correction bug volume musiques
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@ -21,6 +21,7 @@ public class CreditScreen extends BaseScreen {
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SagittariusGame.music.stop();
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SagittariusGame.music = Gdx.audio.newMusic(Gdx.files.internal("core/assets/sounds/music/credit_music.mp3"));
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SagittariusGame.music.setLooping(true);
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SagittariusGame.music.setVolume(SagittariusGame.musicVolume);
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SagittariusGame.music.play();
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}
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@ -53,6 +53,7 @@ public class GameScreen extends BaseScreen implements InputProcessor {
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SagittariusGame.music.stop();
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SagittariusGame.music = Gdx.audio.newMusic(Gdx.files.internal("core/assets/sounds/music/game_music.mp3"));
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SagittariusGame.music.setLooping(true);
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SagittariusGame.music.setVolume(SagittariusGame.musicVolume);
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SagittariusGame.music.play();
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}
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@ -28,6 +28,7 @@ public class ResumeScreen extends BaseScreen {
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SagittariusGame.music.stop();
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SagittariusGame.music = Gdx.audio.newMusic(Gdx.files.internal("core/assets/sounds/music/resumeMenu_music.mp3"));
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SagittariusGame.music.setLooping(true);
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SagittariusGame.music.setVolume(SagittariusGame.musicVolume);
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SagittariusGame.music.play();
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}
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Gdx.input.setInputProcessor(uiStage);
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@ -59,6 +60,7 @@ public class ResumeScreen extends BaseScreen {
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super.tap(event, x, y, count, button);
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SagittariusGame.music.setVolume(Float.parseFloat(musicVolume.getTextField().getText()));
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SagittariusGame.musicVolume = Float.parseFloat(musicVolume.getTextField().getText());
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SagittariusGame.soundsVolume = Float.parseFloat(musicSounds.getTextField().getText());
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// Deactivate music or not
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@ -67,6 +69,7 @@ public class ResumeScreen extends BaseScreen {
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SagittariusGame.disableMusic = true;
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}
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else if (!disableMusic.isChecked() && ! SagittariusGame.music.isPlaying()){
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SagittariusGame.music.setVolume(SagittariusGame.musicVolume);
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SagittariusGame.music.play();
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SagittariusGame.disableMusic = false;
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}
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@ -94,6 +97,7 @@ public class ResumeScreen extends BaseScreen {
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SagittariusGame.music.stop();
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SagittariusGame.music = Gdx.audio.newMusic(Gdx.files.internal("core/assets/sounds/music/game_music.mp3"));
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SagittariusGame.music.setLooping(true);
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SagittariusGame.music.setVolume(SagittariusGame.musicVolume);
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SagittariusGame.music.play();
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}
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SagittariusGame.setActiveScreen( gameScreen );
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@ -21,6 +21,7 @@ public class SettingsScreen extends BaseScreen {
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SagittariusGame.music.stop();
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SagittariusGame.music = Gdx.audio.newMusic(Gdx.files.internal("core/assets/sounds/music/resumeMenu_music.mp3"));
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SagittariusGame.music.setLooping(true);
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SagittariusGame.music.setVolume(SagittariusGame.musicVolume);
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SagittariusGame.music.play();
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}
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@ -62,6 +63,7 @@ public class SettingsScreen extends BaseScreen {
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SagittariusGame.G = Float.parseFloat(gConstField.getTextField().getText());
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SagittariusGame.music.setVolume(Float.parseFloat(musicVolume.getTextField().getText()));
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SagittariusGame.musicVolume= Float.parseFloat(musicVolume.getTextField().getText());
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SagittariusGame.soundsVolume = Float.parseFloat(musicSounds.getTextField().getText());
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SagittariusGame.debugMode = debugModeBox.isChecked();
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@ -73,6 +75,7 @@ public class SettingsScreen extends BaseScreen {
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else if (!disableMusic.isChecked() && ! SagittariusGame.music.isPlaying()){
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SagittariusGame.music = Gdx.audio.newMusic(Gdx.files.internal("core/assets/sounds/music/resumeMenu_music.mp3"));
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SagittariusGame.music.setVolume(SagittariusGame.musicVolume);
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SagittariusGame.music.play();
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SagittariusGame.disableMusic = false;
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}
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@ -21,12 +21,15 @@ public class StartScreen extends BaseScreen {
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SagittariusGame.music.stop();
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SagittariusGame.music = Gdx.audio.newMusic(Gdx.files.internal("core/assets/sounds/music/mainMenu_music.mp3"));
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SagittariusGame.music.setLooping(true);
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SagittariusGame.music.setVolume(SagittariusGame.musicVolume);
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SagittariusGame.music.play();
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}
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else {
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SagittariusGame.music = Gdx.audio.newMusic(Gdx.files.internal("core/assets/sounds/music/mainMenu_music.mp3"));
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SagittariusGame.music.setLooping(true);
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SagittariusGame.music.setVolume(SagittariusGame.musicVolume);
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SagittariusGame.music.play();
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}
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