fix: reapplied changes
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1cd41cc5e3
commit
696735af14
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@ -2,18 +2,14 @@ package sagittarius.model;
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import java.util.ArrayList;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import sagittarius.SagittariusGame;
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import sagittarius.view.GameScreen;
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public class Arrow extends Actor {
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public class Arrow extends BaseActor {
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private static final float initTTL = 20;
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@ -26,8 +22,6 @@ public class Arrow extends Actor {
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private float TTL = initTTL;
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private boolean landed;
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private BitmapFont fontDebug = new BitmapFont();
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// ---------- CONSTRUCTORs ----------
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/**
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@ -65,17 +59,6 @@ public class Arrow extends Actor {
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}
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@Override
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public void draw(Batch batch, float parentAlpha) {
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super.draw(batch, parentAlpha);
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fontDebug.draw(batch, "TTL=" + (int)TTL, getX(), getY() + fontDebug.getCapHeight()*5);
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fontDebug.draw(batch, "pos=" + (int)getX() + "," + (int)getY(), getX(), getY() + fontDebug.getCapHeight()*4);
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fontDebug.draw(batch, "speed=" + (int)velocity.x + "," + (int)velocity.y, getX(), getY() + fontDebug.getCapHeight()*3);
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fontDebug.draw(batch, "accel=" + (int)acceleration.x + "," + (int)acceleration.y, getX(), getY() + fontDebug.getCapHeight()*2);
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fontDebug.draw(batch, "force=" + (int)force.x + "," + (int)force.y, getX(), getY() + fontDebug.getCapHeight()*1);
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fontDebug.draw(batch, "angle=" + (int)getRotation(), getX(), getY());
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}
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@Override
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public void drawDebug(ShapeRenderer shapes) {
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super.drawDebug(shapes);
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@ -84,19 +67,6 @@ public class Arrow extends Actor {
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}
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}
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@Override
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protected void drawDebugBounds(ShapeRenderer shapes) {
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if (!getDebug()) return;
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shapes.set(ShapeType.Line);
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if (getStage() != null) shapes.setColor(getStage().getDebugColor());
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shapes.rect(getX() - getOriginX(), getY() - getOriginY(),
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getOriginX(), getOriginY(),
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getWidth(), getHeight(),
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getScaleX(), getScaleY(),
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getRotation());
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}
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/**
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* Computes the {@link Arrow#force} exerted on the Arrow,
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* according to the other weighted entities.
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@ -202,4 +172,16 @@ public class Arrow extends Actor {
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return new Vector2( getX(), getY() );
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}
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@Override
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protected String getInfo() {
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return
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"TTL=" + (int)TTL + "\n"
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+ "pos=" + (int)getX() + "," + (int)getY() + "\n"
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+ "speed=" + (int)velocity.x + "," + (int)velocity.y + "\n"
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+ "accel=" + (int)acceleration.x + "," + (int)acceleration.y +"\n"
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+ "force=" + (int)force.x + "," + (int)force.y + "\n"
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+ "angle=" + (int)getRotation()
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;
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}
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}
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@ -1,21 +1,21 @@
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package sagittarius.model;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import sagittarius.SagittariusGame;
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public class FPS extends Actor {
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public class FPS extends BaseActor {
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// ---------- ATTRIBUTEs ----------
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private BitmapFont font = new BitmapFont();
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private int frameRate;
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// ---------- METHODs ----------
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public FPS(Stage stage) {
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super();
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setPosition(3, stage.getViewport().getWorldHeight() - 3);
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}
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@Override
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public void act(float delta) {
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super.act(delta);
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@ -23,9 +23,8 @@ public class FPS extends Actor {
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}
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@Override
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public void draw(Batch batch, float parentAlpha) {
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super.draw(batch, parentAlpha);
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font.draw(batch, frameRate + " fps", 3, SagittariusGame.getActiveScreen().getUIStage().getViewport().getWorldHeight() - 3);
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protected String getInfo() {
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return frameRate + " fps";
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}
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}
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@ -4,7 +4,6 @@ import sagittarius.view.GameScreen;
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public class MouseInfo extends BaseActor {
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// ---------- METHODs ----------
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@Override
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@ -3,77 +3,59 @@ package sagittarius.model;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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public class Player extends Actor {
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public class Player extends BaseActor {
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// ---------- ATTRIBUTEs ----------
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private Planet home;
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private Bow bow;
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private boolean playing;
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private BitmapFont fontDebug = new BitmapFont();
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// ---------- CONSTRUCTORs ----------
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public Player(Planet home, Color color) {
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super();
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this.setSize(100, 50); // TODO: fix this ? (width & height inverted)
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this.setRotation(MathUtils.random(360));
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this.setSize(50, 100);
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this.setOrigin(getWidth()/2, getHeight()/2);
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this.setColor(color);
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this.setOrigin(0, getHeight()/2);
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this.angle = MathUtils.random(360);
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this.setRotation(angle-90);
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this.home = home;
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this.bow = new Bow(this, true);
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}
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// ---------- METHODs ----------
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@Override
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public void draw(Batch batch, float parentAlpha) {
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super.draw(batch, parentAlpha);
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fontDebug.draw(batch, "pos=" + (int)getX() + "," + (int)getY() , getX(), getY());
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}
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@Override
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public void drawDebug(ShapeRenderer shapes) {
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super.drawDebug(shapes);
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shapes.line(home.getX(), home.getY(), getX(), getY());
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bow.drawDebug(shapes);
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}
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@Override
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protected void drawDebugBounds(ShapeRenderer shapes) {
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if (!getDebug()) return;
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shapes.set(ShapeType.Line);
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if (getStage() != null) shapes.setColor(getStage().getDebugColor());
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shapes.rect(getX(), getY() - getOriginY(),
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getOriginX(), getOriginY(),
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getWidth(), getHeight(),
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getScaleX(), getScaleY(),
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getRotation());
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shapes.line(home.getX(), home.getY(), getX(), getY());
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}
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@Override
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public void act(float dt) {
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super.act(dt);
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if (playing) {
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if (Gdx.input.isKeyPressed(Keys.LEFT)) {
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rotateBy( 100.0f / home.getRadius());
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this.angle += 100.0f / home.getRadius();
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}
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if (Gdx.input.isKeyPressed(Keys.RIGHT)) {
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rotateBy(- 100.0f / home.getRadius());
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this.angle -= 100.0f / home.getRadius();
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}
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}
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setX(home.getX() + home.getRadius()*MathUtils.cosDeg(getRotation()));
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setY(home.getY() + home.getRadius()*MathUtils.sinDeg(getRotation()));
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setX(home.getX() + (home.getRadius() + getHeight()/2)*MathUtils.cosDeg(angle));
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setY(home.getY() + (home.getRadius() + getHeight()/2)*MathUtils.sinDeg(angle));
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this.setRotation(angle-90);
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bow.act(dt);
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}
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@ -85,7 +67,6 @@ public class Player extends Actor {
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return this.home;
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}
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/**
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* @return the player's bow.
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*/
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return bow;
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}
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/**
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* Indiquer que c'est son tour de jouer.
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*/
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@ -102,7 +82,6 @@ public class Player extends Actor {
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playing = true;
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}
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/**
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* Indique la fin de son tour de jeu.
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*/
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@ -111,7 +90,6 @@ public class Player extends Actor {
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playing = false;
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}
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/**
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* Savoir si il est entrain de jouer.
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*/
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@ -119,4 +97,11 @@ public class Player extends Actor {
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return playing;
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}
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@Override
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protected String getInfo() {
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return
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"pos=" + (int)getX() + "," + (int)getY()
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;
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}
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}
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@ -4,7 +4,6 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.Group;
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import sagittarius.model.*;
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@ -62,13 +61,14 @@ public class GameScreen extends BaseScreen {
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mainStage.addActor(arrows);
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// others
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FPS fpsCounter = new FPS();
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FPS fpsCounter = new FPS(uiStage);
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uiStage.addActor(fpsCounter);
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MouseInfo mouseInfo = new MouseInfo();
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uiStage.addActor(mouseInfo);
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mainStage.setDebugAll(true); // TODO: disable later
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uiStage.setDebugAll(true); // TODO: disable later
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}
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