// // // 0==========================0 // | Local feature test | // 0==========================0 // // version 1.0 : // > // //--------------------------------------------------- // // Cloud header // //---------------------------------------------------- // // Hugues THOMAS - 10/02/2017 // # pragma once #include #include #include #include #include #include #include #include #include // Point class // *********** class PointXYZ { public: // Elements // ******** float x, y, z; // Methods // ******* // Constructor PointXYZ() { x = 0; y = 0; z = 0; } PointXYZ(float x0, float y0, float z0) { x = x0; y = y0; z = z0; } // array type accessor float operator [] (int i) const { if (i == 0) return x; else if (i == 1) return y; else return z; } // opperations float dot(const PointXYZ P) const { return x * P.x + y * P.y + z * P.z; } float sq_norm() { return x*x + y*y + z*z; } PointXYZ cross(const PointXYZ P) const { return PointXYZ(y*P.z - z*P.y, z*P.x - x*P.z, x*P.y - y*P.x); } PointXYZ& operator+=(const PointXYZ& P) { x += P.x; y += P.y; z += P.z; return *this; } PointXYZ& operator-=(const PointXYZ& P) { x -= P.x; y -= P.y; z -= P.z; return *this; } PointXYZ& operator*=(const float& a) { x *= a; y *= a; z *= a; return *this; } }; // Point Opperations // ***************** inline PointXYZ operator + (const PointXYZ A, const PointXYZ B) { return PointXYZ(A.x + B.x, A.y + B.y, A.z + B.z); } inline PointXYZ operator - (const PointXYZ A, const PointXYZ B) { return PointXYZ(A.x - B.x, A.y - B.y, A.z - B.z); } inline PointXYZ operator * (const PointXYZ P, const float a) { return PointXYZ(P.x * a, P.y * a, P.z * a); } inline PointXYZ operator * (const float a, const PointXYZ P) { return PointXYZ(P.x * a, P.y * a, P.z * a); } inline std::ostream& operator << (std::ostream& os, const PointXYZ P) { return os << "[" << P.x << ", " << P.y << ", " << P.z << "]"; } inline bool operator == (const PointXYZ A, const PointXYZ B) { return A.x == B.x && A.y == B.y && A.z == B.z; } inline PointXYZ floor(const PointXYZ P) { return PointXYZ(std::floor(P.x), std::floor(P.y), std::floor(P.z)); } PointXYZ max_point(std::vector points); PointXYZ min_point(std::vector points); struct PointCloud { std::vector pts; // Must return the number of data points inline size_t kdtree_get_point_count() const { return pts.size(); } // Returns the dim'th component of the idx'th point in the class: // Since this is inlined and the "dim" argument is typically an immediate value, the // "if/else's" are actually solved at compile time. inline float kdtree_get_pt(const size_t idx, const size_t dim) const { if (dim == 0) return pts[idx].x; else if (dim == 1) return pts[idx].y; else return pts[idx].z; } // Optional bounding-box computation: return false to default to a standard bbox computation loop. // Return true if the BBOX was already computed by the class and returned in "bb" so it can be avoided to redo it again. // Look at bb.size() to find out the expected dimensionality (e.g. 2 or 3 for point clouds) template bool kdtree_get_bbox(BBOX& /* bb */) const { return false; } };