fix: BaseGame not needed (for now?)
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56bde9124c
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41d8518890
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@ -1,18 +0,0 @@
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package sagittarius;
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import com.badlogic.gdx.Game;
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import sagittarius.view.BaseScreen;
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public abstract class BaseGame extends Game {
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private static BaseGame game;
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public BaseGame() {
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game = this;
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}
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public static void setActiveScreen(BaseScreen s) {
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game.setScreen(s);
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}
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}
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@ -1,18 +1,28 @@
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package sagittarius;
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import sagittarius.view.*;
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import com.badlogic.gdx.Game;
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public class SagittariusGame extends BaseGame {
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import sagittarius.view.BaseScreen;
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import sagittarius.view.GameScreen;
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// ---------- CONSTANTs ----------
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public class SagittariusGame extends Game {
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public static final float G = 100;
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private static SagittariusGame game;
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// ---------- METHODs ----------
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public SagittariusGame() {
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game = this;
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}
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public static void setActiveScreen(BaseScreen s) {
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game.setScreen(s);
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}
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public static BaseScreen getActiveScreen() {
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return (BaseScreen) game.getScreen();
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}
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@Override
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public void create() {
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this.setScreen(new StartScreen());
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this.setScreen(new GameScreen());
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}
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}
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