projet-programmation-orient.../core/src/sagittarius/view/SettingsScreen.java

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Java
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package sagittarius.view;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener;
import com.kotcrab.vis.ui.VisUI;
import com.kotcrab.vis.ui.util.form.SimpleFormValidator;
import com.kotcrab.vis.ui.widget.VisLabel;
import com.kotcrab.vis.ui.widget.VisTable;
import com.kotcrab.vis.ui.widget.VisTextButton;
import com.kotcrab.vis.ui.widget.VisValidatableTextField;
import sagittarius.SagittariusGame;
public class SettingsScreen extends BaseScreen {
@Override
public void initialize() {
Gdx.input.setInputProcessor(mainStage);
// Table creation
VisTable table = new VisTable(true);
table.setFillParent(true);
mainStage.addActor(table);
VisLabel errorLabel = new VisLabel();
errorLabel.setColor(Color.RED);
VisValidatableTextField gConstField = new VisValidatableTextField();
VisTextButton saveButton = new VisTextButton("Save");
saveButton.addListener(new ActorGestureListener() {
@Override
public void tap(InputEvent event, float x, float y, int count, int button) {
super.tap(event, x, y, count, button);
GameScreen.G = Float.parseFloat(gConstField.getText());
}
});
VisTextButton returnButton = new VisTextButton("Go Back");
returnButton.addListener(new ActorGestureListener() {
@Override
public void tap(InputEvent event, float x, float y, int count, int button) {
super.tap(event, x, y, count, button);
SagittariusGame.setActiveScreen( new StartScreen() );
}
});
SimpleFormValidator validator;
validator = new SimpleFormValidator(saveButton, errorLabel, "smooth");
validator.notEmpty(gConstField, "G cannot be empty");
validator.floatNumber(gConstField, "G must be a float");
validator.valueGreaterThan(gConstField, "G must be positive", 0, true);
// Table structure
table.add(errorLabel);
table.row();
table.add(new VisLabel("G constant:"));
table.add(gConstField);
table.row();
table.add(saveButton);
table.row();
table.add(returnButton);
}
@Override
public void update(float dt) {
//
}
@Override
public void dispose() {
VisUI.dispose();
super.dispose();
}
}