couleur pour tous
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2ce4167a51
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@ -2,6 +2,9 @@ package sagittarius.model;
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import java.util.ArrayList;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Pixmap;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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@ -46,7 +49,24 @@ public class Arrow extends EntityQuad {
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this.force = computeForce();
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this.landed = false;
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this.texture = new Texture("core/assets/arrow1.png");
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Pixmap pm = new Pixmap(new FileHandle("core/assets/arrow1.png"));
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pm.setBlending(Pixmap.Blending.None);
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for (int x = 0; x < pm.getWidth(); x++) {
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for (int y = 0; y < pm.getHeight(); y++) {
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Color pc = new Color();
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Color.rgba8888ToColor(pc, pm.getPixel(x, y));
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if (pc.r == 1 && pc.g == 1 && pc.b == 1) {
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pc.r = getColor().r;
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pc.g = getColor().g;
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pc.b = getColor().b;
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}
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pm.drawPixel(x, y, Color.rgba8888(pc));
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}
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}
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texture = new Texture(pm);
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}
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// ---------- METHODs ----------
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@ -1,6 +1,8 @@
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package sagittarius.model;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Pixmap;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.math.MathUtils;
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@ -17,7 +19,25 @@ public class Planet extends EntityCircle {
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public Planet(Vector2 position, float mass, float radius, Color color) {
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super(0, mass, color, position, radius);
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this.texture = new Texture("core/assets/planet1.png");
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Pixmap pm = new Pixmap(new FileHandle("core/assets/planet1.png"));
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pm.setBlending(Pixmap.Blending.None);
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for (int x = 0; x < pm.getWidth(); x++) {
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for (int y = 0; y < pm.getHeight(); y++) {
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Color pc = new Color();
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Color.rgba8888ToColor(pc, pm.getPixel(x, y));
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if (pc.r == 1 && pc.g == 1 && pc.b == 1) {
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pc.r = color.r;
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pc.g = color.g;
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pc.b = color.b;
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}
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pm.drawPixel(x, y, Color.rgba8888(pc));
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}
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}
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texture = new Texture(pm);
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}
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// ---------- METHODs ----------
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@ -29,7 +29,6 @@ public class Player extends EntityQuad {
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this.home = home;
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this.texture = new Texture("core/assets/player1.png");
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Pixmap pm = new Pixmap(new FileHandle("core/assets/player1.png"));
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pm.setBlending(Pixmap.Blending.None);
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for (int x = 0; x < pm.getWidth(); x++) {
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@ -38,11 +37,10 @@ public class Player extends EntityQuad {
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Color pc = new Color();
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Color.rgba8888ToColor(pc, pm.getPixel(x, y));
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if (pc.equals(Color.WHITE)) { // pc.r == 1 && pc.g == 1 && pc.b == 1
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pc = Color.RED;
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// pc.r = 1;
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// pc.g = 0;
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// pc.b = 0;
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if (pc.r == 1 && pc.g == 1 && pc.b == 1) {
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pc.r = color.r;
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pc.g = color.g;
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pc.b = color.b;
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}
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pm.drawPixel(x, y, Color.rgba8888(pc));
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