fix: arrow position
This commit is contained in:
parent
bbf9a24092
commit
f9c1f258bc
17
README.md
17
README.md
|
@ -25,15 +25,14 @@ To export the game to a .jar file:
|
|||
The resulting .jar files should be in `*/build/libs/`
|
||||
|
||||
## TODO LIST
|
||||
1. player turn
|
||||
2. kill player
|
||||
3. move freely camera
|
||||
4. lerp camera arrow
|
||||
5. event based shit
|
||||
6. menus test
|
||||
7. améliorer trajectoires arrows en simulant tout n'univers
|
||||
8. rotating planets and moons (on themselves)
|
||||
9. faire des sous-packages, sgittarius.modele, sagittarius.view, saggitarius.control ...
|
||||
* create BaseActor to concatenate code
|
||||
* player turn
|
||||
* kill player
|
||||
* move freely camera
|
||||
* lerp camera arrow
|
||||
* menus test
|
||||
* améliorer trajectoires arrows en simulant tout n'univers
|
||||
* rotating planets and moons (on themselves)
|
||||
|
||||
## Contributing
|
||||
Please use [conventionnal commits](https://www.conventionalcommits.org/).
|
||||
|
|
|
@ -5,6 +5,7 @@ import java.util.ArrayList;
|
|||
import com.badlogic.gdx.graphics.g2d.Batch;
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
||||
|
@ -39,9 +40,9 @@ public class Arrow extends Actor {
|
|||
shooter.getY() + shooter.getWidth() * MathUtils.sinDeg(shooter.getRotation()));
|
||||
this.velocity = new Vector2(power, 0).setAngleDeg(angle);
|
||||
this.acceleration = new Vector2();
|
||||
this.setOrigin(80, 0);
|
||||
this.setSize(100, 4);
|
||||
this.force = computeForce();
|
||||
this.setSize(100, 0);
|
||||
this.setOrigin(50, 0);
|
||||
}
|
||||
|
||||
// ---------- METHODs ----------
|
||||
|
@ -70,6 +71,27 @@ public class Arrow extends Actor {
|
|||
fontDebug.draw(batch, "angle=" + getRotation(), getX(), getY());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawDebug(ShapeRenderer shapes) {
|
||||
super.drawDebug(shapes);
|
||||
for (Actor actor : GameScreen.planets.getChildren()) {
|
||||
shapes.line(getX(), getY(), actor.getX(), actor.getY());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void drawDebugBounds(ShapeRenderer shapes) {
|
||||
if (!getDebug()) return;
|
||||
shapes.set(ShapeType.Line);
|
||||
if (getStage() != null) shapes.setColor(getStage().getDebugColor());
|
||||
|
||||
shapes.rect(getX() - getOriginX(), getY(),
|
||||
getOriginX(), getOriginY(),
|
||||
getWidth(), getHeight(),
|
||||
getScaleX(), getScaleY(),
|
||||
getRotation());
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes the {@link Arrow#force} exerted on the Arrow,
|
||||
* according to the other weighted entities.
|
||||
|
|
|
@ -1,23 +1,30 @@
|
|||
package sagittarius.model;
|
||||
|
||||
import javax.print.attribute.standard.PrinterLocation;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.Batch;
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
||||
|
||||
public class Moon extends Planet {
|
||||
public class Moon extends Actor {
|
||||
|
||||
private BitmapFont fontDebug = new BitmapFont();
|
||||
private float mass;
|
||||
private Planet sun;
|
||||
private float altitude;
|
||||
private float radius;
|
||||
|
||||
// ---------- CONSTRUCTORs ----------
|
||||
|
||||
public Moon(Planet sun, float mass, float radius, float altitude, Color color) {
|
||||
super(new Vector2(), mass, radius, color);
|
||||
super();
|
||||
this.sun = sun;
|
||||
this.mass = mass;
|
||||
this.setColor(color);
|
||||
this.altitude = altitude;
|
||||
this.radius = radius;
|
||||
}
|
||||
|
||||
// ---------- METHODs ----------
|
||||
|
@ -29,6 +36,21 @@ public class Moon extends Planet {
|
|||
this.setY(sun.getY() + this.altitude*MathUtils.sinDeg(this.getRotation()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Batch batch, float parentAlpha) {
|
||||
super.draw(batch, parentAlpha);
|
||||
fontDebug.draw(batch, "radius=" + (int)radius, getX(), getY() + fontDebug.getCapHeight()*2);
|
||||
fontDebug.draw(batch, "mass=" + (int)mass, getX(), getY() + fontDebug.getCapHeight());
|
||||
fontDebug.draw(batch, "pos=" + (int)getX() + "," + (int)getY(), getX(), getY());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawDebug(ShapeRenderer shapes) {
|
||||
super.drawDebug(shapes);
|
||||
shapes.setColor(this.getColor());
|
||||
shapes.circle(this.getX(), this.getY(), this.radius);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the Planet which the Moon orbits.
|
||||
*/
|
||||
|
@ -36,4 +58,12 @@ public class Moon extends Planet {
|
|||
return this.sun;
|
||||
}
|
||||
|
||||
public float getMass() {
|
||||
return mass;
|
||||
}
|
||||
|
||||
public Vector2 getPosition() {
|
||||
return new Vector2( getX(), getY() );
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -5,15 +5,17 @@ import com.badlogic.gdx.graphics.g2d.Batch;
|
|||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
||||
import com.badlogic.gdx.scenes.scene2d.Group;
|
||||
|
||||
public class Planet extends Group {
|
||||
public class Planet extends Actor {
|
||||
|
||||
// ---------- ATTRIBUTEs ----------
|
||||
|
||||
private BitmapFont fontDebug = new BitmapFont();
|
||||
private float radius;
|
||||
private float mass;
|
||||
private Group moons;
|
||||
|
||||
// ---------- CONSTRUCTORs ----------
|
||||
|
||||
|
@ -23,17 +25,25 @@ public class Planet extends Group {
|
|||
this.radius = radius;
|
||||
this.mass = mass;
|
||||
this.setColor(color);
|
||||
moons = new Group();
|
||||
}
|
||||
|
||||
// ---------- METHODs ----------
|
||||
|
||||
@Override
|
||||
public void act(float dt) {
|
||||
super.act(dt);
|
||||
moons.setDebug(getDebug(), true);
|
||||
moons.act(dt);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Batch batch, float parentAlpha) {
|
||||
super.draw(batch, parentAlpha);
|
||||
fontDebug.draw(batch, "radius=" + (int)radius, getX(), getY() + fontDebug.getCapHeight()*2);
|
||||
fontDebug.draw(batch, "mass=" + (int)mass, getX(), getY() + fontDebug.getCapHeight());
|
||||
fontDebug.draw(batch, "pos=" + (int)getX() + "," + (int)getY(), getX(), getY());
|
||||
drawChildren(batch, parentAlpha);
|
||||
moons.draw(batch, parentAlpha);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -41,7 +51,7 @@ public class Planet extends Group {
|
|||
super.drawDebug(shapes);
|
||||
shapes.setColor(this.getColor());
|
||||
shapes.circle(this.getX(), this.getY(), this.radius);
|
||||
drawDebugChildren(shapes);
|
||||
moons.drawDebug(shapes);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -52,7 +62,7 @@ public class Planet extends Group {
|
|||
}
|
||||
|
||||
public void addMoon(Moon moon) {
|
||||
this.addActor(moon);
|
||||
moons.addActor(moon);
|
||||
}
|
||||
|
||||
public float getMass() {
|
||||
|
|
|
@ -41,6 +41,7 @@ public class Player extends Actor {
|
|||
@Override
|
||||
public void drawDebug(ShapeRenderer shapes) {
|
||||
super.drawDebug(shapes);
|
||||
bow.drawDebug(shapes);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -55,7 +56,6 @@ public class Player extends Actor {
|
|||
getScaleX(), getScaleY(),
|
||||
getRotation());
|
||||
shapes.line(home.getX(), home.getY(), getX(), getY());
|
||||
bow.drawDebug(shapes);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -26,8 +26,6 @@ public class GameScreen extends BaseScreen {
|
|||
@Override
|
||||
public void initialize() {
|
||||
|
||||
mainStage.setDebugAll(true); // TODO: disable later
|
||||
|
||||
// planets
|
||||
planets = new Group();
|
||||
|
||||
|
@ -55,6 +53,8 @@ public class GameScreen extends BaseScreen {
|
|||
MouseInfo mouseInfo = new MouseInfo();
|
||||
uiStage.addActor(mouseInfo);
|
||||
|
||||
mainStage.setDebugAll(true); // TODO: disable later
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
Loading…
Reference in a new issue