# Usefull resources ## Level set method, Wikipedia https://en.wikipedia.org/wiki/Level-set_method ![](https://upload.wikimedia.org/wikipedia/commons/7/78/Level_set_method.png) ## Level set, Wikipedia https://en.wikipedia.org/wiki/Level_set ## TP3, Stéréoscopie multi-vues (MVS) https://moodle-n7.inp-toulouse.fr/pluginfile.php/116746/mod_resource/content/2/sujet_TP3.pdf ## Coding Adventure: Terraforming, Sebastian Lague [![](https://i.ytimg.com/vi_webp/vTMEdHcKgM4/maxresdefault.webp)](https://www.youtube.com/watch?v=vTMEdHcKgM4) ## 3D Signed Distance function (NVIDIA Research) 2022 Towaki Takikawa Andrew Glassner Morgan McGuire https://tovacinni.github.io/sdf-explorer/ ## A GPU Implementation of Level Set Multiview Stereo 2006 Patrick Labatut Renaud Keriven Jean-Philippe Pons https://link.springer.com/chapter/10.1007/11758549_33 https://link.springer.com/content/pdf/10.1007/11758549_33.pdf?pdf=inline%20link ## Fast Level Set Multi-View Stereo on Graphics Hardware 2006 Patrick Labatut Renaud Keriven Jean-Philippe Pons https://ieeexplore.ieee.org/document/4155801 https://sci-hub.hkvisa.net/10.1109/3dpvt.2006.62 ## Model-based multiview stereo via level sets with statistical shape prior 2011 Moumen El-Melegy Nagi Al-Ashwal Aly A. Farag https://ieeexplore.ieee.org/document/6365368 https://sci-hub.hkvisa.net/https://ieeexplore.ieee.org/document/6365368 ## Équation bizarre de l'idée générale `g(x,y)=exp(-((0.2*x)^(2)+((y^(2))/(x^(2)+0.1))))*sig(-10*x)-5*exp(-((y^(2))/((0.1*x)^(2))))*sig(10*x)` $$g(x,y) = \exp\left(-\left(\left(0.2x\right)^2 + \left(\frac{y^2}{x^2 + 0.1}\right)\right)\right)\sigma\left(-10x\right) - 5\exp\left(-\frac{y^2}{\left(0.1x\right)^2}\right)\sigma\left(10x\right)$$ ## A Level-Set Approach to 3D Reconstruction from Range Data 1998 Ross T. Whitaker https://link.springer.com/article/10.1023/A:1008036829907 ## Level Set Methods in Computer Vision (Slides) 2006 Daniel Cremers Department of Computer Science University of Bonn https://www.csd.uwo.ca/~yboykov/Presentations/ECCV06_tutorial_partII_dan.pdf On part d'un solide qu'on rogne en soustrayant les valeurs obtenues avec les gaussiennes => jusqu'à obtenir le solide étudié. ## Variational principles, surface evolution, PDEs, level set methods, and the stereo problem 1996/1998 Olivier Faugeras Renaud Keriven https://hal.inria.fr/inria-00073673/document https://ieeexplore.ieee.org/document/661183 ## Multi-View Stereo: A Tutorial 2015 Yasutaka Furukawa Carlos Hernández https://carlos-hernandez.org/papers/fnt_mvs_2015.pdf ## JDD Eviter papier de BOYKOV CREMERS