chore: formatting + clickbutton trimmed

This commit is contained in:
Laureηt 2021-05-27 11:46:26 +02:00
parent 68693e1cff
commit 24e0f429c3
6 changed files with 28 additions and 34 deletions

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@ -3,29 +3,27 @@ package sagittarius.view.ButtonSounded;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.audio.Sound;
import sagittarius.SagittariusGame;
public class ButtonTextSounded extends com.kotcrab.vis.ui.widget.VisTextButton{
public class ButtonTextSounded extends com.kotcrab.vis.ui.widget.VisTextButton {
private Sound buttonclicked = Gdx.audio.newSound(Gdx.files.internal("sounds/effects/clickbutton.mp3"));
private Sound buttonclicked =
Gdx.audio.newSound(Gdx.files.internal("sounds/effects/clickbutton_trim.mp3"));
public ButtonTextSounded(String name){
super(name);
public ButtonTextSounded(String name) {
super(name);
this.addListener(new ActorGestureListener() {
@Override
public void tap(InputEvent event, float x, float y, int count, int button) {
super.tap(event, x, y, count, button);
if ( !SagittariusGame.disableSounds){
buttonclicked.play();
if (!SagittariusGame.disableSounds) {
buttonclicked.play();
}
}
});
}
}
}

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@ -3,29 +3,27 @@ package sagittarius.view.ButtonSounded;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.audio.Sound;
import sagittarius.SagittariusGame;
public class CheckBoxSounded extends com.kotcrab.vis.ui.widget.VisCheckBox{
public class CheckBoxSounded extends com.kotcrab.vis.ui.widget.VisCheckBox {
private Sound buttonclicked = Gdx.audio.newSound(Gdx.files.internal("sounds/effects/clickbutton.mp3"));
private Sound buttonclicked =
Gdx.audio.newSound(Gdx.files.internal("sounds/effects/clickbutton_trim.mp3"));
public CheckBoxSounded(String name){
super(name);
public CheckBoxSounded(String name) {
super(name);
this.addListener(new ActorGestureListener() {
@Override
public void tap(InputEvent event, float x, float y, int count, int button) {
super.tap(event, x, y, count, button);
if ( !SagittariusGame.disableSounds){
buttonclicked.play();
if (!SagittariusGame.disableSounds) {
buttonclicked.play();
}
}
});
}
}
}

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@ -4,29 +4,27 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener;
import com.kotcrab.vis.ui.widget.spinner.SimpleFloatSpinnerModel;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.audio.Sound;
import sagittarius.SagittariusGame;
public class SpinnerSounded extends com.kotcrab.vis.ui.widget.spinner.Spinner{
public class SpinnerSounded extends com.kotcrab.vis.ui.widget.spinner.Spinner {
private Sound buttonclicked = Gdx.audio.newSound(Gdx.files.internal("sounds/effects/clickbutton.mp3"));
private Sound buttonclicked =
Gdx.audio.newSound(Gdx.files.internal("sounds/effects/clickbutton_trim.mp3"));
public SpinnerSounded(String name,SimpleFloatSpinnerModel SpinnerModel){
super(name,SpinnerModel);
public SpinnerSounded(String name, SimpleFloatSpinnerModel SpinnerModel) {
super(name, SpinnerModel);
this.addListener(new ActorGestureListener() {
@Override
public void tap(InputEvent event, float x, float y, int count, int button) {
super.tap(event, x, y, count, button);
if ( !SagittariusGame.disableSounds){
buttonclicked.play();
if (!SagittariusGame.disableSounds) {
buttonclicked.play();
}
}
});
}
}
}

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@ -17,4 +17,4 @@ public class DesktopLauncher {
new Lwjgl3Application(new SagittariusGame(), config);
}
}
}