feat: modified a bit the settings menu
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@ -28,7 +28,7 @@ public class SagittariusGame extends Game {
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@Override
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public void create() {
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VisUI.load();
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game.setScreen(new StartScreen());
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game.setScreen(new SettingsScreen());
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}
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}
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@ -4,13 +4,14 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener;
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import com.badlogic.gdx.utils.Align;
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import com.kotcrab.vis.ui.VisUI;
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import com.kotcrab.vis.ui.util.form.SimpleFormValidator;
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import com.kotcrab.vis.ui.widget.VisCheckBox;
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import com.kotcrab.vis.ui.widget.VisLabel;
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import com.kotcrab.vis.ui.widget.VisTable;
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import com.kotcrab.vis.ui.widget.VisTextButton;
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import com.kotcrab.vis.ui.widget.VisValidatableTextField;
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import com.kotcrab.vis.ui.widget.spinner.SimpleFloatSpinnerModel;
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import com.kotcrab.vis.ui.widget.spinner.Spinner;
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import sagittarius.SagittariusGame;
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@ -26,27 +27,27 @@ public class SettingsScreen extends BaseScreen {
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table.setFillParent(true);
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uiStage.addActor(table);
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VisLabel errorLabel = new VisLabel();
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errorLabel.setColor(Color.RED);
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VisValidatableTextField gConstField = new VisValidatableTextField();
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gConstField.setText(Float.toString(SagittariusGame.G));
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// G constant field
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Spinner gConstField = new Spinner("G constant:", new SimpleFloatSpinnerModel(SagittariusGame.G, 1f, 500f, 0.5f, 3));
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// dubug mode checkbox
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VisCheckBox debugModeBox = new VisCheckBox("debug mode");
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debugModeBox.setChecked(SagittariusGame.debugMode);
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// save button
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VisTextButton saveButton = new VisTextButton("Save");
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saveButton.addListener(new ActorGestureListener() {
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@Override
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public void tap(InputEvent event, float x, float y, int count, int button) {
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super.tap(event, x, y, count, button);
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SagittariusGame.G = Float.parseFloat(gConstField.getText());
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SagittariusGame.G = Float.parseFloat(gConstField.getTextField().getText());
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SagittariusGame.debugMode = debugModeBox.isChecked();
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}
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});
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// go back button
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VisTextButton returnButton = new VisTextButton("Go Back");
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returnButton.addListener(new ActorGestureListener() {
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@Override
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@ -56,29 +57,18 @@ public class SettingsScreen extends BaseScreen {
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}
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});
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SimpleFormValidator validator;
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validator = new SimpleFormValidator(saveButton, errorLabel, "smooth");
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validator.notEmpty(gConstField, "G cannot be empty");
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validator.floatNumber(gConstField, "G must be a float");
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validator.valueGreaterThan(gConstField, "G must be positive", 0, true);
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// Table structure
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table.add(errorLabel);
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table.add(gConstField).width(250);
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table.row();
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table.add(new VisLabel("G constant:"));
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table.add(gConstField);
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table.add(debugModeBox).align(Align.left);
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table.row();
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table.add(debugModeBox).colspan(2);
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table.add(saveButton).width(250);
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table.row();
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table.add(saveButton).colspan(2);
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table.row();
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table.add(returnButton).colspan(2);
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table.add(returnButton).width(250);
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}
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@Override
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public void update(float dt) {
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//
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}
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public void update(float dt) {}
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@Override
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public void dispose() {
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