booplaysgba/src/server.py

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import asyncio
import json
import logging
import time
from typing import Any
import websockets
from utils import User, Users, Votes
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logging.basicConfig(level=logging.DEBUG)
PASSWORD_ADMIN: str = "password"
PASSWORD_EMU: str = "password"
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VOTES: Votes = Votes()
USERS: Users = Users()
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async def parse_message(user: User, msg: dict[str, str]):
"""Parse the `user`'s `msg`.
Args:
user (User): the sender of the message.
msg (dict[str, str]): the data received (through the websocket).
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"""
if "auth" in msg:
data = msg["auth"]
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if USERS.emulator is None and data == PASSWORD_EMU:
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USERS.emulator = user
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logging.debug(f"emulator authenticated: {user}")
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elif USERS.admin is None and data == PASSWORD_ADMIN:
USERS.admin = user
logging.debug(f"admin authenticated: {user}")
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if "action" in msg:
data = msg["action"]
if data in VOTES:
VOTES[data] += 1
user.last_message = time.time()
user.has_voted = True
else:
logging.error(f"unsupported action: {data}")
if "admin" in msg:
data = msg["admin"]
if USERS.emulator is not None and user == USERS.admin:
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if data == "save":
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await USERS.emulator.send('{"admin":"save"}')
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elif data == "load":
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await USERS.emulator.send('{"admin":"load"}')
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else:
logging.error(f"unsupported admin action: {data}")
else:
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logging.error(f"user is not admin: {user}")
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if "emu" in msg:
data = msg["emu"]
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if user == USERS.emulator:
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if data == "get":
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await USERS.emulator.send(f'{{"action":"{VOTES.next_vote()}"}}')
VOTES.clear()
USERS.clear()
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else:
logging.error(f"unsupported emulator action: {data}")
else:
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logging.error(f"user is not emulator: {user}")
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async def handler(websocket: Any, path: str):
"""Handle the messages sent by a user.
Args:
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websocket (Any): the websocket used by the user.
path (str): the path used by the websocket. (?)
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"""
try:
# Register user
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user = User(websocket)
USERS.register(user)
# Manage received messages
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async for json_message in websocket:
message: dict[str, str] = json.loads(json_message)
await parse_message(user, message)
finally:
# Unregister user
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USERS.unregister(user)
async def main():
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"""Start the websocket server."""
async with websockets.serve(handler, "localhost", 6789):
await asyncio.Future() # run forever
if __name__ == "__main__":
asyncio.run(main())