fix: used MathUtils's random

This commit is contained in:
Laureηt 2021-05-12 22:14:28 +02:00
parent d664987ff8
commit b327e748aa
5 changed files with 3 additions and 10 deletions

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@ -1,9 +1,5 @@
package sagittarius.model;
import java.security.PrivilegedExceptionAction;
import java.util.ArrayList;
import java.util.Random;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
@ -11,6 +7,7 @@ import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Intersector;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
@ -52,8 +49,7 @@ public class Arrow extends EntityQuad {
this.landed = false;
if (!preview) {
Random random = new Random();
Pixmap pm = new Pixmap(new FileHandle("core/assets/arrow" + (random.nextInt(2) + 1) + ".png"));
Pixmap pm = new Pixmap(new FileHandle("core/assets/arrow" + MathUtils.random(1) + ".png"));
pm.setBlending(Pixmap.Blending.None);
for (int x = 0; x < pm.getWidth(); x++) {
for (int y = 0; y < pm.getHeight(); y++) {

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@ -1,7 +1,5 @@
package sagittarius.model;
import java.util.Random;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
@ -22,8 +20,7 @@ public class Planet extends EntityCircle {
public Planet(Vector2 position, float mass, float radius, Color color) {
super(0, mass, color, position, radius);
Random random = new Random();
Pixmap pm = new Pixmap(new FileHandle("core/assets/planet" + random.nextInt(5) + ".png"));
Pixmap pm = new Pixmap(new FileHandle("core/assets/planet" + MathUtils.random(4) + ".png"));
pm.setBlending(Pixmap.Blending.None);
for (int x = 0; x < pm.getWidth(); x++) {