Ca a empiré mais le code est mieux ?
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85423171cf
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9b2f56ac83
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@ -18,8 +18,8 @@ import org.bukkit.inventory.ItemStack;
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public class Camera extends JavaPlugin implements Listener {
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public static ArrayList<LocationQuaternion2> curve;
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public static List<LocationQuaternion2> controlPoints;
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public static ArrayList<LocationQuaternion2> curve = new ArrayList<>();
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public static ArrayList<LocationQuaternion2> controlPoints = new ArrayList<>();
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public static Logger logger;
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public static Plugin plugin;
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private static float dt = 0.01f;
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@ -48,12 +48,12 @@ public class Camera extends JavaPlugin implements Listener {
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public static void reverseQuaternions() {
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for (int i = 1; i < controlPoints.size(); i++) {
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controlPoints.get(i).invertQuaternion(controlPoints.get(i - 1));
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controlPoints.get(i).patchYaw(controlPoints.get(i - 1));
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}
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}
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public static void compute() {
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reverseQuaternions();
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// reverseQuaternions();
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int nControlPoints = controlPoints.size();
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curve = new ArrayList<>();
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@ -106,10 +106,10 @@ public class Camera extends JavaPlugin implements Listener {
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}
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public static String prettyLocation(LocationQuaternion2 point) {
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Location loc = point.toLocation();
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point.updateEulerAngles();
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return String.format("X=%05.2f, Y=%05.2f, Z=%05.2f, P=%05.2f, Y=%05.2f",
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loc.getX(), loc.getY(), loc.getZ(),
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loc.getPitch(), loc.getYaw());
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point.getX(), point.getY(), point.getZ(),
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point.getPitch(), point.getYaw());
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}
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@Override
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@ -33,14 +33,16 @@ public class ExecuteTraveling implements CommandExecutor {
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public void run() {
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// Teleport to next point
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if (curveIterator.hasNext()) {
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player.teleport(curveIterator.next().toLocation());
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LocationQuaternion2 loc = curveIterator.next();
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Camera.broadlog(Camera.prettyLocation(loc));
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player.teleport(loc);
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return;
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}
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// Regenerate traveling and begin
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if (ClosePath.closed) {
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curveIterator = Camera.curve.iterator();
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player.teleport(curveIterator.next().toLocation());
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player.teleport(curveIterator.next());
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return;
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}
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@ -1,24 +1,7 @@
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// double A = previousLocationQuaternion.coordinates[3];
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// double B = coordinates[3];
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// double b = B % 360;
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// int wholePart = 360 * (int) (A / 360);
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// double minDist = -1;
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// double sol = 0;
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// for (int i = -1; i < 2; i++) {
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// double val = wholePart + b + i * 360;
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// double dist = Math.abs(val - A);
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// if (minDist == -1 || dist < minDist) {
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// sol = val;
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// minDist = dist;
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// }
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// }
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// Camera.broadlog("From " + coordinates[3] + " to " + sol);
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// coordinates[3] = sol;
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// return this;
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package com.tocard.cam;
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import javax.swing.DefaultBoundedRangeModel;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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@ -28,8 +11,10 @@ public class LocationQuaternion2 extends Location {
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private double qx;
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private double qy;
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private double qz;
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private float roll = 0;
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private static final float deg2grad = (float) Math.PI / 180.0f;
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private static final float grad2deg = 180.0f / (float) Math.PI;
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// https://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles#Source_code
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public LocationQuaternion2(Location location) {
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@ -37,8 +22,8 @@ public class LocationQuaternion2 extends Location {
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location.getX(),
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location.getY(),
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location.getZ(),
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location.getYaw() * deg2grad,
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location.getPitch() * deg2grad);
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location.getYaw(),
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location.getPitch());
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this.updateQuaternionAngles();
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}
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@ -47,44 +32,105 @@ public class LocationQuaternion2 extends Location {
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// roll (x-axis rotation)
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double sinr_cosp = 2 * (qw * qx + qy * qz);
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double cosr_cosp = 1 - 2 * (qx * qx + qy * qy);
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this.roll = (float) Math.atan2(sinr_cosp, cosr_cosp);
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roll = (float) Math.atan2(sinr_cosp, cosr_cosp) * grad2deg;
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// pitch (y-axis rotation)
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double pitch;
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double sinp = 2 * (qw * qy - qz * qx);
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if (Math.abs(sinp) >= 1) {
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this.setPitch((float) Math.copySign(Math.PI / 2, sinp)); // use 90 degrees if out of range
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pitch = Math.copySign(Math.PI / 2, sinp); // use 90 degrees if out of range
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} else {
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this.setPitch((float) Math.asin(sinp));
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pitch = Math.asin(sinp);
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}
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setPitch((float) pitch * grad2deg);
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// yaw (z-axis rotation)
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double siny_cosp = 2 * (qw * qz + qx * qy);
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double cosy_cosp = 1 - 2 * (qy * qy + qz * qz);
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this.setYaw((float) Math.atan2(siny_cosp, cosy_cosp));
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double yaw = Math.atan2(siny_cosp, cosy_cosp);
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setYaw((float) yaw * grad2deg);
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}
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public void updateQuaternionAngles() {
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double cy = Math.cos(getYaw() * 0.5);
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double sy = Math.sin(getYaw() * 0.5);
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double cp = Math.cos(getPitch() * 0.5);
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double sp = Math.sin(getPitch() * 0.5);
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double cr = Math.cos(0 * 0.5);
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double sr = Math.sin(0 * 0.5);
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float yaw = getYaw() * deg2grad;
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float pitch = getPitch() * deg2grad;
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this.qw = cr * cp * cy + sr * sp * sy;
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this.qx = sr * cp * cy - cr * sp * sy;
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this.qy = cr * sp * cy + sr * cp * sy;
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this.qz = cr * cp * sy - sr * sp * cy;
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double cy = Math.cos(yaw * 0.5);
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double sy = Math.sin(yaw * 0.5);
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double cp = Math.cos(pitch * 0.5);
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double sp = Math.sin(pitch * 0.5);
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double cr = Math.cos(roll * 0.5);
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double sr = Math.sin(roll * 0.5);
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qw = cr * cp * cy + sr * sp * sy;
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qx = sr * cp * cy - cr * sp * sy;
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qy = cr * sp * cy + sr * cp * sy;
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qz = cr * cp * sy - sr * sp * cy;
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}
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public LocationQuaternion2 patchYaw(LocationQuaternion2 previousLocation) {
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float A = previousLocation.getYaw();
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float B = getYaw();
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float b = B % 360;
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int wholePart = 360 * (int) (A / 360);
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float minDist = -1;
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float sol = 0;
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for (int i = -1; i < 2; i++) {
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float val = wholePart + b + i * 360;
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float dist = Math.abs(val - A);
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if (minDist == -1 || dist < minDist) {
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sol = val;
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minDist = dist;
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}
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}
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setYaw(sol);
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updateQuaternionAngles();
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return this;
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}
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public LocationQuaternion2 add(LocationQuaternion2 loc) {
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super.add(loc);
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qw += loc.qw;
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qx += loc.qx;
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qy += loc.qy;
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qz += loc.qz;
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updateEulerAngles();
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return this;
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}
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public LocationQuaternion2 subtract(LocationQuaternion2 loc) {
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super.subtract(loc);
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qw -= loc.qw;
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qx -= loc.qx;
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qy -= loc.qy;
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qz -= loc.qz;
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updateEulerAngles();
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return this;
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}
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public LocationQuaternion2 multiply(double m) {
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super.multiply(m);
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qw *= m;
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qx += m;
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qy += m;
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qz += m;
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updateEulerAngles();
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return this;
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}
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@Override
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public LocationQuaternion2 clone() {
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LocationQuaternion2 cloned = (LocationQuaternion2) super.clone();
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cloned.qw = this.qw;
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cloned.qx = this.qx;
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cloned.qy = this.qy;
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cloned.qz = this.qz;
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LocationQuaternion2 cloned = new LocationQuaternion2(this);
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return cloned;
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}
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@ -67,8 +67,7 @@ public class ShowCurve implements CommandExecutor {
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while (curveIterator.hasNext()) {
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player.getWorld().spawnParticle(Particle.ELECTRIC_SPARK,
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curveIterator.next().clone()
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.add(new LocationQuaternion2(new double[] { 0, 1.8, 0, 0, 0, 0, 0 }))
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.toLocation(),
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.add(0, 1.8, 0),
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1,
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0, 0, 0, 0);
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}
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@ -85,9 +84,7 @@ public class ShowCurve implements CommandExecutor {
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Camera.controlPoints.get(indMin).clone().multiply(1 - t)
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.add(Camera.controlPoints.get(indMax).clone()
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.multiply(t))
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.add(new LocationQuaternion2(
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new double[] { 0, 1.8, 0, 0, 0, 0, 0 }))
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.toLocation(),
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.add(0, 1.8, 0),
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1,
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0, 0, 0, 0);
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}
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@ -105,7 +102,7 @@ public class ShowCurve implements CommandExecutor {
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}
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public static void add(LocationQuaternion2 point, World world) {
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ArmorStand as = world.spawn(point.toLocation(), ArmorStand.class);
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ArmorStand as = world.spawn(point, ArmorStand.class);
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as.setGravity(false);
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as.setVisible(false);
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as.setMarker(true);
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@ -118,13 +115,13 @@ public class ShowCurve implements CommandExecutor {
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else
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as.getEquipment().setHelmet(cameraHeadControl);
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}
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as.setHeadPose(new EulerAngle(point.coordinates[4] / 180 * Math.PI, 0, 0));
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as.setHeadPose(new EulerAngle(point.getPitch() / 180 * Math.PI, 0, 0));
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controlPointsArmorStands.add(as);
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}
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@Deprecated
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public static void insert(int index, LocationQuaternion2 point, World world) {
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ArmorStand as = world.spawn(point.toLocation(), ArmorStand.class);
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ArmorStand as = world.spawn(point, ArmorStand.class);
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as.setGravity(false);
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as.setVisible(false);
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as.setMarker(true);
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@ -134,13 +131,13 @@ public class ShowCurve implements CommandExecutor {
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as.getEquipment().setHelmet(cameraHeadAnchor);
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else
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as.getEquipment().setHelmet(cameraHeadControl);
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as.setHeadPose(new EulerAngle(point.coordinates[4] / 180 * Math.PI, 0, 0));
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as.setHeadPose(new EulerAngle(point.getPitch() / 180 * Math.PI, 0, 0));
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controlPointsArmorStands.add(index, as);
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}
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public static void set(int index, LocationQuaternion2 point, World world) {
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controlPointsArmorStands.get(index).setHeadPose(new EulerAngle(point.coordinates[4] / 180 * Math.PI, 0, 0));
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controlPointsArmorStands.get(index).teleport(point.toLocation());
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controlPointsArmorStands.get(index).setHeadPose(new EulerAngle(point.getPitch() / 180 * Math.PI, 0, 0));
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controlPointsArmorStands.get(index).teleport(point);
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}
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public static void rm(int index) {
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