Ca marche ?
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@ -3,13 +3,15 @@ package sagittarius;
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import com.badlogic.gdx.Game;
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import sagittarius.view.BaseScreen;
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import sagittarius.view.StartScreen;
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import sagittarius.view.GameScreen;
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public class SagittariusGame extends Game {
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// Constants
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public static final int G = 100;
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// Game
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public static GameScreen gameScreen;
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private static SagittariusGame game;
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public SagittariusGame() {
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@ -26,6 +28,7 @@ public class SagittariusGame extends Game {
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@Override
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public void create() {
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this.setScreen(new StartScreen());
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gameScreen = new GameScreen();
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this.setScreen(gameScreen);
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}
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}
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@ -2,6 +2,8 @@ package sagittarius.model;
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import java.util.ArrayList;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
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import com.badlogic.gdx.math.MathUtils;
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@ -11,7 +13,9 @@ import com.badlogic.gdx.scenes.scene2d.Actor;
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import sagittarius.SagittariusGame;
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import sagittarius.view.GameScreen;
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public class Arrow extends BaseActor {
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public class Arrow extends Actor {
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private static final float initTTL = 20;
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// ---------- ATTRIBUTEs ----------
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@ -19,7 +23,10 @@ public class Arrow extends BaseActor {
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private Vector2 acceleration;
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private Vector2 force;
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private float TTL = 20;
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private float TTL = initTTL;
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private boolean landed;
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private BitmapFont fontDebug = new BitmapFont();
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// ---------- CONSTRUCTORs ----------
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@ -39,6 +46,7 @@ public class Arrow extends BaseActor {
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this.setOrigin(80, 2);
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this.setSize(100, 4);
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this.force = computeForce();
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this.landed = false;
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}
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// ---------- METHODs ----------
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@ -46,16 +54,29 @@ public class Arrow extends BaseActor {
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@Override
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public void act(float dt) {
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integrationVerlet(dt);
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this.TTL -= dt;
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this.setRotation(this.velocity.angleDeg());
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if (!landed) {
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integrationVerlet(dt);
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this.TTL -= dt;
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this.setRotation(this.velocity.angleDeg());
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if (TTL <= 0) {
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GameScreen.arrows.removeActor(this);
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if (TTL <= 0) {
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GameScreen.arrows.removeActor(this);
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}
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}
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}
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@Override
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public void draw(Batch batch, float parentAlpha) {
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super.draw(batch, parentAlpha);
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fontDebug.draw(batch, "TTL=" + (int)TTL, getX(), getY() + fontDebug.getCapHeight()*5);
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fontDebug.draw(batch, "pos=" + (int)getX() + "," + (int)getY(), getX(), getY() + fontDebug.getCapHeight()*4);
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fontDebug.draw(batch, "speed=" + (int)velocity.x + "," + (int)velocity.y, getX(), getY() + fontDebug.getCapHeight()*3);
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fontDebug.draw(batch, "accel=" + (int)acceleration.x + "," + (int)acceleration.y, getX(), getY() + fontDebug.getCapHeight()*2);
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fontDebug.draw(batch, "force=" + (int)force.x + "," + (int)force.y, getX(), getY() + fontDebug.getCapHeight()*1);
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fontDebug.draw(batch, "angle=" + (int)getRotation(), getX(), getY());
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}
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@Override
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public void drawDebug(ShapeRenderer shapes) {
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super.drawDebug(shapes);
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@ -116,6 +137,33 @@ public class Arrow extends BaseActor {
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this.moveBy(dt * ( this.velocity.x + dt * this.acceleration.x / 2 ),
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dt * ( this.velocity.y + dt * this.acceleration.y / 2 ));
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for (Actor actor : GameScreen.attractors.getChildren()) {
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float dx = actor.getX() - this.getX();
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float dy = actor.getY() - this.getY();
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float len2 = dx*dx + dy*dy;
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if (len2 < ((Planet) actor).getRadius()*((Planet) actor).getRadius()) {
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landed = true;
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break;
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}
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}
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if (TTL < initTTL - 0.5) {
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for (Actor actor : GameScreen.players.getChildren()) {
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float dx = actor.getX() - this.getX();
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float dy = actor.getY() - this.getY();
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float len2 = dx*dx + dy*dy;
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if (len2 < 200) {
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SagittariusGame.gameScreen.removePlayer((Player) actor);
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}
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}
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}
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this.force = computeForce();
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this.velocity.x += dt * ( this.acceleration.x + this.force.x ) / 2;
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@ -155,16 +203,4 @@ public class Arrow extends BaseActor {
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return new Vector2( getX(), getY() );
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}
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@Override
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protected String getInfo() {
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return
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"TTL=" + (int)TTL + "\n"
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+ "pos=" + (int)getX() + "," + (int)getY() + "\n"
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+ "speed=" + (int)velocity.x + "," + (int)velocity.y + "\n"
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+ "accel=" + (int)acceleration.x + "," + (int)acceleration.y +"\n"
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+ "force=" + (int)force.x + "," + (int)force.y + "\n"
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+ "angle=" + (int)getRotation()
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;
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}
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}
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@ -9,7 +9,7 @@ import com.badlogic.gdx.scenes.scene2d.Actor;
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import sagittarius.view.GameScreen;
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class Bow extends Actor {
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public class Bow extends Actor {
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// ---------- ATTRIBUTEs ----------
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@ -23,10 +23,13 @@ class Bow extends Actor {
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private float power;
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private boolean playing;
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// ---------- CONSTRUCTORs ----------
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Bow(Player shooter, boolean aimAssist) {
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super();
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this.playing = false;
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this.shooter = shooter;
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this.aimAssist = aimAssist;
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}
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@ -35,16 +38,19 @@ class Bow extends Actor {
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@Override
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public void act(float dt) {
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// TODO: probably can do better with an eventListener
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if (Gdx.input.isButtonJustPressed(Buttons.LEFT) && !pressed) {
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this.anchor = GameScreen.worldCursor.cpy();
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pressed = true;
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} else if (Gdx.input.isButtonPressed(Buttons.LEFT) && pressed) {
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computeArrow();
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} else if (pressed) {
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GameScreen.arrows.addActor(getArrow());
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pressed = false;
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if (playing) {
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// TODO: probably can do better with an eventListener
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if (Gdx.input.isButtonJustPressed(Buttons.LEFT) && !pressed) {
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this.anchor = GameScreen.worldCursor.cpy();
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pressed = true;
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} else if (Gdx.input.isButtonPressed(Buttons.LEFT) && pressed) {
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computeArrow();
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} else if (pressed) {
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// Sagittarius.arrowList.add(getArrow());
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GameScreen.arrows.addActor(getArrow());
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pressed = false;
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playing = false;
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}
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}
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}
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@ -52,7 +58,7 @@ class Bow extends Actor {
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@Override
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public void drawDebug(ShapeRenderer shapes) {
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super.drawDebug(shapes);
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if (pressed) {
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if (pressed && playing) {
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shapes.line(this.anchor, GameScreen.worldCursor);
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if (aimAssist) {
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float[] traj = Arrow.traj(angle, power, shooter, 400, 0.05f);
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@ -82,4 +88,28 @@ class Bow extends Actor {
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return new Arrow(angle, power, shooter);
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}
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/**
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* Indiquer que c'est a son tour de jouer.
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*/
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public void startPlaying() {
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playing = true;
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}
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/**
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* Indique que ce n'est plus son tour de jouer.
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*/
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public void stopPlaying() {
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playing = false;
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}
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/**
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* Savoir si il est entrain de jouer.
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*/
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public boolean isPlaying() {
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return playing;
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}
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}
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@ -3,72 +3,120 @@ package sagittarius.model;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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public class Player extends BaseActor {
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public class Player extends Actor {
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// ---------- ATTRIBUTEs ----------
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private Planet home;
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private Bow bow;
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private boolean playing;
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private BitmapFont fontDebug = new BitmapFont();
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// ---------- CONSTRUCTORs ----------
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public Player(Planet home, Color color) {
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super();
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this.setSize(50, 100);
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this.setOrigin(getWidth()/2, getHeight()/2);
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this.setSize(100, 50); // TODO: fix this ? (width & height inverted)
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this.setRotation(MathUtils.random(360));
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this.setColor(color);
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this.angle = MathUtils.random(360);
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this.setRotation(angle-90);
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this.setOrigin(0, getHeight()/2);
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this.home = home;
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this.bow = new Bow(this, true);
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}
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// ---------- METHODs ----------
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@Override
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public void draw(Batch batch, float parentAlpha) {
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super.draw(batch, parentAlpha);
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fontDebug.draw(batch, "pos=" + (int)getX() + "," + (int)getY() , getX(), getY());
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}
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@Override
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public void drawDebug(ShapeRenderer shapes) {
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super.drawDebug(shapes);
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shapes.line(home.getX(), home.getY(), getX(), getY());
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bow.drawDebug(shapes);
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}
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@Override
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protected void drawDebugBounds(ShapeRenderer shapes) {
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if (!getDebug()) return;
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shapes.set(ShapeType.Line);
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if (getStage() != null) shapes.setColor(getStage().getDebugColor());
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shapes.rect(getX(), getY() - getOriginY(),
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getOriginX(), getOriginY(),
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getWidth(), getHeight(),
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getScaleX(), getScaleY(),
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getRotation());
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shapes.line(home.getX(), home.getY(), getX(), getY());
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}
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@Override
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public void act(float dt) {
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super.act(dt);
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if (Gdx.input.isKeyPressed(Keys.LEFT)) {
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this.angle += 100.0f / home.getRadius();
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}
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if (Gdx.input.isKeyPressed(Keys.RIGHT)) {
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this.angle -= 100.0f / home.getRadius();
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if (playing) {
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if (Gdx.input.isKeyPressed(Keys.LEFT)) {
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rotateBy( 100.0f / home.getRadius());
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}
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if (Gdx.input.isKeyPressed(Keys.RIGHT)) {
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rotateBy(- 100.0f / home.getRadius());
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}
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}
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setX(home.getX() + (home.getRadius() + getHeight()/2)*MathUtils.cosDeg(angle));
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setY(home.getY() + (home.getRadius() + getHeight()/2)*MathUtils.sinDeg(angle));
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this.setRotation(angle-90);
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setX(home.getX() + home.getRadius()*MathUtils.cosDeg(getRotation()));
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setY(home.getY() + home.getRadius()*MathUtils.sinDeg(getRotation()));
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bow.act(dt);
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}
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@Override
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protected String getInfo() {
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return
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"pos=" + (int)getX() + "," + (int)getY()
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;
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}
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/**
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* @return the Player's home Planet.
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*/
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Planet getHome() {
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public Planet getHome() {
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return this.home;
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}
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/**
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* @return the player's bow.
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*/
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public Bow getBow() {
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return bow;
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}
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/**
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* Indiquer que c'est son tour de jouer.
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*/
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public void startPlaying() {
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bow.startPlaying();
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playing = true;
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}
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/**
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* Indique la fin de son tour de jeu.
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*/
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public void stopPlaying() {
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bow.stopPlaying();
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playing = false;
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}
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/**
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* Savoir si il est entrain de jouer.
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*/
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public boolean isPlaying() {
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return playing;
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}
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}
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@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.Group;
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import sagittarius.model.*;
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@ -20,6 +21,9 @@ public class GameScreen extends BaseScreen {
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// Groups // TODO: move this in SagittariusGame ?
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public static Group attractors;
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public static Group arrows;
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public static Group players;
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private int playerTurn;
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// ---------- METHODs ----------
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mainStage.addActor(attractors);
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// players
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players = new Group();
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Player player1 = new Player(planet1, Color.WHITE);
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mainStage.addActor(player1);
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players.addActor(player1);
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Player player2 = new Player(planet2, Color.WHITE);
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mainStage.addActor(player2);
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players.addActor(player2);
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mainStage.addActor(players);
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playerTurn = 0;
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player1.startPlaying();
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// arrows
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arrows = new Group();
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@ -59,7 +69,6 @@ public class GameScreen extends BaseScreen {
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uiStage.addActor(mouseInfo);
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mainStage.setDebugAll(true); // TODO: disable later
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uiStage.setDebugAll(true); // TODO: disable later
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}
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unprojectedCursor = mainStage.getCamera().unproject(new Vector3(screenCursor, 0));
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worldCursor = new Vector2(unprojectedCursor.x, unprojectedCursor.y);
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Player actualPlayer = (Player) players.getChild(playerTurn);
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if (actualPlayer.isPlaying() && !actualPlayer.getBow().isPlaying()) {
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actualPlayer.stopPlaying();
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playerTurn++;
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playerTurn %= players.getChildren().size;
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actualPlayer = (Player) players.getChild(playerTurn);
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actualPlayer.startPlaying();
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}
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}
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}
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public void removePlayer(Player player) {
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int index = players.getChildren().indexOf(player, true);
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if (index < playerTurn) {
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players.removeActor(player);
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playerTurn++;
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playerTurn %= players.getChildren().size;
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} else if (index == playerTurn) {
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players.removeActor(player);
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playerTurn %= players.getChildren().size;
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Player actualPlayer = (Player) players.getChild(playerTurn);
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actualPlayer.startPlaying();
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} else {
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players.removeActor(player);
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}
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}
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}
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