fix: remove unused HUD.java
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@ -1,52 +0,0 @@
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package sagittarius.view;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.utils.Disposable;
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class HUD implements Disposable {
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// ---------- ATTRIBUTEs ----------
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private int frameRate;
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private BitmapFont font = new BitmapFont();
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private Batch batch = new SpriteBatch();
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// ---------- METHODs ----------
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void update() {
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frameRate = Gdx.graphics.getFramesPerSecond();
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}
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void render() {
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batch.setProjectionMatrix(GameScreen.camera.projection);
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batch.setTransformMatrix(GameScreen.camera.view);
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batch.begin();
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// framerate
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font.draw(batch, frameRate + " fps", 3, GameScreen.viewport.getWorldHeight() - 3);
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// font.draw(batch, "x_r = " + (int) SagittariusGame.screenCursor.x + ", y_r = " + (int) SagittariusGame.screenCursor.y,
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// GameScreen.viewport.getWorldWidth() + 5,
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// GameScreen.viewport.getWorldHeight() + 5);
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// font.draw(batch, "x_g = " + (int) SagittariusGame.worldCursor.x + ", y_g = " + (int) SagittariusGame.worldCursor.y,
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// GameScreen.viewport.getWorldWidth() + 5,
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// GameScreen.viewport.getWorldHeight() + 20);
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batch.end();
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}
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@Override
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public void dispose() {
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batch.dispose();
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font.dispose();
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}
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public void resize() {
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// TODO
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}
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}
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