fix: inversed zoomIn and zoomOut
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@ -135,10 +135,10 @@ public class GameScreen extends BaseScreen implements InputProcessor {
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}
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// camera zoom using keys
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if (Gdx.input.isKeyPressed(SagittariusGame.zoomInKey)) {
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if (Gdx.input.isKeyPressed(SagittariusGame.zoomOutKey)) {
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gameCam.zoom += dt;
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}
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if (Gdx.input.isKeyPressed(SagittariusGame.zoomOutKey)) {
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if (Gdx.input.isKeyPressed(SagittariusGame.zoomInKey)) {
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gameCam.zoom -= dt;
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}
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// clamp zoom
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