From 7369995e3c162e76fdb88e890ff7cdccdc274cf3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Laure=CE=B7t?= Date: Fri, 9 Dec 2022 20:18:34 +0100 Subject: [PATCH] =?UTF-8?q?fin=20de=20s=C3=A9ance=201?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: pejour Co-authored-by: Damien Guillotin --- README.md | 106 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..2cafb9a --- /dev/null +++ b/README.md @@ -0,0 +1,106 @@ +# Usefull resources + +## Level set method, Wikipedia + +https://en.wikipedia.org/wiki/Level-set_method + +![](https://upload.wikimedia.org/wikipedia/commons/7/78/Level_set_method.png) + +## Level set, Wikipedia + +https://en.wikipedia.org/wiki/Level_set + +## TP3, Stéréoscopie multi-vues (MVS) + +https://moodle-n7.inp-toulouse.fr/pluginfile.php/116746/mod_resource/content/2/sujet_TP3.pdf + +## Coding Adventure: Terraforming, Sebastian Lague + +[![](https://i.ytimg.com/vi_webp/vTMEdHcKgM4/maxresdefault.webp)](https://www.youtube.com/watch?v=vTMEdHcKgM4) + +## 3D Signed Distance function (NVIDIA Research) + +2022 +Towaki Takikawa +Andrew Glassner +Morgan McGuire + +https://tovacinni.github.io/sdf-explorer/ + +## A GPU Implementation of Level Set Multiview Stereo + +2006 +Patrick Labatut +Renaud Keriven +Jean-Philippe Pons + +https://link.springer.com/chapter/10.1007/11758549_33 +https://link.springer.com/content/pdf/10.1007/11758549_33.pdf?pdf=inline%20link + +## Fast Level Set Multi-View Stereo on Graphics Hardware + +2006 +Patrick Labatut +Renaud Keriven +Jean-Philippe Pons + +https://ieeexplore.ieee.org/document/4155801 +https://sci-hub.hkvisa.net/10.1109/3dpvt.2006.62 + +## Model-based multiview stereo via level sets with statistical shape prior + +2011 +Moumen El-Melegy +Nagi Al-Ashwal +Aly A. Farag + +https://ieeexplore.ieee.org/document/6365368 +https://sci-hub.hkvisa.net/https://ieeexplore.ieee.org/document/6365368 + +## Équation bizarre de l'idée générale + +`g(x,y)=exp(-((0.2*x)^(2)+((y^(2))/(x^(2)+0.1))))*sig(-10*x)-5*exp(-((y^(2))/((0.1*x)^(2))))*sig(10*x)` + +$$g(x,y) = \exp\left(-\left(\left(0.2x\right)^2 + \left(\frac{y^2}{x^2 + 0.1}\right)\right)\right)\sigma\left(-10x\right) - 5\exp\left(-\frac{y^2}{\left(0.1x\right)^2}\right)\sigma\left(10x\right)$$ + +## A Level-Set Approach to 3D Reconstruction from Range Data + +1998 +Ross T. Whitaker + +https://link.springer.com/article/10.1023/A:1008036829907 + +## Level Set Methods in Computer Vision (Slides) + +2006 +Daniel Cremers +Department of Computer Science +University of Bonn + +https://www.csd.uwo.ca/~yboykov/Presentations/ECCV06_tutorial_partII_dan.pdf + +On part d'un solide qu'on rogne en soustrayant les valeurs obtenues avec les gaussiennes => jusqu'à obtenir le solide étudié. + +## Variational principles, surface evolution, PDEs, level set methods, and the stereo problem + +1996/1998 +Olivier Faugeras +Renaud Keriven + +https://hal.inria.fr/inria-00073673/document +https://ieeexplore.ieee.org/document/661183 + +## Multi-View Stereo: A Tutorial + +2015 +Yasutaka Furukawa +Carlos Hernández + +https://carlos-hernandez.org/papers/fnt_mvs_2015.pdf + + +## JDD + +Eviter papier de BOYKOV CREMERS + +