tout le monde a une texture maintenant il faut que ca soit un peu plus joli

This commit is contained in:
Damien 2021-05-12 14:34:07 +02:00
parent ffd7957afb
commit 7c6132426f
3 changed files with 12 additions and 0 deletions

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@ -2,6 +2,8 @@ package sagittarius.model;
import java.util.ArrayList;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Intersector;
import com.badlogic.gdx.math.Vector2;
@ -24,6 +26,8 @@ public class Arrow extends EntityQuad {
private Planet crash;
private Vector2 offset;
private Texture texture;
// ---------- CONSTRUCTORs ----------
/**
@ -41,6 +45,8 @@ public class Arrow extends EntityQuad {
this.setSize(100, 4);
this.force = computeForce();
this.landed = false;
this.texture = new Texture("core/assets/arrow1.png");
}
// ---------- METHODs ----------
@ -76,6 +82,12 @@ public class Arrow extends EntityQuad {
}
}
@Override
public void draw (Batch batch, float parentAlpha) {
batch.draw(texture, getPosition().x - 0.8f * getWidth(), getPosition().y - getHeight()/2 - 10, 0.8f * this.getWidth(), this.getHeight()/2 + 10, getWidth(), 20 + getHeight(),
1, 1, getRotation(), 0, 0, texture.getWidth(), texture.getHeight(), false, false);
}
/**
* Computes the {@link Arrow#force} exerted on the Arrow,
* according to the other weighted entities.