projet-genie-logiciel-systeme/workspace/fr.n7.game/src-gen/fr/n7/gAME/Transformation.java

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/**
* generated by Xtext 2.23.0
*/
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package fr.n7.gAME;
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import org.eclipse.emf.common.util.EList;
import org.eclipse.emf.ecore.EObject;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Transformation</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* </p>
* <ul>
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* <li>{@link fr.n7.gAME.Transformation#getCondition <em>Condition</em>}</li>
* <li>{@link fr.n7.gAME.Transformation#getObjetsIn <em>Objets In</em>}</li>
* <li>{@link fr.n7.gAME.Transformation#getObjetsOut <em>Objets Out</em>}</li>
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* </ul>
*
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* @see fr.n7.gAME.GAMEPackage#getTransformation()
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* @model
* @generated
*/
public interface Transformation extends EObject
{
/**
* Returns the value of the '<em><b>Condition</b></em>' containment reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the value of the '<em>Condition</em>' containment reference.
* @see #setCondition(Condition)
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* @see fr.n7.gAME.GAMEPackage#getTransformation_Condition()
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* @model containment="true"
* @generated
*/
Condition getCondition();
/**
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* Sets the value of the '{@link fr.n7.gAME.Transformation#getCondition <em>Condition</em>}' containment reference.
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* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Condition</em>' containment reference.
* @see #getCondition()
* @generated
*/
void setCondition(Condition value);
/**
* Returns the value of the '<em><b>Objets In</b></em>' attribute list.
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* The list contents are of type {@link java.lang.String}.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the value of the '<em>Objets In</em>' attribute list.
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* @see fr.n7.gAME.GAMEPackage#getTransformation_ObjetsIn()
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* @model unique="false"
* @generated
*/
EList<String> getObjetsIn();
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/**
* Returns the value of the '<em><b>Objets Out</b></em>' attribute list.
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* The list contents are of type {@link java.lang.String}.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the value of the '<em>Objets Out</em>' attribute list.
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* @see fr.n7.gAME.GAMEPackage#getTransformation_ObjetsOut()
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* @model unique="false"
* @generated
*/
EList<String> getObjetsOut();
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} // Transformation