fix: arrows are now behind planets
This commit is contained in:
parent
34aada744b
commit
63f9ad8a83
|
@ -50,6 +50,10 @@ public class GameScreen extends BaseScreen implements InputProcessor {
|
|||
|
||||
Gdx.input.setInputProcessor(this);
|
||||
|
||||
// arrows
|
||||
arrows = new Group();
|
||||
mainStage.addActor(arrows);
|
||||
|
||||
// planets & moons
|
||||
attractors = new Group();
|
||||
|
||||
|
@ -81,10 +85,6 @@ public class GameScreen extends BaseScreen implements InputProcessor {
|
|||
|
||||
mainStage.addActor(players);
|
||||
|
||||
// arrows
|
||||
arrows = new Group();
|
||||
mainStage.addActor(arrows);
|
||||
|
||||
// The one and only Bow
|
||||
Bow bow = new Bow(true);
|
||||
mainStage.addActor(bow);
|
||||
|
|
Loading…
Reference in a new issue