Revert "fix: perspective -> affine, same effect since it's an orthogonal projection"
This reverts commit 5bfa5b763f
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5bfa5b763f
commit
eb2cf131d5
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@ -46,13 +46,13 @@ class Crown:
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).astype(np.float32)
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# get perspective transform
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transform_mat = cv2.getAffineTransform(
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self.bouding_box[:-1, :],
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self.translated_box[:-1, :],
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transform_mat = cv2.getPerspectiveTransform(
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self.bouding_box,
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self.translated_box,
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)
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# apply perspective transform to image
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warped = cv2.warpAffine(
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warped = cv2.warpPerspective(
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self.image,
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transform_mat,
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self.env.frame.shape[1::-1],
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@ -46,13 +46,13 @@ class Head:
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).astype(np.float32)
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# get perspective transform
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transform_mat = cv2.getAffineTransform(
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self.bouding_box[:-1, :],
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self.translated_head_box[:-1, :],
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transform_mat = cv2.getPerspectiveTransform(
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self.bouding_box,
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self.translated_head_box,
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)
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# apply perspective transform to image
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warped = cv2.warpAffine(
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warped = cv2.warpPerspective(
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self.image,
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transform_mat,
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self.env.frame.shape[1::-1],
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@ -46,13 +46,13 @@ class LeftEar:
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).astype(np.float32)
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# get perspective transform
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transform_mat = cv2.getAffineTransform(
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self.bouding_box[:-1, :],
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self.translated_box[:-1, :],
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transform_mat = cv2.getPerspectiveTransform(
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self.bouding_box,
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self.translated_box,
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)
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# apply perspective transform to image
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warped = cv2.warpAffine(
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warped = cv2.warpPerspective(
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self.image,
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transform_mat,
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self.env.frame.shape[1::-1],
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@ -46,13 +46,13 @@ class LeftEye:
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).astype(np.float32)
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# get perspective transform
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transform_mat = cv2.getAffineTransform(
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self.bouding_box[:-1, :],
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self.translated_box[:-1, :],
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transform_mat = cv2.getPerspectiveTransform(
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self.bouding_box,
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self.translated_box,
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)
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# apply perspective transform to image
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warped = cv2.warpAffine(
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warped = cv2.warpPerspective(
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self.image,
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transform_mat,
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self.env.frame.shape[1::-1],
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@ -46,13 +46,13 @@ class LeftMoustache:
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).astype(np.float32)
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# get perspective transform
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transform_mat = cv2.getAffineTransform(
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self.bouding_box[:-1, :],
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self.translated_box[:-1, :],
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transform_mat = cv2.getPerspectiveTransform(
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self.bouding_box,
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self.translated_box,
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)
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# apply perspective transform to image
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warped = cv2.warpAffine(
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warped = cv2.warpPerspective(
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self.image,
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transform_mat,
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self.env.frame.shape[1::-1],
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@ -46,13 +46,13 @@ class Mouth:
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).astype(np.float32)
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# get perspective transform
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transform_mat = cv2.getAffineTransform(
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self.bouding_box[:-1, :],
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self.translated_box[:-1, :],
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transform_mat = cv2.getPerspectiveTransform(
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self.bouding_box,
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self.translated_box,
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)
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# apply perspective transform to image
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warped = cv2.warpAffine(
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warped = cv2.warpPerspective(
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self.image,
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transform_mat,
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self.env.frame.shape[1::-1],
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@ -46,13 +46,13 @@ class RightEar:
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).astype(np.float32)
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# get perspective transform
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transform_mat = cv2.getAffineTransform(
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self.bouding_box[:-1, :],
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self.translated_box[:-1, :],
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transform_mat = cv2.getPerspectiveTransform(
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self.bouding_box,
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self.translated_box,
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)
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# apply perspective transform to image
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warped = cv2.warpAffine(
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warped = cv2.warpPerspective(
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self.image,
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transform_mat,
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self.env.frame.shape[1::-1],
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@ -46,13 +46,13 @@ class RightEye:
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).astype(np.float32)
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# get perspective transform
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transform_mat = cv2.getAffineTransform(
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self.bouding_box[:-1, :],
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self.translated_box[:-1, :],
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transform_mat = cv2.getPerspectiveTransform(
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self.bouding_box,
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self.translated_box,
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)
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# apply perspective transform to image
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warped = cv2.warpAffine(
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warped = cv2.warpPerspective(
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self.image,
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transform_mat,
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self.env.frame.shape[1::-1],
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@ -46,13 +46,13 @@ class RightMoustache:
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).astype(np.float32)
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# get perspective transform
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transform_mat = cv2.getAffineTransform(
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self.bouding_box[:-1, :],
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self.translated_box[:-1, :],
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transform_mat = cv2.getPerspectiveTransform(
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self.bouding_box,
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self.translated_box,
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)
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# apply perspective transform to image
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warped = cv2.warpAffine(
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warped = cv2.warpPerspective(
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self.image,
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transform_mat,
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self.env.frame.shape[1::-1],
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