refactor: rewriting of Planet, now extends Actor

This commit is contained in:
Laureηt 2021-04-08 22:13:03 +02:00
parent 5de61a169d
commit 0c843bdea1

View file

@ -5,42 +5,49 @@ import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
public class Planet extends Entity {
public class Planet extends Actor {
// ---------- ATTRIBUTEs ----------
private float radius = 10;
private BitmapFont fontDebug;
private float radius;
private float mass;
// ---------- CONSTRUCTORs ----------
public Planet(Vector2 position, float mass, float radius) {
super(position, mass);
this.radius = radius;
}
public Planet(Vector2 position, float mass, float radius, Color color) {
this(position, mass, radius);
this.color = color;
super();
this.setPosition(position.x, position.y);
this.radius = radius;
this.mass = mass;
this.setColor(color);
}
// ---------- METHODs ----------
void render(ShapeRenderer shapeRenderer) {
shapeRenderer.setColor(color);
shapeRenderer.circle(this.position.x, this.position.y, radius);
}
@Override
public void draw(Batch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
fontDebug.draw(batch, "mass = " + mass, this.getX(), this.getY() + 15);
fontDebug.draw(batch, "x = " + (int) this.getX() + ", y = " + (int) this.getY(), this.getX(), this.getY());
}
void renderDebug(Batch batch, BitmapFont font) {
font.draw(batch, "mass = " + mass, position.x, position.y + 15);
font.draw(batch, "x = " + (int) position.x + ", y = " + (int) position.y, position.x, position.y);
@Override
public void drawDebug(ShapeRenderer shapes) {
super.drawDebug(shapes);
shapes.setColor(this.getColor());
shapes.circle(this.getX(), this.getY(), this.radius);
}
/**
* @return the radius of the Planet.
*/
float getRadius() {
public float getRadius() {
return this.radius;
}
}