feat: basic script to connect, detect and launch the game

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Laureηt 2022-03-19 13:09:56 +01:00
parent a2e44ffa82
commit 27fbb5aa42
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src/gen.py Normal file
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from ppadb.client import Client as AdbClient
import re
import logging
REGEX_USER = re.compile(r"UserInfo\{([0-9]*):([a-zA-Z ]*):.*")
PSYONIX_PACKAGE_NAME = "com.Psyonix.RL2D"
PSYONIX_ACTIVITY_NAME = "com.epicgames.ue4.SplashActivity"
ADB_HOST = "127.0.0.1"
ADB_PORT = 5037
logging.basicConfig(
level=logging.DEBUG,
format="%(asctime)s %(name)s %(levelname)-8s %(message)s",
datefmt="(%F %T)",
)
def connect_adb():
client = AdbClient(host=ADB_HOST, port=ADB_PORT)
devices = client.devices()
devices_names = list(map(lambda d: d.serial, devices))
logging.debug(f"devices detected: {devices_names}")
if len(devices) == 1:
device = devices[0]
elif len(devices) == 0:
print("No device connected")
exit(1)
else:
print("Select a device :")
# TODO
logging.debug(f"device selected: {device.serial}")
return device
def get_users(device):
device_users = device.shell("pm list users")
users = REGEX_USER.findall(device_users)
logging.debug(f"users detected: {users}")
return users
def detect_game(device, users):
users = [
(id, name) for (id, name) in users if "package:" in device.shell(f"pm path --user {id} {PSYONIX_PACKAGE_NAME}")
]
logging.debug(f"playable users: {users}")
return users
def start_game(device, users):
if len(users) == 1:
(user_id, user_name) = users[0]
elif len(users) == 0:
print("No Playable users detected")
exit(1)
else:
print("Select a user to game with :")
# TODO
logging.debug(f"user selected: {user_name}")
device.shell(f"am start --user {user_id} -n {PSYONIX_PACKAGE_NAME}/{PSYONIX_ACTIVITY_NAME}")
logging.debug("game activity started")
def disable_notifications(device):
device.shell("adb shell settings put global heads_up_notifications_enabled 0")
logging.debug("disabled heads up notificaiton")
if __name__ == "__main__":
device = connect_adb()
users = get_users(device)
users = detect_game(device, users)
start_game(device, users)
disable_notifications(device)