fix: increased zoom range
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@ -185,7 +185,7 @@ public class GameScreen extends BaseScreen implements InputProcessor {
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gameCam.zoom -= dt;
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}
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// clamp zoom
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gameCam.zoom = MathUtils.clamp(gameCam.zoom, 1f, 3f);
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gameCam.zoom = MathUtils.clamp(gameCam.zoom, 1f, 5f);
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// Pause Menu
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if (Gdx.input.isKeyPressed(Keys.ESCAPE)) {
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