diff --git a/core/src/sagittarius/model/Bow.java b/core/src/sagittarius/model/Bow.java index 68badc1..0cbd790 100644 --- a/core/src/sagittarius/model/Bow.java +++ b/core/src/sagittarius/model/Bow.java @@ -19,7 +19,7 @@ public class Bow extends Actor { private boolean pressed = false; private float angle; private Sound shotSound = - Gdx.audio.newSound(Gdx.files.internal("sounds/effects/arrow_shot.mp3")); + Gdx.audio.newSound(Gdx.files.internal("sounds/effects/arrow_shot_trim.mp3")); private Vector2 anchor = new Vector2(); private Vector2 aim = new Vector2(); @@ -54,8 +54,7 @@ public class Bow extends Actor { // Make a sound when an arrow is shot if (!SagittariusGame.disableSounds) { - long shotid = shotSound.play(SagittariusGame.soundsVolume); - shotSound.setPitch(shotid, 1.5f); + shotSound.play(SagittariusGame.soundsVolume); } } else { pressed = false; @@ -71,7 +70,7 @@ public class Bow extends Actor { shapes.line(this.anchor, GameScreen.worldCursor); if (aimAssist) { Trajectory traj = - Arrow.computeTrajectory(angle, power, GameScreen.playerCurrent, 500, 0.03f); + Arrow.computeTrajectory(angle, power, GameScreen.playerCurrent, 250, 0.03f); shapes.polyline(traj.path, 0, traj.actualSize); } }