fix: polyline cannot be drawn if actualSize < 2
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@ -72,9 +72,11 @@ public class Bow extends Actor {
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if (aimAssist) {
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if (aimAssist) {
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Trajectory traj =
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Trajectory traj =
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Arrow.computeTrajectory(angle, power, GameScreen.playerCurrent, 50, 0.01f);
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Arrow.computeTrajectory(angle, power, GameScreen.playerCurrent, 50, 0.01f);
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if (traj.actualSize > 2) {
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shapes.polyline(traj.path, 0, traj.actualSize);
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shapes.polyline(traj.path, 0, traj.actualSize);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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