fin de séance 2
Co-authored-by: Damien Guillotin <damguillotin@gmail.com> Co-authored-by: pejour <pejour@users.noreply.github.com>
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README.md
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README.md
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# Usefull resources
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# BE PI3D : MVS par level set
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## Level set method, Wikipedia
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## Usefull resources
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### Level set method, Wikipedia
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https://en.wikipedia.org/wiki/Level-set_method
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https://en.wikipedia.org/wiki/Level-set_method
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![](https://upload.wikimedia.org/wikipedia/commons/7/78/Level_set_method.png)
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![](https://upload.wikimedia.org/wikipedia/commons/7/78/Level_set_method.png)
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## Level set, Wikipedia
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### Level set, Wikipedia
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https://en.wikipedia.org/wiki/Level_set
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https://en.wikipedia.org/wiki/Level_set
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## TP3, Stéréoscopie multi-vues (MVS)
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### TP3, Stéréoscopie multi-vues (MVS)
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https://moodle-n7.inp-toulouse.fr/pluginfile.php/116746/mod_resource/content/2/sujet_TP3.pdf
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https://moodle-n7.inp-toulouse.fr/pluginfile.php/116746/mod_resource/content/2/sujet_TP3.pdf
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## Coding Adventure: Terraforming, Sebastian Lague
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### Coding Adventure: Terraforming, Sebastian Lague
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[![](https://i.ytimg.com/vi_webp/vTMEdHcKgM4/maxresdefault.webp)](https://www.youtube.com/watch?v=vTMEdHcKgM4)
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[![](https://i.ytimg.com/vi_webp/vTMEdHcKgM4/maxresdefault.webp)](https://www.youtube.com/watch?v=vTMEdHcKgM4)
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## 3D Signed Distance function (NVIDIA Research)
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### 3D Signed Distance function (NVIDIA Research)
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2022
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2022
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Towaki Takikawa
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Towaki Takikawa
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@ -27,7 +29,7 @@ Morgan McGuire
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https://tovacinni.github.io/sdf-explorer/
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https://tovacinni.github.io/sdf-explorer/
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## A GPU Implementation of Level Set Multiview Stereo
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### A GPU Implementation of Level Set Multiview Stereo
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2006
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2006
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Patrick Labatut
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Patrick Labatut
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@ -37,7 +39,7 @@ Jean-Philippe Pons
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https://link.springer.com/chapter/10.1007/11758549_33
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https://link.springer.com/chapter/10.1007/11758549_33
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https://link.springer.com/content/pdf/10.1007/11758549_33.pdf?pdf=inline%20link
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https://link.springer.com/content/pdf/10.1007/11758549_33.pdf?pdf=inline%20link
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## Fast Level Set Multi-View Stereo on Graphics Hardware
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### Fast Level Set Multi-View Stereo on Graphics Hardware
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2006
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2006
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Patrick Labatut
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Patrick Labatut
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https://ieeexplore.ieee.org/document/4155801
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https://ieeexplore.ieee.org/document/4155801
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https://sci-hub.hkvisa.net/10.1109/3dpvt.2006.62
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https://sci-hub.hkvisa.net/10.1109/3dpvt.2006.62
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## Model-based multiview stereo via level sets with statistical shape prior
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### Model-based multiview stereo via level sets with statistical shape prior
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2011
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2011
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Moumen El-Melegy
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Moumen El-Melegy
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https://ieeexplore.ieee.org/document/6365368
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https://ieeexplore.ieee.org/document/6365368
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https://sci-hub.hkvisa.net/https://ieeexplore.ieee.org/document/6365368
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https://sci-hub.hkvisa.net/https://ieeexplore.ieee.org/document/6365368
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## Équation bizarre de l'idée générale
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### Équation bizarre de l'idée générale
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`g(x,y)=exp(-((0.2*x)^(2)+((y^(2))/(x^(2)+0.1))))*sig(-10*x)-5*exp(-((y^(2))/((0.1*x)^(2))))*sig(10*x)`
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`g(x,y)=exp(-((0.2*x)^(2)+((y^(2))/(x^(2)+0.1))))*sig(-10*x)-5*exp(-((y^(2))/((0.1*x)^(2))))*sig(10*x)`
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$$g(x,y) = \exp\left(-\left(\left(0.2x\right)^2 + \left(\frac{y^2}{x^2 + 0.1}\right)\right)\right)\sigma\left(-10x\right) - 5\exp\left(-\frac{y^2}{\left(0.1x\right)^2}\right)\sigma\left(10x\right)$$
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$$g(x,y) = \exp\left(-\left(\left(0.2x\right)^2 + \left(\frac{y^2}{x^2 + 0.1}\right)\right)\right)\sigma\left(-10x\right) - 5\exp\left(-\frac{y^2}{\left(0.1x\right)^2}\right)\sigma\left(10x\right)$$
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## A Level-Set Approach to 3D Reconstruction from Range Data
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### A Level-Set Approach to 3D Reconstruction from Range Data
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1998
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1998
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Ross T. Whitaker
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Ross T. Whitaker
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https://www.cs.utah.edu/~whitaker/sceneRecon/papers/sparse_report.pdf
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https://link.springer.com/article/10.1023/A:1008036829907
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https://link.springer.com/article/10.1023/A:1008036829907
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https://link.springer.com/content/pdf/10.1023/A:1008036829907.pdf?pdf=button
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## Level Set Methods in Computer Vision (Slides)
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### Level Set Methods in Computer Vision (Slides)
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2006
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2006
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Daniel Cremers
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Daniel Cremers
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On part d'un solide qu'on rogne en soustrayant les valeurs obtenues avec les gaussiennes => jusqu'à obtenir le solide étudié.
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On part d'un solide qu'on rogne en soustrayant les valeurs obtenues avec les gaussiennes => jusqu'à obtenir le solide étudié.
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## Variational principles, surface evolution, PDEs, level set methods, and the stereo problem
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### Variational principles, surface evolution, PDEs, level set methods, and the stereo problem
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1996/1998
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1996/1998
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Olivier Faugeras
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Olivier Faugeras
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@ -90,7 +94,7 @@ Renaud Keriven
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https://hal.inria.fr/inria-00073673/document
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https://hal.inria.fr/inria-00073673/document
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https://ieeexplore.ieee.org/document/661183
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https://ieeexplore.ieee.org/document/661183
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## Multi-View Stereo: A Tutorial
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### Multi-View Stereo: A Tutorial
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2015
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2015
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Yasutaka Furukawa
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Yasutaka Furukawa
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https://carlos-hernandez.org/papers/fnt_mvs_2015.pdf
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https://carlos-hernandez.org/papers/fnt_mvs_2015.pdf
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### amy-tabb/tabb-level-set-segmentation
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## JDD
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https://github.com/amy-tabb/tabb-level-set-segmentation
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### Ramesh-X/Level-Set
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https://github.com/Ramesh-X/Level-Set
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### 3D Image Reconstruction and Level Set Methods
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Introduction and derivation of the level set methods.
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https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=3811&context=etd
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# Les bons tuyaux de Lilian
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Voici les références pour le groupe de BE de Laurant, des références pour lesquelles la reconstruction 3D sont les zeros d'un level set (entre parenthèses : la nature de la fonction dont les paramètres sont optimisés) :
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- IDR (fonction de distance signée) : Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance
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- Neus (fonction de distance signée) : NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction
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- Unisurf (fonction d'occupation, terme traduit de l'anglais occupancy) : UNISURF, Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction
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- VolSDF (fonction de distance signée) : Volume rendering of neural implicit surfaces
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Les quatre méthodes font du rendu dit surfacique, les trois dernières (Neus, Unisurf and VolSDF) étant "hybrides", à savoir utilisant du rendu surfacique et volumique.
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N'hésitez pas à nous demander plus d'informations si besoin.
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Une autre référence avec un mélange de MVS et de PS qui considère le niveau d'incertitude des deux méthodes respectivement pour utiliser en chaque pixel le résultat le plus fiable (level set et equation eikonale dans leur fonction de cout) :
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https://openaccess.thecvf.com/content/CVPR2022/html/Kaya_Uncertainty-Aware_Deep_Multi-View_Photometric_Stereo_CVPR_2022_paper.html
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Un autre article à lire :
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https://hal.inria.fr/inria-00266287/file/GargalloPradosSturm-iccv2007.pdf
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# Note
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Eviter papier de BOYKOV CREMERS
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Eviter papier de BOYKOV CREMERS
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# A demander
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Quel estla différence avec la méthode vu en TP ?
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- On calcule le MVS comme d'hab
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-> Carte de profondeur par image
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- Pas de projection en nuage de points dense
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-> Utilisation de la carte de prof pour modifier le level set initiale ?
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