projet-probleme-inverse-3D/get_proj.py

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2022-12-17 14:05:14 +00:00
# https://blender.stackexchange.com/questions/38009/3x4-camera-matrix-from-blender-camera
import bpy
from mathutils import Matrix
from mathutils import Vector
#---------------------------------------------------------------
# 3x4 P matrix from Blender camera
#---------------------------------------------------------------
# Build intrinsic camera parameters from Blender camera data
#
# See notes on this in
# blender.stackexchange.com/questions/15102/what-is-blenders-camera-projection-matrix-model
def get_calibration_matrix_K_from_blender(camd):
f_in_mm = camd.lens
scene = bpy.context.scene
resolution_x_in_px = scene.render.resolution_x
resolution_y_in_px = scene.render.resolution_y
scale = scene.render.resolution_percentage / 100
sensor_width_in_mm = camd.sensor_width
sensor_height_in_mm = camd.sensor_height
pixel_aspect_ratio = scene.render.pixel_aspect_x / scene.render.pixel_aspect_y
if (camd.sensor_fit == 'VERTICAL'):
# the sensor height is fixed (sensor fit is horizontal),
# the sensor width is effectively changed with the pixel aspect ratio
s_u = resolution_x_in_px * scale / sensor_width_in_mm / pixel_aspect_ratio
s_v = resolution_y_in_px * scale / sensor_height_in_mm
else: # 'HORIZONTAL' and 'AUTO'
# the sensor width is fixed (sensor fit is horizontal),
# the sensor height is effectively changed with the pixel aspect ratio
pixel_aspect_ratio = scene.render.pixel_aspect_x / scene.render.pixel_aspect_y
s_u = resolution_x_in_px * scale / sensor_width_in_mm
s_v = resolution_y_in_px * scale * pixel_aspect_ratio / sensor_height_in_mm
# Parameters of intrinsic calibration matrix K
alpha_u = f_in_mm * s_u
alpha_v = f_in_mm * s_v
u_0 = resolution_x_in_px * scale / 2
v_0 = resolution_y_in_px * scale / 2
skew = 0 # only use rectangular pixels
K = Matrix(
((alpha_u, skew, u_0),
( 0 , alpha_v, v_0),
( 0 , 0, 1 )))
return K
# Returns camera rotation and translation matrices from Blender.
#
# There are 3 coordinate systems involved:
# 1. The World coordinates: "world"
# - right-handed
# 2. The Blender camera coordinates: "bcam"
# - x is horizontal
# - y is up
# - right-handed: negative z look-at direction
# 3. The desired computer vision camera coordinates: "cv"
# - x is horizontal
# - y is down (to align to the actual pixel coordinates
# used in digital images)
# - right-handed: positive z look-at direction
def get_3x4_RT_matrix_from_blender(cam):
# bcam stands for blender camera
R_bcam2cv = Matrix(
((1, 0, 0),
(0, -1, 0),
(0, 0, -1)))
# Transpose since the rotation is object rotation,
# and we want coordinate rotation
# R_world2bcam = cam.rotation_euler.to_matrix().transposed()
# T_world2bcam = -1*R_world2bcam * location
#
# Use matrix_world instead to account for all constraints
location, rotation = cam.matrix_world.decompose()[0:2]
R_world2bcam = rotation.to_matrix().transposed()
# Convert camera location to translation vector used in coordinate changes
# T_world2bcam = -1*R_world2bcam*cam.location
# Use location from matrix_world to account for constraints:
T_world2bcam = -1*R_world2bcam @ location
# Build the coordinate transform matrix from world to computer vision camera
# NOTE: Use * instead of @ here for older versions of Blender
# TODO: detect Blender version
R_world2cv = R_bcam2cv@R_world2bcam
T_world2cv = R_bcam2cv@T_world2bcam
# put into 3x4 matrix
RT = Matrix((
R_world2cv[0][:] + (T_world2cv[0],),
R_world2cv[1][:] + (T_world2cv[1],),
R_world2cv[2][:] + (T_world2cv[2],)
))
return RT
def get_3x4_P_matrix_from_blender(cam):
K = get_calibration_matrix_K_from_blender(cam.data)
RT = get_3x4_RT_matrix_from_blender(cam)
return K@RT, K, RT
def run_script(scene):
# projection_matrix = scene.camera.matrix_world
projection_matrix, _, _ = get_3x4_P_matrix_from_blender(scene.camera)
with open('/home/damien/Documents/3A/projet-be/imgs/torus/matrices.txt', 'a') as f:
f.write(projection_matrix.__repr__() + '\n\n')
f = open('/home/damien/Documents/3A/projet-be/imgs/torus/matrices.txt', 'w')
f.close()
bpy.app.handlers.frame_change_post.append(run_script)