import java.io.* ; import algebra.*; /** * Defines a triangle based mesh. * A mesh is constructed by interpretting the data given in an OFF file. * @author smondet gg cdehais */ public class Mesh { private Vector[] vertices; private int[] faces; private double[] colors; private Vector3[] normals; private double[] texCoords; private static String nextLine (BufferedReader in) throws Exception { String r = in.readLine (); while (r.matches ("\\s*#.*")) { r = in.readLine (); } return r; } /** * Builds a Mesh object by reading in an OFF file. * Does not support non triangular meshes. * @filename path to OFF file. */ public Mesh (String filename) throws Exception { BufferedReader in = new BufferedReader (new FileReader (filename)); String r = nextLine (in); if (!r.equals ("OFF")) { throw new IOException ("Invalid OFF file !"); } r = nextLine(in); String [] sar = r.split("\\s+"); /* Parse object properties */ int verts_nb = new Integer (sar[0]).intValue(); int faces_nb = new Integer (sar[1]).intValue(); int edges_nb = new Integer (sar[2]).intValue(); /* Parse vertices and attributes */ vertices = new Vector[verts_nb]; faces = new int[3*faces_nb]; colors = new double[3*verts_nb]; for (int i = 0; i < verts_nb; i++ ){ r = nextLine(in); sar = r.split ("\\s+"); vertices[i] = new Vector ("v" + i, 4); vertices[i].set (0, new Double (sar[0]).doubleValue()); vertices[i].set (1, new Double (sar[1]).doubleValue()); vertices[i].set (2, new Double (sar[2]).doubleValue()); vertices[i].set (3, 1.0); colors[3 * i + 0] = new Double(sar[3]).doubleValue(); colors[3 * i + 1] = new Double(sar[4]).doubleValue(); colors[3 * i + 2] = new Double(sar[5]).doubleValue(); /* optionnal texture coordinates */ if (sar.length >= 8) { if (texCoords == null) { texCoords = new double[2*verts_nb]; } texCoords[2*i] = new Double(sar[6]).doubleValue(); texCoords[2*i+1] = new Double(sar[7]).doubleValue(); } } /* Parse faces */ for (int i = 0; i < faces_nb; i++) { r = nextLine(in); sar = r.split("\\s+"); int en = new Integer(sar[0]).intValue(); if (en != 3) { throw new IOException("Non-triangular meshes not supported."); } faces[3 * i + 0] = new Integer(sar[1]).intValue(); faces[3 * i + 1] = new Integer(sar[2]).intValue(); faces[3 * i + 2] = new Integer(sar[3]).intValue(); } in.close(); } /** * Gets the number of vertices in the mesh */ public int getNumVertices () { return vertices.length; } /** * Gets the number of faces in the mesh */ public int getNumFaces () { return faces.length / 3; } /** * Constructs a normal for each vertex of the mesh */ private Vector3[] computeNormals () { normals = new Vector3[vertices.length]; // Compute per face normals and set the vertex normal to the average normals across faces // to the vertex. try { for (int i = 0; i < 3 * getNumFaces(); i += 3) { /* A COMPLETER */ Vector3 n = new Vector3(); //? // ajoute la normale calculee a chq sommet de la face for (int j = 0; j < 3; j++) { Vector nj = normals[faces[i+j]]; if (nj == null) { normals[faces[i+j]] = new Vector3 (n); normals[faces[i+j]].setName ("n" + faces[i+j]); } else { nj.add (n); } } } } catch (InstantiationException e) { System.out.println ("Should not reach 1"); } catch (SizeMismatchException e) { System.out.println ("Should not reach 2"); } // final round of normalization for (int i = 0; i < normals.length; i++) { if (normals[i] == null) { /* deals with orphans vertices */ normals[i] = new Vector3 ("n_orphan"); } else { normals[i].normalize(); } } return normals; } /** * Returns the vertices of the mesh */ public Vector[] getVertices () { return vertices; } /** * Return the normals associated to the vertices. */ public Vector3[] getNormals () { if (normals == null) { normals = computeNormals (); } return normals; } /** * Returns the faces of the mesh. The returned array contains 3*n integers, with n the number of faces. * Each integer is an index into the array of Vector. */ public int[] getFaces () { return faces; } /** * Returns the colors of each vertex in the mesh. */ public double[] getColors () { return colors; } /** * Returns the texture coordinates of each vertex in the mesh. */ public double[] getTextureCoordinates () { return texCoords; } }