2021-04-08 19:34:17 +00:00
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package sagittarius.view;
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2021-04-05 16:45:57 +00:00
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2021-04-09 13:03:24 +00:00
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.scenes.scene2d.Group;
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import sagittarius.model.*;
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public class GameScreen extends BaseScreen {
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// ---------- ATTRIBUTEs ----------
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// Cursors
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public static Vector2 screenCursor;
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private static Vector3 unprojectedCursor;
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public static Vector2 worldCursor;
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2021-04-09 14:45:43 +00:00
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// Groups // TODO: move this in SagittariusGame ?
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public static Group attractors;
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public static Group arrows;
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// ---------- METHODs ----------
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@Override
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public void initialize() {
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2021-04-12 18:45:09 +00:00
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// planets & moons
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attractors = new Group();
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Planet planet1 = new Planet(new Vector2(400, 400), 1000, 50, Color.BLUE);
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attractors.addActor(planet1);
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Planet planet2 = new Planet(new Vector2(1400, 700), 1000, 100, Color.ORANGE);
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attractors.addActor(planet2);
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2021-04-12 18:45:09 +00:00
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Moon moon2_1 = new Moon(planet2, 100, 10, 300, Color.MAGENTA);
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attractors.addActor(moon2_1);
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mainStage.addActor(attractors);
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// players
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Player player1 = new Player(planet1, Color.WHITE);
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mainStage.addActor(player1);
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2021-04-13 16:43:41 +00:00
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Player player2 = new Player(planet2, Color.WHITE);
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mainStage.addActor(player2);
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// arrows
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arrows = new Group();
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mainStage.addActor(arrows);
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// others
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FPS fpsCounter = new FPS();
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uiStage.addActor(fpsCounter);
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MouseInfo mouseInfo = new MouseInfo();
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uiStage.addActor(mouseInfo);
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2021-04-09 13:10:39 +00:00
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2021-04-10 10:22:48 +00:00
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mainStage.setDebugAll(true); // TODO: disable later
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}
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@Override
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public void update(float dt) {
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screenCursor = new Vector2(Gdx.input.getX(), Gdx.input.getY());
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unprojectedCursor = mainStage.getCamera().unproject(new Vector3(screenCursor, 0));
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worldCursor = new Vector2(unprojectedCursor.x, unprojectedCursor.y);
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}
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}
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