passage de l'arrow0 en 32x32
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@ -43,8 +43,8 @@ public class Arrow extends EntityQuad {
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super(0, 1, shooter.getColor(), shooter.getPosition());
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super(0, 1, shooter.getColor(), shooter.getPosition());
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this.velocity = new Vector2(power, 0).setAngleDeg(angle);
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this.velocity = new Vector2(power, 0).setAngleDeg(angle);
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this.acceleration = new Vector2();
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this.acceleration = new Vector2();
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this.setOrigin(80, 2);
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this.setOrigin(40, 2);
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this.setSize(100, 4);
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this.setSize(50, 4);
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this.force = computeForce();
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this.force = computeForce();
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this.landed = false;
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this.landed = false;
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@ -108,7 +108,7 @@ public class Arrow extends EntityQuad {
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@Override
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@Override
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public void draw(Batch batch, float parentAlpha) {
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public void draw(Batch batch, float parentAlpha) {
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batch.draw(texture, getPosition().x - 0.8f * getWidth(), getPosition().y - getHeight()/2 - 10, 0.8f * this.getWidth(), this.getHeight()/2 + 10, getWidth(), 20 + getHeight(),
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batch.draw(texture, getPosition().x - getOriginX(), getPosition().y - getWidth()/2, getOriginX(), getWidth()/2, getWidth(), getWidth(),
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1, 1, getRotation(), 0, 0, texture.getWidth(), texture.getHeight(), false, false);
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1, 1, getRotation(), 0, 0, texture.getWidth(), texture.getHeight(), false, false);
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super.draw(batch, parentAlpha);
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super.draw(batch, parentAlpha);
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}
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}
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