projet-transversal/src/utils.py
2022-12-14 11:19:04 +01:00

47 lines
1.7 KiB
Python

import numpy as np
import pygame as pg
from mediapipe.python.solutions.drawing_utils import _normalized_to_pixel_coordinates
# def blitRotate(surf, image, topleft, angle):
# """Rotate an image while drawing it."""
# rotated_image = pg.transform.rotate(image, angle)
# new_rect = rotated_image.get_rect(center=image.get_rect(topleft=topleft).center)
# surf.blit(rotated_image, new_rect.topleft)
# https://stackoverflow.com/questions/70819750/rotating-and-scaling-an-image-around-a-pivot-while-scaling-width-and-height-sep/70820034#70820034
def blitRotate(surf, image, origin, angle, pivot=None):
if pivot is None:
pivot = pg.math.Vector2(image.get_size()) / 2
image_rect = image.get_rect(topleft=(origin[0] - pivot[0], origin[1] - pivot[1]))
offset_center_to_pivot = pg.math.Vector2(origin) - image_rect.center
rotated_offset = offset_center_to_pivot.rotate(-angle)
rotated_image_center = (origin[0] - rotated_offset.x, origin[1] - rotated_offset.y)
rotated_image = pg.transform.rotate(image, angle)
rect = rotated_image.get_rect(center=rotated_image_center)
surf.blit(rotated_image, rect)
def landmark2vec(landmark, screen):
"""Convert a landmark to a pygame Vector2."""
return pg.Vector2(
_normalized_to_pixel_coordinates(
np.clip(landmark.x, 0, 1),
np.clip(landmark.y, 0, 1),
screen.get_width(),
screen.get_height(),
) # type: ignore
)
def landmark3vec(landmark, screen):
"""Convert a landmark to a pygame Vector3."""
return pg.Vector3(
np.clip(landmark.x, 0, 1),
np.clip(landmark.y, 0, 1),
np.clip(landmark.z, 0, 1),
)