fix: small arrow trajectory in non debug mode
fix: broken music
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52cc2c5117
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0ef20fb8d2
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@ -30,10 +30,7 @@ The resulting .jar file should be in `desktop/build/libs/`
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## TODO LIST
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## TODO LIST
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* generate random map (with parameters)
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* generate random map (with parameters)
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* move freely camera
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* move freely camera
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* faire des textures (+ background)
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* particules de flèche, quand un joueur meurt...
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* particules de flèche, quand un joueur meurt...
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* faire le gestionnaire de keybinds
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* faire des sons et musique
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* astéroïdes
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* astéroïdes
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* bonus/gadgets
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* bonus/gadgets
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* améliorer trajectoires arrows en simulant tout n'univers
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* améliorer trajectoires arrows en simulant tout n'univers
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@ -11,12 +11,12 @@ public class SagittariusGame extends Game {
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// Constants
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// Constants
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public static float G = 100;
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public static float G = 100;
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public static boolean debugMode = true;
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public static boolean debugMode = false;
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public static Music music;
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public static Music music;
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public static boolean disableMusic = false;
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public static boolean disableMusic = true;
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public static float musicVolume = 0.5f;
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public static float musicVolume = 0.1f;
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public static boolean disableSounds = false;
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public static boolean disableSounds = false;
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public static float soundsVolume = 0.5f;
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public static float soundsVolume = 0.1f;
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public static int moveLeftKey = Keys.LEFT;
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public static int moveLeftKey = Keys.LEFT;
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public static int moveRightKey = Keys.RIGHT;
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public static int moveRightKey = Keys.RIGHT;
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public static int zoomInKey = Keys.UP;
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public static int zoomInKey = Keys.UP;
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@ -65,12 +65,13 @@ public class Bow extends Actor {
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public void drawDebug(ShapeRenderer shapes) {
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public void drawDebug(ShapeRenderer shapes) {
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super.drawDebug(shapes);
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super.drawDebug(shapes);
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if (pressed) {
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if (pressed) {
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if (power > 50)
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if (power > 50) {
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shapes.setColor(Color.RED);
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shapes.setColor(Color.RED);
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shapes.line(this.anchor, GameScreen.worldCursor);
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}
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// shapes.line(this.anchor, GameScreen.worldCursor);
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if (aimAssist) {
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if (aimAssist) {
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Trajectory traj =
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Trajectory traj =
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Arrow.computeTrajectory(angle, power, GameScreen.playerCurrent, 250, 0.03f);
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Arrow.computeTrajectory(angle, power, GameScreen.playerCurrent, 50, 0.01f);
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shapes.polyline(traj.path, 0, traj.actualSize);
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shapes.polyline(traj.path, 0, traj.actualSize);
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}
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}
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}
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}
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@ -4,8 +4,6 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL30;
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import com.badlogic.gdx.graphics.GL30;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import sagittarius.SagittariusGame;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.Screen;
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public abstract class BaseScreen implements Screen {
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public abstract class BaseScreen implements Screen {
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@ -46,16 +44,13 @@ public abstract class BaseScreen implements Screen {
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@Override
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@Override
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public void dispose() {
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public void dispose() {
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SagittariusGame.music =
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Gdx.audio.newMusic(Gdx.files.internal("sounds/Ghostrifter-Deflector.mp3"));
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uiStage.dispose();
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uiStage.dispose();
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mainStage.dispose();
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mainStage.dispose();
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}
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}
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@Override
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@Override
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public void resize(int width, int height) {
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public void resize(int width, int height) {
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mainStage.getViewport().update(width, height, true);
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mainStage.getViewport().update(width, height, false);
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}
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}
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@Override
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@Override
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@ -48,19 +48,23 @@ public class GameScreen extends BaseScreen implements InputProcessor {
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@Override
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@Override
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public void initialize() {
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public void initialize() {
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if (!SagittariusGame.disableMusic) {
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if (SagittariusGame.music != null) {
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SagittariusGame.music.stop();
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SagittariusGame.music.stop();
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SagittariusGame.music =
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} SagittariusGame.music =
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Gdx.audio.newMusic(Gdx.files.internal("sounds/music/game_music.mp3"));
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Gdx.audio.newMusic(Gdx.files.internal("sounds/music/game_music.mp3"));
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SagittariusGame.music.setLooping(true);
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SagittariusGame.music.setLooping(true);
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SagittariusGame.music.setVolume(SagittariusGame.musicVolume);
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SagittariusGame.music.setVolume(SagittariusGame.musicVolume);
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if (!SagittariusGame.disableMusic) {
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SagittariusGame.music.play();
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SagittariusGame.music.play();
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}
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}
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Gdx.input.setInputProcessor(this);
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Gdx.input.setInputProcessor(this);
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// The one and only Bow
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Bow bow = new Bow(true);
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bow.setDebug(true);
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mainStage.addActor(bow);
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// arrows
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// arrows
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arrows = new Group();
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arrows = new Group();
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mainStage.addActor(arrows);
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mainStage.addActor(arrows);
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@ -96,10 +100,6 @@ public class GameScreen extends BaseScreen implements InputProcessor {
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mainStage.addActor(players);
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mainStage.addActor(players);
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// The one and only Bow
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Bow bow = new Bow(true);
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mainStage.addActor(bow);
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// others
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// others
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FPS fpsCounter = new FPS(uiStage);
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FPS fpsCounter = new FPS(uiStage);
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uiStage.addActor(fpsCounter);
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uiStage.addActor(fpsCounter);
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@ -125,8 +125,7 @@ public class GameScreen extends BaseScreen implements InputProcessor {
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@Override
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@Override
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public void update(float dt) {
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public void update(float dt) {
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screenCursor = new Vector2(Gdx.input.getX(), Gdx.input.getY()); // utiliser les trucs
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screenCursor = new Vector2(Gdx.input.getX(), Gdx.input.getY());
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// fournis par libGDX
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unprojectedCursor = mainStage.getCamera().unproject(new Vector3(screenCursor, 0));
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unprojectedCursor = mainStage.getCamera().unproject(new Vector3(screenCursor, 0));
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worldCursor = new Vector2(unprojectedCursor.x, unprojectedCursor.y);
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worldCursor = new Vector2(unprojectedCursor.x, unprojectedCursor.y);
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@ -21,12 +21,14 @@ public class SettingsScreen extends BaseScreen {
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@Override
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@Override
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public void initialize() {
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public void initialize() {
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if (!SagittariusGame.disableMusic) {
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if (SagittariusGame.music != null) {
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SagittariusGame.music.stop();
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SagittariusGame.music.stop();
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SagittariusGame.music =
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}
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Gdx.audio.newMusic(Gdx.files.internal("sounds/music/resumeMenu_music.mp3"));
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SagittariusGame.music =
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SagittariusGame.music.setLooping(true);
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Gdx.audio.newMusic(Gdx.files.internal("sounds/music/resumeMenu_music.mp3"));
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SagittariusGame.music.setVolume(SagittariusGame.musicVolume);
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SagittariusGame.music.setLooping(true);
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SagittariusGame.music.setVolume(SagittariusGame.musicVolume);
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if (!SagittariusGame.disableMusic) {
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SagittariusGame.music.play();
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SagittariusGame.music.play();
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}
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}
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@ -72,7 +74,8 @@ public class SettingsScreen extends BaseScreen {
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});
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});
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// Control buttons
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// Control buttons
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VisTextButton shootArrow = new VisTextButton(String.valueOf(SagittariusGame.shootArrowButton));;
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VisTextButton shootArrow =
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new VisTextButton(String.valueOf(SagittariusGame.shootArrowButton));;
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VisTextButton moveLeft = new VisTextButton(Keys.toString(SagittariusGame.moveLeftKey));
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VisTextButton moveLeft = new VisTextButton(Keys.toString(SagittariusGame.moveLeftKey));
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VisTextButton moveRight = new VisTextButton(Keys.toString(SagittariusGame.moveRightKey));
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VisTextButton moveRight = new VisTextButton(Keys.toString(SagittariusGame.moveRightKey));
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VisTextButton zoomIn = new VisTextButton(Keys.toString(SagittariusGame.zoomInKey));
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VisTextButton zoomIn = new VisTextButton(Keys.toString(SagittariusGame.zoomInKey));
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@ -127,7 +130,8 @@ public class SettingsScreen extends BaseScreen {
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SagittariusGame.moveRightKey = Keys.valueOf(moveRight.getText().toString());
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SagittariusGame.moveRightKey = Keys.valueOf(moveRight.getText().toString());
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SagittariusGame.zoomInKey = Keys.valueOf(zoomIn.getText().toString());
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SagittariusGame.zoomInKey = Keys.valueOf(zoomIn.getText().toString());
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SagittariusGame.zoomOutKey = Keys.valueOf(zoomOut.getText().toString());
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SagittariusGame.zoomOutKey = Keys.valueOf(zoomOut.getText().toString());
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SagittariusGame.shootArrowButton = Integer.parseInt(shootArrow.getText().toString());
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SagittariusGame.shootArrowButton =
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Integer.parseInt(shootArrow.getText().toString());
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// Deactivate music or not
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// Deactivate music or not
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if (disableMusic.isChecked() && SagittariusGame.music.isPlaying()) {
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if (disableMusic.isChecked() && SagittariusGame.music.isPlaying()) {
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SagittariusGame.music.stop();
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SagittariusGame.music.stop();
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