fix: changed package name
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64b487f80d
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a2b1108ad5
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@ -1,4 +1,4 @@
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package bzh.fainsin.sagittarius;
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package sagittarius;
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import java.util.ArrayList;
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@ -106,9 +106,9 @@ class Arrow extends Entity {
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path.add(dummyArrow.position.y);
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}
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// TODO : optimize, lots of useless stuff
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// TODO : optimize, lots of useless stuff + change name
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final float[] arr = new float[path.size()]; // TODO : min with 2, Exception in thread "main" java.lang.IllegalArgumentException: Polylines must contain at least 2 points.
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final float[] arr = new float[path.size()];
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int index = 0;
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for (final Float value: path) {
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arr[index++] = value;
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@ -1,4 +1,4 @@
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package bzh.fainsin.sagittarius;
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package sagittarius;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input.Buttons;
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@ -56,7 +56,7 @@ class Bow {
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public void render(ShapeRenderer shapeRenderer) {
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if (pressed) {
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shapeRenderer.line(this.anchor, SagittariusGame.worldCursor);
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float[] traj = Arrow.traj(angle, power, shooter, 250, 0.05f);
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float[] traj = Arrow.traj(angle, power, shooter, 400, 0.05f);
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if (traj.length > 2) {
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shapeRenderer.polyline(traj);
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}
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@ -1,4 +1,4 @@
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package bzh.fainsin.sagittarius;
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package sagittarius;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Vector2;
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@ -1,4 +1,4 @@
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package bzh.fainsin.sagittarius;
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package sagittarius;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.ScreenAdapter;
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@ -1,4 +1,4 @@
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package bzh.fainsin.sagittarius;
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package sagittarius;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.g2d.Batch;
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@ -27,7 +27,7 @@ class HUD implements Disposable {
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// framerate
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font.draw(batch, frameRate + " fps", 3, Gdx.graphics.getHeight() - 3);
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// cursor positions
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// cursor positions, oui c'est dégueu
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font.draw(batch, "x_r = " + (int) SagittariusGame.screenCursor.x + ", y_r = " + (int) SagittariusGame.screenCursor.y, SagittariusGame.screenCursor.x + 5, Gdx.graphics.getHeight() - SagittariusGame.screenCursor.y + 5);
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font.draw(batch, "x_g = " + (int) SagittariusGame.worldCursor.x + ", y_g = " + (int) SagittariusGame.worldCursor.y, SagittariusGame.screenCursor.x + 5, Gdx.graphics.getHeight() - SagittariusGame.screenCursor.y + 20);
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@ -1,4 +1,4 @@
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package bzh.fainsin.sagittarius;
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package sagittarius;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.Batch;
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@ -1,4 +1,4 @@
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package bzh.fainsin.sagittarius;
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package sagittarius;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input.Keys;
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@ -1,4 +1,4 @@
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package bzh.fainsin.sagittarius;
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package sagittarius;
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import java.util.ArrayList;
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import java.util.Iterator;
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@ -2,7 +2,7 @@ sourceCompatibility = 1.15
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sourceSets.main.java.srcDirs = [ "src/" ]
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sourceSets.main.resources.srcDirs = ["../core/assets"]
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project.ext.mainClassName = "bzh.fainsin.sagittarius.desktop.DesktopLauncher"
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project.ext.mainClassName = "sagittarius.desktop.DesktopLauncher"
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project.ext.assetsDir = new File("../core/assets")
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task run(dependsOn: classes, type: JavaExec) {
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@ -1,8 +1,8 @@
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package bzh.fainsin.sagittarius.desktop;
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package sagittarius.desktop;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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import bzh.fainsin.sagittarius.SagittariusGame;
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import sagittarius.SagittariusGame;
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public class DesktopLauncher {
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public static void main(String[] arg) {
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