feat: Player can move around his Planet
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d92730db13
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@ -78,12 +78,16 @@ class Arrow extends Entity {
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}
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void renderDebug(Batch batch, BitmapFont font) {
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font.draw(batch, "TTL = " + this.TTL, this.position.x, this.position.y + font.getCapHeight()*5);
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font.draw(batch, "pos = " + this.position, this.position.x, this.position.y + font.getCapHeight()*4);
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font.draw(batch, "speed = " + this.velocity, this.position.x, this.position.y + font.getCapHeight()*3);
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font.draw(batch, "accel = " + this.acceleration, this.position.x, this.position.y + font.getCapHeight()*2);
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font.draw(batch, "force = " + this.force, this.position.x, this.position.y + font.getCapHeight()*1);
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font.draw(batch, "angle = " + this.angle, this.position.x, this.position.y);
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// TODO : dirty, do it in an other way
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if (!hasLanded()) {
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font.draw(batch, "TTL = " + this.TTL, this.position.x, this.position.y + font.getCapHeight()*5);
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font.draw(batch, "pos = " + this.position, this.position.x, this.position.y + font.getCapHeight()*4);
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font.draw(batch, "speed = " + this.velocity, this.position.x, this.position.y + font.getCapHeight()*3);
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font.draw(batch, "accel = " + this.acceleration, this.position.x, this.position.y + font.getCapHeight()*2);
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font.draw(batch, "force = " + this.force, this.position.x, this.position.y + font.getCapHeight()*1);
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font.draw(batch, "angle = " + this.angle, this.position.x, this.position.y);
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}
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}
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}
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@ -1,10 +1,14 @@
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package bzh.fainsin.sagittarius;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input.Buttons;
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import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.scenes.scene2d.ui.Button;
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class Player extends Entity {
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@ -40,12 +44,19 @@ class Player extends Entity {
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void update(float deltaTime) {
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// TODO : do eventListening instead of polling
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// TODO : if player moving, add his speed to the arrow
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if (Gdx.input.isKeyPressed(Keys.LEFT)) {
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this.angle += 100.0f / home.getRadius();
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} else if (Gdx.input.isKeyPressed(Keys.RIGHT)) {
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this.angle -= 100.0f / home.getRadius();
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}
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computePosition();
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bow.update(deltaTime);
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// this.angle += 100.0f / home.getRadius(); // TODO : debug, remove later
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}
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void computePosition() {
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@ -39,7 +39,6 @@ public class SagittariusGame extends Game {
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playerList.add( new Player(planetList.get(0)) );
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arrowList = new ArrayList<Arrow>();
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}
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static void update(float deltaTime) {
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