feat: some changes from before vac
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b530773a86
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5636643595
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@ -27,6 +27,7 @@ public class DepthBuffer {
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for (int i = 0; i < height; i++) {
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for (int j = 0; j < width; j++) {
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buffer[i * width + j] = Double.POSITIVE_INFINITY;
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// buffer[i * width + j] = 0;
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}
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}
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@ -44,6 +45,11 @@ public class DepthBuffer {
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return true;
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}
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// if (fragment.getDepth() > this.buffer[fragment.getY() * width +
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// fragment.getX()]) {
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// return true;
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// }
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return false;
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} else {
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return false;
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@ -65,7 +65,7 @@ public class GraphicsWrapper {
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drawComp.setPreferredSize(new Dimension(width * pixelSize, height * pixelSize));
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drawComp.setVisible(true);
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myFrame = new JFrame("Simple Inverse Rasterization Renderer (TSI)");
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myFrame = new JFrame("TP_RENDU1");
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myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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myFrame.add("Center", drawComp);
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myFrame.pack();
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@ -20,7 +20,7 @@ public class Renderer {
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static Lighting lighting;
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static boolean lightingEnabled;
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static boolean Thong;
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static boolean repaint;
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static boolean repaint = false;
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static void init(String sceneFilename) throws Exception {
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scene = new Scene(sceneFilename);
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@ -157,6 +157,14 @@ public class Renderer {
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}
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}
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public static void wait(double sec) {
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try {
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Thread.sleep((int) (sec * 1000));
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} catch (Exception e) {
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/* nothing */
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}
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}
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public static void waitKey() {
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Scanner s = new Scanner(System.in);
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s.nextLine();
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@ -222,6 +230,26 @@ public class Renderer {
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// wait(3);
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waitKey();
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/* solid rendering, with lighting and rotation */
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int nbRots = 100;
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double radius = 7;
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double angle;
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setLightingEnabled(true);
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for (int i = 0; i < nbRots; i++) {
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angle = 2 * Math.PI / nbRots * i + Math.PI / 4;
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System.out.println("solid rendering, with lighting, rotation=" + angle);
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scene.cameraPosition.set(0, radius * Math.cos(angle));
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scene.cameraPosition.set(2, radius * Math.sin(angle));
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xform.setLookAt(scene.getCameraPosition(), scene.getCameraLookAt(), scene.getCameraUp());
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shader.reset();
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screen.clearBuffer();
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renderSolid();
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screen.swapBuffers();
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wait(0.016);
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// waitKey();
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}
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waitKey();
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/* solid rendering, with lighting Thong */
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System.out.println("solid rendering, with lighting Thong");
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screen.clearBuffer();
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