la texture des planets et des fleches en aleatoire
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04a6c0a869
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@ -1,6 +1,7 @@
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package sagittarius.model;
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import java.util.ArrayList;
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import java.util.Random;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Color;
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@ -49,7 +50,12 @@ public class Arrow extends EntityQuad {
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this.force = computeForce();
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this.landed = false;
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Pixmap pm = new Pixmap(new FileHandle("core/assets/arrow1.png"));
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Random random = new Random();
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Pixmap pm = new Pixmap(new FileHandle(new String[] {
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"core/assets/arrow1.png",
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"core/assets/arrow2.png"
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}[random.nextInt(2)]));
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pm.setBlending(Pixmap.Blending.None);
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for (int x = 0; x < pm.getWidth(); x++) {
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for (int y = 0; y < pm.getHeight(); y++) {
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@ -1,5 +1,7 @@
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package sagittarius.model;
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import java.util.Random;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Pixmap;
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@ -20,7 +22,14 @@ public class Planet extends EntityCircle {
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public Planet(Vector2 position, float mass, float radius, Color color) {
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super(0, mass, color, position, radius);
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Pixmap pm = new Pixmap(new FileHandle("core/assets/planet1.png"));
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Random random = new Random();
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Pixmap pm = new Pixmap(new FileHandle(new String[] {
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"core/assets/planet1.png",
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"core/assets/planet2.png",
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"core/assets/planet3.png",
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"core/assets/planet4.png"
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}[random.nextInt(4)]));
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pm.setBlending(Pixmap.Blending.None);
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for (int x = 0; x < pm.getWidth(); x++) {
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for (int y = 0; y < pm.getHeight(); y++) {
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