color fix
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9492b79f38
commit
2406453507
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@ -11,6 +11,7 @@ public class SagittariusGame extends Game {
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// Constants
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public static float G = 100;
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public static int numberPlayers = 3;
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public static boolean debugMode = false;
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public static Music music;
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public static boolean disableMusic = true;
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@ -86,6 +86,7 @@ public class GameScreen extends BaseScreen implements InputProcessor {
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attractors = new Group();
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for (int i = 0; i < numberPlanets; i++) {
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// Position of the new planet
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Vector2 position;
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if (i == 0) {
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position = new Vector2(0, 0);
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@ -111,19 +112,24 @@ public class GameScreen extends BaseScreen implements InputProcessor {
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}
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} while (shortestDistance < minDistance);
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}
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// other attributs
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int mass = minMass + MathUtils.random(maxMass - minMass);
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int radius = minRadius + MathUtils.random(maxRadius - minRadius);
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Color color = new Color((int)(Math.random() * 0x1000000));
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Color color = new Color((float) Math.random(), (float) Math.random(), (float) Math.random(), 1);
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// create the planet
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Planet planet = new Planet(position, mass, radius, color);
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attractors.addActor(planet);
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}
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// create a moon
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Moon moon = new Moon(
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(Planet) attractors.getChild( MathUtils.random(numberPlanets-1)),
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minMass / 2 + MathUtils.random(maxMass - minMass) / 2,
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minRadius / 2 + MathUtils.random(maxRadius - minRadius) / 2,
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minDistance / 2,
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new Color((int)(Math.random() * 0x1000000))
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new Color((float) Math.random(), (float) Math.random(), (float) Math.random(), 1)
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);
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attractors.addActor(moon);
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@ -132,14 +138,10 @@ public class GameScreen extends BaseScreen implements InputProcessor {
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// players
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players = new Group();
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Player player1 = new Player((Planet) attractors.getChild(0), Color.RED);
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players.addActor(player1);
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Player player2 = new Player((Planet) attractors.getChild(1), Color.WHITE);
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players.addActor(player2);
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Player player3 = new Player((Planet) attractors.getChild(2), Color.YELLOW);
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players.addActor(player3);
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for (int i = 0; i < SagittariusGame.numberPlayers; i++) {
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Player player = new Player((Planet) attractors.getChild(i), new Color((float) Math.random(), (float) Math.random(), (float) Math.random(), 1));
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players.addActor(player);
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}
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mainStage.addActor(players);
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@ -155,8 +157,8 @@ public class GameScreen extends BaseScreen implements InputProcessor {
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// game turns
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playerIndex = 0;
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player1.setActive(true);
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playerCurrent = player1;
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((Player) players.getChild(0)).setActive(true);
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playerCurrent = (Player) players.getChild(0);
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// camera stuff
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mainCameraPosition = mainStage.getCamera().position;
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