conflit
BIN
core/assets/arrow0-0.png
Normal file
After Width: | Height: | Size: 783 B |
BIN
core/assets/arrow0-1.png
Normal file
After Width: | Height: | Size: 792 B |
BIN
core/assets/arrow0-2.png
Normal file
After Width: | Height: | Size: 786 B |
BIN
core/assets/arrow0-3.png
Normal file
After Width: | Height: | Size: 777 B |
Before Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 9.3 KiB |
Before Width: | Height: | Size: 136 B After Width: | Height: | Size: 136 B |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.5 KiB |
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@ -1,7 +1,6 @@
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package sagittarius;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.Gdx;
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import com.kotcrab.vis.ui.VisUI;
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import com.badlogic.gdx.audio.Music;
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import sagittarius.view.*;
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@ -1,6 +1,8 @@
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package sagittarius.model;
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import com.badlogic.gdx.Gdx;
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import java.util.ArrayList;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Pixmap;
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@ -32,7 +34,7 @@ public class Arrow extends EntityQuad {
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private Sound arrowLandedSound = Gdx.audio.newSound(Gdx.files.internal("core/assets/sounds/sf_fleche_plante_01.mp3"));
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private Sound arrowHitSound = Gdx.audio.newSound(Gdx.files.internal("core/assets/sounds/VOXScrm_Cri wilhelm (ID 0477)_LS.wav"));
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private Texture texture;
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private ArrayList<Texture> texture;
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// ---------- CONSTRUCTORs ----------
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@ -47,13 +49,19 @@ public class Arrow extends EntityQuad {
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super(0, 1, shooter.getColor(), shooter.getPosition());
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this.velocity = new Vector2(power, 0).setAngleDeg(angle);
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this.acceleration = new Vector2();
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this.setOrigin(80, 2);
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this.setSize(100, 4);
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this.setOrigin(40, 2);
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this.setSize(50, 4);
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this.force = computeForce();
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this.landed = false;
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if (!preview) {
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Pixmap pm = new Pixmap(new FileHandle("core/assets/arrow" + MathUtils.random(2) + ".png"));
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texture = new ArrayList<>();
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String path = "core/assets/arrow" + MathUtils.random(2);
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int i = 0;
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while (true) {
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try {
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Pixmap pm = new Pixmap(new FileHandle(path + "-" + i + ".png"));
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pm.setBlending(Pixmap.Blending.None);
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for (int x = 0; x < pm.getWidth(); x++) {
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for (int y = 0; y < pm.getHeight(); y++) {
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@ -70,7 +78,12 @@ public class Arrow extends EntityQuad {
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pm.drawPixel(x, y, Color.rgba8888(pc));
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}
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}
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texture = new Texture(pm);
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texture.add(new Texture(pm));
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i++;
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} catch (com.badlogic.gdx.utils.GdxRuntimeException e) {
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break;
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}
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}
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}
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}
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@ -112,8 +125,9 @@ public class Arrow extends EntityQuad {
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@Override
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public void draw(Batch batch, float parentAlpha) {
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batch.draw(texture, getPosition().x - 0.8f * getWidth(), getPosition().y - getHeight()/2 - 10, 0.8f * this.getWidth(), this.getHeight()/2 + 10, getWidth(), 20 + getHeight(),
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1, 1, getRotation(), 0, 0, texture.getWidth(), texture.getHeight(), false, false);
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int i = (int) (TTL * 3) % texture.size();
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batch.draw(texture.get(i), getPosition().x - getOriginX(), getPosition().y - getWidth()/2, getOriginX(), getWidth()/2, getWidth(), getWidth(),
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1, 1, getRotation(), 0, 0, texture.get(i).getWidth(), texture.get(i).getHeight(), false, false);
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super.draw(batch, parentAlpha);
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}
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@ -208,6 +222,7 @@ public class Arrow extends EntityQuad {
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GameScreen.setFocus(GameScreen.playerCurrent);
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// Make a sound when an arrow touched
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GameScreen.removePlayer(player);
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break;
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}
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@ -8,7 +8,6 @@ import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.audio.Sound;
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import com.badlogic.gdx.files.*;
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import sagittarius.view.GameScreen;
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import sagittarius.SagittariusGame;
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@ -3,7 +3,6 @@ package sagittarius.view;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener;
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import com.badlogic.gdx.utils.Align;
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import com.kotcrab.vis.ui.VisUI;
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import com.kotcrab.vis.ui.widget.VisCheckBox;
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import com.kotcrab.vis.ui.widget.VisTable;
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@ -66,7 +65,6 @@ public class ResumeScreen extends BaseScreen {
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SagittariusGame.music.stop();
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SagittariusGame.disableMusic = true;
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}
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else if (!disableMusic.isChecked() && ! SagittariusGame.music.isPlaying()){
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SagittariusGame.music.play();
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SagittariusGame.disableMusic = false;
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