createSequencerFeeder(context, semanticObject);
feeder.accept(grammarAccess.getDescriptionAccess().getTexteSTRINGTerminalRuleCall_2_0(), semanticObject.getTexte());
feeder.accept(grammarAccess.getDescriptionAccess().getConditionConditionParserRuleCall_3_0(), semanticObject.getCondition());
feeder.finish();
}
/**
* Contexts:
* Explorateur returns Explorateur
*
* Constraint:
* (tailleTotaleMax=INT connaissances+=Nom* objets+=Nom*)
*/
protected void sequence_Explorateur(ISerializationContext context, Explorateur semanticObject) {
genericSequencer.createSequence(context, semanticObject);
}
/**
* Contexts:
* Interraction returns Interraction
*
* Constraint:
* (actions+=Action+ connaissances+=Nom* objets+=Nom* visible=Condition)
*/
protected void sequence_Interraction(ISerializationContext context, Interraction semanticObject) {
genericSequencer.createSequence(context, semanticObject);
}
/**
* Contexts:
* Jeu returns Jeu
*
* Constraint:
* (
* explorateur=Explorateur
* territoire=Territoire
* objets+=Objet*
* connaissances+=Connaissance*
* personnes+=Personne*
* transformations+=Transformation*
* )
*/
protected void sequence_Jeu(ISerializationContext context, Jeu semanticObject) {
genericSequencer.createSequence(context, semanticObject);
}
/**
* Contexts:
* Lieu returns Lieu
*
* Constraint:
* (
* nom=Nom
* connaissances+=Nom*
* personnes+=Personne*
* objets+=Nom*
* deposable=Condition
* descriptions+=Description+
* depart=Condition
* fin=Condition
* )
*/
protected void sequence_Lieu(ISerializationContext context, Lieu semanticObject) {
genericSequencer.createSequence(context, semanticObject);
}
/**
* Contexts:
* Objet returns Objet
*
* Constraint:
* (nom=Nom taille=INT visible=Condition descriptions+=Description+)
*/
protected void sequence_Objet(ISerializationContext context, Objet semanticObject) {
genericSequencer.createSequence(context, semanticObject);
}
/**
* Contexts:
* Personne returns Personne
*
* Constraint:
* (visible=Condition obligatoire=Condition interractions+=Interraction+)
*/
protected void sequence_Personne(ISerializationContext context, Personne semanticObject) {
genericSequencer.createSequence(context, semanticObject);
}
/**
* Contexts:
* Territoire returns Territoire
*
* Constraint:
* (lieux+=Lieu+ chemins+=Chemin*)
*/
protected void sequence_Territoire(ISerializationContext context, Territoire semanticObject) {
genericSequencer.createSequence(context, semanticObject);
}
/**
* Contexts:
* Transformation returns Transformation
*
* Constraint:
* (condition=Condition objetSource+=Nom+ objetsResultats+=Nom+)
*/
protected void sequence_Transformation(ISerializationContext context, Transformation semanticObject) {
genericSequencer.createSequence(context, semanticObject);
}
}